r'**?;/■*■*- w■ Sessionsand Activitiesrrom Across the Worid-*4th Edition Compiled by Bobby Puppione — @bobbypup A b o u t th e B o oklet This book contains sessions and activities from soccer coaches and trainers from across the world. It is the fourth edition of the book. Previous compilations were put together in December 2013, April 2014, and October/November 2014. The intent is to compile sessions and activities for coaches to share, adapt, and implement. I encourage you to follow all of these contributors as they all add value to the game. Thank you to all of these coaches for allowing us to share their sessions and activities. Thank you to everyone who has encouraged me to continue developing as a coach. Shout out to our club, Cincinnati United Soccer Club/CUP (@cincyunited), and all of our players, trainers, coaches, directors, parents, referees, and volunteers.! As always, special thank you to my family and friends for always inspiring me. All the best,! - Bobby Puppione Twitter: @bobbypup Email: bobbypuppione@yahoo.com C o n trib u to rs: Adrian Parrish — @kysoccerdoc Zac Crawford — @zaccraw4d Gary Curneen — @GaryCurneen Bobby Puppione — @bobbypup Ian Barker — @barkernscaa David Robertson — @cincysoccer2307 Wayne Harrison — @wayneharrison9 Ken Lolla — @KenLolla Dan Chubbock — @danchubbock Neil Cooper — @NCHammer1980 Tony Mee — @coachtonymee Louis Lancaster — @LouisLancs Matt Mueller — @mjmueller0303 Matt Thomas — @GoalIn_One Jonathan Williams — @ JonnyWill18 24/7 UK Soccer Academy Table of C ontents Page 4 Gary Curneen — @garycurneen Topic Position Specific Training - Center Forward Page 5 Dan Chubbock — @danchubbock Topic Passing - One Touch Page 6 Ben Trinder — @btrinds Topic “El Rondo” Page 7 24/7 UK Soccer Academy Topic Ball Striking Page 8-9 Adrian Parrish — @kysoccerdoc Topic Defend Later Page 10 Jonathan Williams — @ JonnyWill18 Topic Possession Overload with Cognitive Development Page 11 Tony Mee — @coachtonymee Topic Defending Against the Counter Attack Page 12-13 Bobby Puppione — @bobbypup Topic Back 4 Defending Page 14 Ian Barker — @barkernscaa Topic Speed of Play/Penetration Page 15 David Robertson — @cincysoccer2307 Topic 2v1/1 v2/2v2 Transition Page 16 Louis Lancaster — @LouisLancs Topic Striker Movement Page 17-18 Matt Thomas @GoalIn_One Topic 4v2/5v3 Page 19 Louis Lancaster — @LouisLancs Topic Playing Through Midfield Page 20 Zac Crawford — @zaccraw4d Topic Improve GK Flank Play/Improve MF & F Flank Play Page 21-24 Neil Cooper — @NCHammer1980 Topic Various Receiving/Passing Activities Page 25 Dan Chubbock — @danchubbock Topic Possession - In Transition Page 26-27 Matt Mueller — @mjmueller0303 Topic Speed of Play/Positional Possession Page 28-29 Jonathan Williams — @ JonnyWill18 Topic Finishing With and Without Pressure Page 30 24/7 UK Soccer Academy Topic When to Turn/When Not to Turn Page 31 Ian Barker — @barkernscaa Topic Communication and Awareness Page 32 David Robertson — @cincysoccer2307 Topic 4v2 Rondo Page 33-34 U of L Symposium - Danny Cepero Topic Goalkeeper Reaction Training Page 35-38 Ken Lolla — @KenLolla Topic Possession With a Purpose Page 39-51 Wayne Harrison — @wayneharrison9 Topic Changing from Attacking to Defending Team Shape eSOCCER Interactive Session Plan ™ Location: CSU Bakersfield - Gary Curneen Session date: Feb '15 Topic: Position Specific Training - Center Forward NOTES | 1--------------------------------------------------------------------------------------- 1 i Players - 2 serve and 1 works Player B starts in middle - receives ball from player A through one side of square, must come out the other side and pass into bottom goal (left sided work) Then Player B turns and does the same from player C in top goal (right sided work) Work 45 seconds - then change players - 3 sets each Restrictions: Two touch limit Player B must keep first touch inside square Coaching Points: Always check to the ball Receive in one direction, come out the other Quality of final pass_______________________________________________________ Two players work at the same time with tw o servers 5oth Players A and B start at same time, go through ladders, receive the ball from server on either side, take a touch and shoot The exercise keeps moving as Players A and B switch starting spots and work the other side Work for 45 seconds - x3 sets Coaching Points: Quality of movement and finish on both sides Progressions: Change service (volleys, chest, etc) Switch ladder work (backwards, sideways, etc) Two goal shooting (add keepers) - Both A and B work at the same time ieceive the ball from server, take touch past mannequin, then shoot After shot, sprint around and work on the other goal Work for 1 minute - x4 sets Coaching Points: iverything done at high intensity Challenge players to perform through fatigue Always hit the target! ’ rogression: Change mannequins and work left side Overall, w o rk in g on: 1 - Checking in to th e ball and transferring it to an othe r angle 2. M o vem en t and finishing fro m w id e angles inside 18 yard box Comments: 3. Set-Shot fro m distance Interactive Session Plans™ created by www.academysoccercoach.com Ac Print Session Email Session © Copyright CSUB 2014 Passing - O n e to u c h Duration: 90 Mins @ danchubbock Age: U12 Obiectives: • Teach the players how and when to play one touch passes • Improve speed of play • Teach players to play combinations quicker, with one touch passing ^ Explanation: " Players pass the ball ¡n an hourglass p attern a n d follow their pass. " Players should a tte m p t to play e a c h pass one to uch . C o a c h in a Points: " When receiving: on toes, eye c o n ta c t w ith player passing to, m ove to ball a n d o p e n hips " When passing: locke d ankle, eye on ball w hen passing, quick m o v e m e n t to sp a ce behind receiver. Punching m otion with fo o t in a first tim e pass. Proaression: A d d an extra ball. play in a ny direction. a d d d efe nd e r. f - Explanation: Split into tw o team s o f 7. Each te a m has tw o ta rg e t players, b oth ends. Three players in the m iddle have a ball per te am . Must p la y a t least three one to u c h passes, before playing a first tim e ball into ta rg e t player. Target player passes into m iddle a n d switches w ith player, w h o passed them the ball. First te a m to switch all four ta rg e t players gain point. C o a c h in g Points: Play the w a y you fa c e . C onstantly scan field for options. C o m m u n ica te . Think one pass a h e a d . G o o d b o d y position w hen receiving. G o o d passing & receiving te chn iqu e. Explanation: - set up sam e as previous exercise, b ut now only one ball b e tw e e n b oth team s. - Teams must play a m inimum o f five passes, before playing to, a n d sw itching with ta rg et. - Players c a n use targets to m aintain possession C o a c h in g Points: Decision m aking. M o ve m e n t o ff the ball. C om m un ica tion . Passing/Receiving te chn iqu e. Progression: A d d Touch restrictions. V ________________________________________ Notes: Set players up, according to numbers available. J " E l R o n d o " @btrinds "Bounce" Rondo Developing Possession Rondo A fun session starter for players of a good ability, This Rondo involves "bouncing" the ball off a player in the centre. Players on the outside can pass to each other or try to win the team a point by bouncing the ball off their central team mate. This Rondo can be progressed to include 2v1 in favour of the white players who try to receive, combine and play out to win a point. A great w ay to begin coaching to develop possession. Both teams have 2 target players who play on opposite sides of the square. The central players look to combine, and maintain possession while playing to their target players. In the pic, Blue play up and down with Whites playing across. Target players represent a goalkeeper and a striker, if you like. This practice can be used as a base to deliver multiple topics. Sessions designed b y Ben Trinder - UEFA B Licensed Coach Them e: * Interactive Session Plan UK SOCCER ACADEMY UK SOCCER ACADEMY 24-7uksocceracademy.com Coach Theme 24-7uksocceracademy.com 24-7 UK Soccer Academy Coach Session date N/A Team/Age Group U12-U14 Objectives To teach players to strike the ball correctly using laces. To improve technique and work on the players accuracy when Time available 90 Minutes Explanation: As a team, using one half of a full sized field have the team using 3 balls. They must move around the field, striking balls to each other using laces. They must vary the distance and keep the ball on the floor to begin with. Coaching Points: Striking ball with laces - When approaching the ball build up some speed with some powerful short steps to the ball. Place your standing foot beside the ball, but not right next to it. Use your arms to help balance. With a bend in the knee, bring your kicking foot to the ball. Have your toe pointing down and across the ball, exposing your laces to the center of the ball. Keep your knee and body over the ball, as you make contact with the ball follow through to generate power. Ensure that your hips and your laces are facing your intended target. Explanation: Using one half of the field and using four goals on each side of the field. Have a square filled with balls in the middle. Divide your team into four teams. Position one team next to each goal. Have them compete against each team. They have to sprint to the square, use a turn to get the ball out in front of them. There will be a line of disks in front of each goal where they have to strike behind. There will be no goal keeper but the goal will divided into three. The corners will be worth 2 points and the middle 1 point. Coaching Points: Striking ball with laces - build up some speed with some powerful short steps to the ball. Place your standing foot beside the ball, but not right next to it. With a bend in the knee, bring your kicking foot to the ball. Have your toe pointing down and across the, exposing your laces to the center of the ball. Keep your knee and body over the ball, as you make contact with the ball follow through to generate power. Ensure that your hips and your laces are facing your intended target. Progression: Adding a goalkeeper in each goal. Shoot low into corners. Weak foot Explanation: 36x18 Yard, 5v5. There will be two goals and two goalkeepers. The two teams will play but will only be able to score inside the opposition's18 yard area. If you have a large squad you can make it a tournament format. First team to 2 goals wins, with winners staying on and next team entering. The game speed should be quick with the emphasis on taking quick touches and shots inside the 18 yard area. Coaching Points: Players must build some power in the last few steps of their approach to the ball. Standing foot planted next to the ball. Their arms must be out and used for balance. Their shooting foot must approach the ball with their toe pointing down and across the ball. They must keep their shooting legs knee over the ball as well as their body weight. They must strike through the center of the ball and follow through to generate power. Ensure that hips and laces are pointing towards intended target. Progression: Specify laces or instep. Specify what area of the goal they must aim at bottom corners, top corners. Limit touches when shooting - two touch max. One touch Action Points/Notes: Each activity can be extended as required to make up a 90 minute session Allow for 10 minutes free play at the end of the session Interactive Session Plans created by www.academysoccercoach.com © Copyright 24-7 UK Soccer Academy 2013 K e n tu ckv Y o u th Soccer A ssociation Lesson Plans - D e fe n d in g Later A d riá n Parrish -T e c h n ic a l D ire c to r Training Objectives: Help the team as a unit to recognize who, when and why the individuals/team should drop behind the ball to defend later rather than earlier. If it is on for the players/team to win early the team should still apply pressure. Warm-Up Organization * 30 yard x 16 yard grid divided into two * 4v4. One team places two defenders in on half of the grid to create a 4v2 * If the defenders win the ball they play the ball to their team mates in the other half * Theyjoin their teammates and two players from the other team come over to create a 4v2 Coaching Points * Angle of approach to force the play towards the halfway line * Pressure needs to be more intense towards the halfway line (teaching the players to defend from the front) * Players need to drop and shape body to make play predictable and try to intercept the pass. Small Sided Activity Organization * Place two cones (a goal) on top of the 18 yard box * Place a 8x8 yard box inside the Center Circle * Play the width of the 18 yard box * 7v5, working with the team attacking the coned goal. Normal goal scoring rules. * Team of 7 (including GK) score by trying to play the ball into the target player who must stay inside the 8v8 grid * If the target player receives the ball on the ground the team scores one point. If they receive an aerial pass and can control it, they score 2 points. * Normal soccer rules apply Coaching Points * Help the players see the keys of when to drop back, such as the player with the ball puts their hand down and looks to play long * Back peddle and keep hips open so you can see the ball and the field * When dropping be patient and compact * Organization, if one player goes and the other players do not the team needs to be prepared to pull them back and not chase K e n tu ckv Y o u th Soccer A ssociation Lesson Plans - D e fe n d in g Later A d riá n Parrish -T e c h n ic a l D ire c to r Expanded Small Sided Activity Organization * 8v8 on 65 x 48 yard field * One team attacks one large goal and the other team attacks one large goal and two small goals * Normal rules apply including offside * The team attacking the three goals can score in any of them, one goal in each Coaching Points * Look for pictures on how to coach the players/lines to work together * #9 is the trigger player and helps the team dictate when to press and when to drop * #10, #8, #6 try to keep the play on one side and make it compact. Need to cut out passing lanes and not allow the ball get played in behind. Be patient and make play predictable. * #6 needs to be prepared to drop in alongside #5 and deny space * #3, #5, #2 organize the players in front of them, defend the spaces in front and behind. 9v9 Game Organization * 9v9 * The team that you coach plays in a 1-4-3-1 versus a 1-3-3-2 * Cover the points in previous parts of the session, look for moments of helping the players realize who should drop, when and where to drop and why to drop Finish with a 5 minute cool down including jogging and stretching 9 4b \ » A + + n "H a u r u p y e llu w t o n e _ \ I t I ÍW l r '° © Copyright wvm .acadcm ysocccrcoach.co.uk 2014 Possession Overload with Cognitive Devlopment Set-up: 30x20 ( adjust with number) Cones ( 3 colors) Balls 3 Colors of vests Organizaron: Two teams of four in the middle (adjust to your number 3x3, 5x5, neutral inside, etc) with one neutral team of four working the sides of the rectangle. The players on the outside have a cone the color of each team in the middle (one cone each color to three cones each color in the hands). When a team in possession plays you and they get it back, drop the cone in relation to that teams color. Once you have been used on the outside ard all cones dropped, you are done for that team and they must focus on the other targets. However, if say Neutral on the left has all cones dropped for red and red uses them again, they must pick all cones back up and play resumes. First team to get all outside players to drop the cones wins. Rotate when the game finishes or have a set-time and whoever has the most cones dropped wins. Progression: Touch limits Adding a neutral in the middle Touch limit for outside players 10 passes is also a point to keep inside players a bit honest Competition- winner stays. Adapt, Share, Enjoy! Defending Against the Counter Attack 14/2/15 Category: Tactical: Defensiva principies Skill: U12 Description Apractice to develop strategies to cope with defending counter attacks. Possession to Penétrate (30 mins) Attack Buildina Both teams attemptto score bypassing to a team mate making a run into the shaded zene. If a player runs into the shaded zone withoutthe ball, a 3 second rule applies (getoutwithin 3 seconds). D efending the C ounter (30 mins) Defending the Counter To initiate the Counter, the coach plays a ball in to one of the blues. In this example, Red 1 presses to preventforward playfrom the blues, whilst Red 2 applies pressure from the "wrong" side to tryto forcé a mistake. Red 3 narrows off to make the defence compact whilst Red 4 makes a recovery run beyond the ball. Red 5 is defending the space behind in case the Blues playdirect. Progression - allow the teams to score by running or passing the ball into the shaded zone. Game Scenario (30 mins) The final partofthe practice adds in the Goalkeeper and a goal. The principies of play remain the same, with the coaches initiating Counter Attacking situations if theydon't occur organically in the session. Teams switch roles after a set period. Pro-Club: SportSessionPlanner.com Tony Mee, Doncaster, United Kingdom Topic: Back 4 D efending S ession Bobby Puppione - FIFA 11+ Warm-up - Performance Work — footwork, agility, changes of direction - Goalkeepers train separately with GK coach until Activities 3 and 4 A c tiv ity 1: - White team tries to play ball across the grid to other white team while black shifts defensively to prevent a penetrating pass. Rotate middle team after 60-90 seconds. - Focus on the shifting of the middle four players. Progression: 1. Add a 4th team 2. Add a transitional aspect A c tiv ity 2: - Play 6v6 to 6 small goals - Teams defend 3 goals and attack 3 goals - Set-up in a 4-2 formation for each team. - Play 5 minute games. Progression: 1. Add a neutral player to make defending tougher. 2. Make the game full width A c tiv ity 3: - Play 8v6 plus GK to a big goal/ 3 counter goals - Black team defends as a back 6 and looks to score in small goals. - White team looks to score in big goal. Progression: - Can add target players instead of small goals - Add black target players to connect with before scoring in small goals. Final Game: - Play 9v9 or 11v11 - Observe how team defends in the final third C oaching Points: - communication pressure/cover/balance compactness role of the goalkeeper wide backs - prevent crosses, move centrally to support center backs center backs - give cover/support, box organization/marking, passing on players what to do once we have won it — counter/transition blocking shots tackling/ball winning David Robertson - @CincySoccer2307 Cincinnati United Premier - @ cincyunited Setup: 2 Goals 2 Zones 3 Lines o f players (B & C attacking, D Defending) 2v1/1v2/2v2 Transition A ctivity: A ctivity always begins with the ball in goalkeeper (A)'s hands. B & C pop o ff their cones and create good angles to receive. A distributes the ball to B or C (1), who must play the ball to their partner before advancing into next area (2) (can remove that restriction) D immediately goes to press in opponents half B & C look to combine to score (3, 4, 5) IF D wins the ball at any point (or GK saves the shot), they go 1v2 to goal until a goal is scored or ball goes out o f bounds As soon as a goal is scored or ball goes out, next player in line D dribbles onto pitch at speed to create a 2v2 (6) Coaching Points: - Receiving angles (how can we go forward quickly?) - First touch (across body, forward touch) - Speed & Tempo - A ttacking in a 1v2 scenario when presented (get to goal) - Dealing with transition (attacking & defending) Strikers Beyond / / C o í f 'i'i g&g A ................................ > * ? ? / í ------ ---- - ^ i / W IT H , b The strkef moves h the same direction as the b a l fcltowed by a diagonal rnn meeting a straight pass. Structure: -Set up the a reo as above. -Good ball suppfy. Rutes: -Whites sooring in the big goaL -Blues scorhg in either of the 3 goals -The blue defendefs a e not albwed to defend behind the fines of conos -Whites look to attack the space beyond -Pro^essions: -AJIow recovemg defendéis to track strkers runs - Give the 3 gods in on the ha» way íne diffenent valúes g'rving the whites a defendng strategy. To View all Louis sessions visit www.discoutfootballkits.com /louis 4v2 Coach plays ball out to goalkeeper who passes to 4 attackers which creates a 4v2 2 defenders work together to win ball back and can score ¡n 2 goals at halfway line Progression time limit. after 3 passes extra defender can join in 5v3 Coach plays ball out to goal keeper who passes it out to the 5 attackers who then attack the 3 defenders 3 defenders will look to w ork together as a unit an additional defender will be tracking back from behind the defenders so ¡t’s 5v4 Defenders have 2 goals a t hallway line that they can score in once possession of ball is won. Attackers really have to think how to break down defenders knowing there is an additional defender coming from behind them. Progression time limit. additional defender after certain amount of passes in association wrth tralnlng sesslon created by leve! 5 coach discountfootballkits .com the UK's leading branded teamwear specialist M ISSING OUT/PLAYING THRO UGH MIDFIELD Missing O ut M idfield CCapyiipMm*wK*ienylocc«cojcAco ut MM Structure: -Set up the crea as abave suitng the needs of your players and nimbers avalable Structure: -Set up the crea as above suitng the needs of your players and nimbers avalable Rules: -The two defenders are in the defending thrd 3vl. -They must deíver the b a l direct to the strker. -They can either ptay a fast pass on the gound a go over the top. -Once the strker recerves the b a l they can either h m orlayrtoff for the midfielders -The 1vad midfieldefs then joh the attack to creóte a 3v2 -tf the v/hites w n the b d l they must go through the same process Rules: -Smlar process to the previous gom e -Ths trne the b a l must go into the mídele thrd. -The midftelder on the b a l can then b'eak out nto the end zcoe 2v2 -Set a chalenge for the midñelders. Can they try and all be on different Ines h the middle thrd -I Ike to treat the oreas B<e a basketbal key. where the players try not to spend more than three seconds h the same ¡ne Progressbns: -Add another striker or mktfielder to sut the needs of your foimattoa -Add mere players progresshg to llvll and full pitch Progressbns: -Alow a defender to drive into midfield meaning a midfielder must then move into the final thrd -Give the players a chotee whefher to ms$ out or play through mbfield. To view visit www.discountfootballkits.com /louis NAME: Zac Crawford DATE 2/3/15 TEAM: ASA/Birmingham Hammers Jrs. MESOCYCLE Pre-Season MICROCYCLE / DAY TRAINING OBJECTIVE(S) Improving GK ability to deal with flank play, Improving MF and FW ability to create flank play I. WARM-UP DURATION: 12 INT ENSITY: High INTERVALS: 4 WORK:REST 2:1 ORGANIZATION (Physical Environment / Equipment / Players) 2 groups of field players start with balls near midfield. 1 GK in the goal, other GK inside box to act as traffic. Set-up 1st and 2nd goal opportunities. Ball starts with GK feet playing ball out to attackers, who must combine and cross ball. COACHING POINTS / KEY CONCEPTS: GK must call AWAY or KEEPER. Read visual cues of placement of def. Attackers must be clean and play quickly with head up. Int2- add 2nd goal. Int3- add overlap. Int 4- allow back post runs. II. MAIN PART: SMALL-SIDED ACTIVITY DURATION: 20 INT ENSITY: High INTERVALS: 4 WORK:REST 4:1 ORGANIZATION (Physical Environment / Equipment / Players) 3 v 3 (Outside box) to 2 v 2 Inside Box around pe nalty area. Players outside th e box can pass free to o th e r players outside o f th e box, or can d rib b le to create num bers up situations. No de fend in g outside th e box. If defenders w in th e ball, th e y m ust play outside o f th e box to restart. COACHING POINTS / KEY CONCEPTS: GK-communication- early AWAY or KEEPER. Weight is slightly forward, see the ball off the 1st attacker's foot. Get off the line as much a possible when appropriate. Ready for rebounds. FPs-look for quick combination. Timing and placement of runners. Create numbers up situations. Possession vs. Penetration based on position of defenders. III. MAIN PART: EX PANDED ACTIVITY 21 INTERVALS: 3 WORK:REST 5:2 H O z TJ INTENSITY: high hysical Environment / Equipment / Players) N > > 73 G) O DURATION: 7 v 7 + 3 in 60 X 44 w ide field w m idfield line & 2 large goals. 2 blues stay outside grid as bum pers player, one stays in middle. O ne team Team in 1-4-2 shape. Ball starts w ith G K hands fo r distribution. Ball m ust go outside before going to goal. G oals o ff crosses are 2 pts, headers are 3 pts. COACHING POINTS / KEY CONCEPTS: GK- communicate and organize defenders. Focus on 1st attacker. Use specific communicate with player's names. FPs- patience, peeling off, getting the ball wide when defense is compact centrally. IV. GAME DURATION: 28 INTENSITY: High INTERVALS: 2 WORK:REST 11:3 ORGANIZATION (Physical Environment / Equipment / Players) 9 v 9 in 75X55 yard field. Blue team in 1-4-3-1. White team in 1-2-3-3. Extra balls spread out around the field. COACHING POINTS / KEY CONCEPTS: Look for opportunities for GK to not organize/communicate w backline. Interactive Session Plans™created b y www.academysoccercoach.com a C Print Session Email Sessionl © Copyright Alabama Soccer Association 2014 Random Exercises for Receiving with moderate/high Pressure A c tiv ity 1 - Tag 1/5© NsiH c ¿fe (Clisa íi / 2011 www.acadcmysocccrcoach.co.uk] 2 taggers bcgin in the middlc (green). Rcst of team is split in half. Half havc a ball and half do not. Players with the ball are "safe". Taggers must take players without a ball. Players with the ball look to pass to theirteammates to stop them from being tagged. All players must kcep moving and players with the ball are only allowed 5 touchcs bcforc they MUST pass it on. Coaching Points: • Communicate with players you’re passing to • Keep your head up to be aware of taggers and teammates who need a ball • Make passes accurate and at right time Progressions: - More taggers - Fewer balls - If ball goes out of square, last player to touch it becomes taggcrj Activity 2 - 2v1 Rondos Neil Cooper 2v1 Rondos CAPA Coach 2v1 R ondos G rou ps o f 3 go in to m ú ltip le 8x8 yard boxes. Players play 2v1 in the box. If the defe n d e r w in s the ball, th e y sw itc h p o s itio n w ith the player th a t lo st p o sse ssio n o f the ball. V ary length o f tim e th e y play fo r before a llo w in g a rest period. This is im p o rta n t as it w ill encourage d iffe re n t fo c u s e s based on how long th e y ’ve been playing. Exam ple -1 m inute sh o u ld mean lo ts o f m ovem ent o ff ball. 4 m in u te s w ill m ean m ore s h ie ld in g /p ro te c tin g the ball as p layers tire. A c tiv ity Focus - 4 typ e s o f 1v1 (defende r behind, defe n d e r at the side, defend er in fro n t, defe n d e r co m in g fro m an angle) - C o m b in a tio n play - S h ie ld in g the ball • D ecisión M aking in po sse ssio n • S u p p o rt angles - C re a tivity on the ball - A w areness P ro g re ssio n s • Make a c tiv ity d ire ctio n a l - C hange num bers in boxes (som e 2v2, som e 3v1, som e 2v1). Rotate players th ro u g h each. Activity 3 - Shielding in a 1v1 1 v 1 Shielding There is a player at cach comer with a ball and a defender and forward in thc middle of the square. The idea of the game is for the forward to receive a pass from the players at the comers and play back to them without the defender stopping them. Once they've done that, they repeat in a different córner. They cannot play to the same comer consecutively. Play for 1 minute then defender becomes attacker, attacker moves to a comer and that player is defender Coaching Points: • Put your body between the defender and the ball in order to make the pass - Play with as few touches as possible - Make initial move away from the ball before checking back to it - Defcndcrs try to get around the forward to win the ball • Communicate with forward in the middle. Progressions: • Limit number of touches forward is allowed - Add second defender and allow players at cones to do throw-ins Activity 4 - Finding Space to lose pressure Neil Cooper Midfield Overload SSG / Tactical CAPA 95 Coach v /✓ . lT Midfield Overload Game Play starts with Blues playing a square ball in safe zone. Pass 2 brings the ball into midfield where Blues have a 3v2. Blues must play through the other end. When Blue Target receives the ball, they must play square BEFORE they can play back into the midfield. Whites look to steal the ball and score in the side goals. 3 goals and new defenders go in middle. Coaching Points: - Move off the ball to create space for teammates - Interchange positions so as create room for splits and passes to 3rd man runners - Targets should let movement develop and not always play to man making a run. Let them take defender away and then pass to open space Progressions: - Limit touches of target players - Limit touches for all attacking players Possession - In tra n s itio n Duration: 90 Mins @ danchubbock Age: ALL Obiectives: • Teach the players to win ball and maintain possession • C oach players to move from a defensive shape to attacking shape smoothly. Explanation: " 3 v l, transitioning into a 5v3. " Red start w ith the ball, playing a 3 v l, ¡n small square. " When W hite win possession, grid beco m e s b ig ge r a n d play is 5v3. C o a c h in a Points: Speed o f play. C h a n g e a ng le o f pass, w hen receiving. Play a w a y from pressure. F ake /D ece p tion to c re a te space. Proaression: Touch restriction. M ake grid smaller. V J Explanation: " Three grids, w ith 3 v l, 3v2 a n d 2 vl (8v4 total). " W hite CB starts w ith ball a n d te a m must m ove ball through grids to forw ard a nd b a c k aga in . " Play until Red steal ball five times a n d switch defenders. C o a c h in a Points: Decisión M aking. C om m un ica tion . Starting position. M o ve m e n t o ff the ball. If ball is lost, te a m must adjust shape. Proaression: A d d g oals/goalkeepers a t end grid for team s to g o to. A d d extra defenders. v J ^ Explanation: \ " set team s up into 4v4, plus tw o neutrals. " ten passes equals a point. " start g a m e w ith o u t direction a n d d o n 't allow team s to score in goal. C o a c h in a Points: m ove ball a w a y from pressure. W eight o f pass. Speed o f play. C o m p a c t w hen d e fe n d in g , use sp a ce (de pth & w idth) w hen in possession. Proaression: - a d d g oa ls/directio n to g a m e . A d d to u c h restrictions. p la y w ith one neutral. v______________________________ Notes: Set players up, according to system that team plays. J SLSG Training Session Team: U14Academy Theme: Speed of Play/Positional Possession Date: 2/7/2015 Location: SoccerPark#1 Coach: Matt Mueller Time: 10:00 AM Load: High Weather: Cool Forwards: Jordán Andrews Michael Robson Keepers: Nick Randazzo Backs: Emerson Krause Daniel Munie Kaleb Weeks Cade Gordon Midfielders: Justin Gleason Kippy Keller Cameron Blaylock Bryce Gamache Henry Etzel Adam Burnett Nick Lennartz Andrew Schulz Austin Kliefoth Warmup Focus: Warmup Work to Rest: Exercises SlowJog Lateral Shuffle - Left Lateral Shuffle - Right Backpedal Hip Rotation ■Outside In Hip Rotation - Inslde Out Forward Lunge Lateral Lunge Rear Lunge - High Reach 45 Degree Shuffle 45 Degree Shuffle - Backwards Forward Leg Ralse - Rt/Rt & Lt/Lt Forward Leg Raise - Rt/Lt & Lt/Rt Sklps- Qulck & Low Sklps - Long & Low Sklps - Qulck with High Knee Power Sklps Crossover Run - Right over Left Crossover Run - Left over Right Backward Run Time: 10 minutes Players: All Space: 12ydsx12yds Equipment: Balls, Dises All 4v2+1 Dynamic Warmup Game on Wednesday Night 2 touch Caruso Sharp session Defenders in middle are passive Defenders look to cut out passes Acceleration Speed 6x40yds@80% 10x15yds@100% Work to Rest: Y Passing Time: 15 minutes Players: 2 minutes/1 minute Space: 30yds x 30yds Equipment: Instructions Coaching Points Check shoulders Instruction Progression 1 Bounce on toes Up 1, Turn Lose your man Progression 2 Spacing of players Up 1, Turn, Up, Back, Wide, Back, Through Progression 3 Up 1, Turn, Up, Back, Wide, Back, In, Through Progression 4 Up, Back, Up, Back, Wide, Back, In, Through Collin McDonough Activity #3 Ñame of Activity: 8v4 Positional Possession Time: 15 minutes Playera: All Work to Rest: 2 minutes/1 minute Space: 25ydsx 35yds Equipment: Balls, Dises, Pinnies 1 setup Keep the ball Movement on line Attacking Bounce on toes Keep the ball Lose your man 10 passes = 1 point Check shoulders Defending Win the ball Keep possession against 1 3 passes = 1 point 5 games Total points win Ñame of Activity: 8v4 Positional Possession to Goal Work to Rest: 2 minutes/1 minute 1 setup Time: 20 minutes Players: All Space: 25yds x 35yds Equipment: Balls, Dises, Pinnies, Small Goals Keep the ball Movement on line Attacking Bounce on toes Keep the ball Lose your man 5 passes = go to goal Check shoulders Goal = 1 point Time run for final pass Defending Win the ball Keep possession against 1 3 passes = 1 point 5 games Total points win of Activity: Players: Equipment: Work to Rest: Instructions ‘ Consideration Multi-Functional Finishing- No Pressure Set-up: GK 3-12 field players Balls 4 cones/poles 8-10 minutes then swixh the rotations to the left Organizaron and Rotations: The rotation for this exercise ¡s pretty simple, line A moves to B and B moves to C and C moves to A. The same idea when we change the Crossing line and dribbling line for the left. 1. ) P layer A d rib b le s at the co n e /p o le at speed, q u ic k m ove and has a s trik e on goal. 2. ) Player A then slides over to combine with Player B for a wall pass on goal. 3. ) As the wall pass is happening, Player C must already be on the move with the ball to put Service into the box for Players A and B to finish. Coaching Points: 1. ) Dribble at speed, change of speed and direction, body feints, slow and speed up, MOVES, quick shot after beating the cone/pole, type and variety of finish,where is GK and does this have any thought on my selection of technique.etc. 2. ) Weight of pass, timing of combination- don't leave a lot of time between passes or shot, changes ¡n movement, changes of speed of movement, variety of finishing, where is GK and does this have any thought on my selection of technique, first time finish, etc. 3. ) Timing of the run to cross, type of cross and weight- low, high, driven, lofted, whipper/curled byline- pulí back, timing of the runs, creating space by the runners to then atlack the space, slashing runs, pulling runs, etc. Multi-functional finishing- Pressure added Set-up: GK 3-12 field players Balls 4 cones/poles 8-10 minutes then swixh the rotations to the left Organizaron and Rotations: The rotation for this exercise ¡s pretty simple, line A moves to B and B moves to C and C moves to A. The same idea when we change the Crossing line and dribbling line for the left. 1. ) P layer A d rib b le s at the co n e /p o le at speed, q u ic k m ove and has a s trik e on goal. 2. ) Player A then slides over to combine with Player B for a 1v1 to goal. You can also take away the double pass to add more of a break away element with incoming pressure. 3. ) Player C then combines with Player A to play a 2v1 against Player B. Coaching Points: 1. ) Dribble at speed, change of speed and direction, body feints, slow and speed up, MOVES, quick shot after beating the cone/pole, type and variety of finish,where ¡s GK and does this have any thought on my selection of technique.etc. 2. ) Angle and speed of approach from defender, where is the GK, weakness of the defender and space available, can you get a shot off quickly? Moves now under pressure, slow and speed up, off balance defender, etc. 3. ) Decisión making, pass, dribble, or shoot, angle and speed of approach of defender, movement of the second attacker to create space, run of the second attacker to allow space for first attacker, combinaron play, etc. Interactive Session Plan UK SOCCER ACADEMY UK SOCCER ACADEMY 24-7uksocceracademy.com Coach Theme 24-7uksocceracademy.com 24-7 UK Soccer Academy Coach Session date N/A Objectives: Teach players to understand when to play the way they face and when to turn. Develop shielding, turning and finding a pass Team/Age Group U12-U14 Time available 90 Minutes Explanation: Players in groups of 3 with 1 ball between them and 1 defender. Player with ball feeds ball to other attacker, who then tries to turn and dribble to end line, or holds ball up and plays it back to team-mate. Defender scores points by winning the ball. Attacker scores by getting to end-line. Coaching Points: Communication 'time/turn', 'hold' or 'man-on'. Attacker moves to meet the ball. If space is created between Attacker and defender, attacker should receive ball half turned on back foot in order to break! quickly. If the defender is near by, (touch tight) then the attacker should still be half turned but receive ball on front foot so as to protect ball from defender and play the way they face! Explanation: 30 x 30 grid. 4 servers. 1 attacker. 1 defender. Player checks to become an option to receive ball by moving away from defender and towards servers. Player then receives the ball and tries to either play the ball back to server or turn and play to a different server. Player scores a point for every pass they play back to a server. 2 points for playing ball to a different server. Play for 60 seconds, or until defender wins ball. Servers can move along the line to become an option.! Coaching Points: Go away at an angle to draw defender from the middle. Take a glance to see where defender is. Touch away from defender. Turn and attack space if defender is not tight. Create space to turn in to. Communication. Progression: Vary speed and height of serves. Place cones on servers line in which they must stay between to receive the ball to force player with ball to work harder to find an option. Player cannot play back to same server. 2 v 2 in the middle. 2 v 1 in middle and server joins to make 2 v 2 Turn and Burn: ! Explanation: 40 x 60 yard grid, with a 10 yard channel across center. 2 goals and 2 goal keepers with 5 v 5 on the field. Team must work ball to the middle area. When there, they must choose to either go towards goal they are facing or turn and attack the other goal. Decide if both teams can attack or if one team attacks both goals and one team defends both goals for 3 minutes the change.! Coaching Points: Spread players deep and wide. Attack by playing into space. Turn and change direction. Speed of play. Communication Progression: Allow defender to enter middle area. Limit number of touches. To make easier add a neutral player or another attacker. ! To make harder add another defender Action Points/Notes: Each activity can be extended as required to make up a 90 minute session Allow for 10 minutes free play at the end of the session Interactive Session Plans created by www.academysoccercoach.com © Copyright 24-7 UK Soccer Academy 2013 BRAZIL IAN BARKER Communication and Awareness Brazil players havé an apparent sixth sense and seem to kncw where they all are on the pitch. This session teaches players the best way to keep possession and find a target. W H Y USE IT Sfazil has lím ense m ilvduhi talent and d a > w Player A recclvos tho batí and Is unable to turn so passes to Playee 8 Player 8 is unabte to turn and drops the batí to tho target (T) who has moved In Player 8 is unable to turn and eleets to use th e support target Player C dears space and the far target moves to be open as ptayer 0 moves to rcceivc SCAttttM WOttdvndC. TIus actm ty devoleos a sonso oí ‘team’ and rcquircs players tocommurucateandbe awarc o<caen othoc SET UP Ptoy on a 3Sx20-yaf(J area wilh tuvo target players on tho edgesotihe atea Note: A» tO p tiy tn wcar the samcW i H O W TO PLAY teams attemet to oby passes «rom target to target A pass can go bacJt to the tirst target it a team needs to keeo posscuíon Hthe bal rtachcs the tar target. ttwt team koeps possosyon and trios to got the ba l back to the «her sde wtth a target switchng dates w th a t i '? * 'i passor ProgressJons/altemativcs: 1. Take away the targets. 2 íhe player wtvofnd» the ta rg tt ¡s the payer to stop oU The target Joinlng In eteets to do so on the dribble and player O steps out to be the target 3 Soeoíy h w «he playe» (Oirwig must do so on the pass.oronthedr*>bie The batí is cxchanged through player B between the targets TECHNIQUE • Combmation day n t<gM soaces w *h «tose control and short. sharo passes. • ComnxmKatioriataii tm ev • Awareness o í wtx»c the ball is and id m the best X X K íd, •Ptay withheadup P la y e r m o v e m e n t B o íl m o v o m e n t P u n w lth b a ll ♦ Shot ♦ SOCCERCOACHWEEKLY 3 David R obertson (@ CincySoccer2307) C incinnati United Prem ier (@ CincyUnited) 4v2 R ondo to Introduce Left/R ig ht/S p lit Possession Concept: A, B, C & D play on the outside o f the grid w h ich is s p lit into tw o zones. To begin defenders (1 & 2) can not leave th e ir zone W henever A, B, C o r D is in possession o f the ball, th e ir su p p o rtin g players m ust sh o w and provide op tio ns to the Left, R ight & where a s p lit could occur. 1 & 2 shadow defend fo r 60-90 seconds taking away a passing lañe. A-D m ust move the entire length o f th e ir side lin e to provide quick s u p p o rtin g angles. P rogress the a c tiv ity to allow defenders 1 & 2 to go anywhere in the grid (no zone re strictio n ). The s p lit becom es "o n " m ore often now. Coaching Points: - S u pp ortin g A ngles (Do not "h id e " behind defender) - Play fro n t fo o t - F irst to u ch m ust be tig h t/clo se co n tro l - Get an early tem po - E ncourage players to "co a c h " each o th er - con stan t chatter - Left/R ig ht/S p lit m ust always be provided Goalkeeper Reaction Training University of Louisville Men’s Goalkeeper Coach Danny Cepero 2015 University of Louisville Coaching Symposium Produced with permission from Ken Lolla & Staff Goalkeeper Reaction Training •v ,V \ GK Coach Danny Cepero is one of the best in the country at unique training which trains game realistic situations while keeping goalkeepers engaged and motivated during training. A 1 A s 1 s j * « 1 Tennis Ball + 1 Soccer Ball Reaction Tennis Ball Reaction t o n I V -v r " • Video Link shows all activities listed to the right • Heavy emphasis by Cepero on teaching goalkeepers to save with their eyes first I s. 1 /• 1 ^ w V n "Keep Up" Cióse Range Shotstopping Reaction Training Diving Reaction Training © Copyright www.academysoccercoach.co.uk 2015 m “They may not make the majority of the saves in these trainings, but you train it so that when they haven’t been involved for 88 minutes, they are ready for that one time they need to make a special save” \ \ Shot/Parry Training Saves in Traffic Reaction Training Link to Youtube Video of Session: http://youtu.be/qMbBmmrQY3E "J Passing Technique Keeper Wars Into Extensión Save ©Copyright www.academysoccercoach.co.uk 2015 ^ V IL /y . Possession with a Purpose University of Louisville Men’s Head Coach Ken Lolla 2015 University of Louisville Coaching Symposium Produced with permission from Ken Lolla & Staff 5v2 Warmup Rondos Objective: Connect 7 passes to keep pair in middle until another round **Have multiple groups going at once. • As soon as the ball goes out get the next ball in • This is where games are won & lost; during the moment of transition • If you are slow to transition to a defender, attackers will be on pass 3, 4 or 5. Chasing = wasting energy • Creates mentality needed for training session • Create competitions between groups © Copyright www.academysoccercoach.co.uk 2015 Link to Youtube Video of this Activity http://youtu.be/Xt0AQnmlyJ4 5v2 Directional Game Objective: Work on using central midf¡eider to connectpasses • Target players have 2 touch, central player has unlimited touches • Ball must be played between targets • Defenders unrestricted in their movements • Can play target to target m Work on central midfielders receiving angles Work on central mldfielders off the ball movement Don’t always have to go get the ball Drag defenders away/create space Link to Youtube Video of this Activity http://youtu.be/YDb66gue6vw 7v4 Possession Game w/ Outlets Objective: Switch point of attack under pressure • 7 attacking players look to play East to West (can use all four bumper players) • Attackers score by going East-West with both targets receiving and playing back in • 4 Defending players look to play targets through 2 blue goals when they win it • Keep track of score, play to time or to score. • Work on how to suck in multiple defenders before getting the ball long. ® Quick play Constant off the ball movement & support Link to Youtube Video of this Activity http://youtu.be/qNbwjON6 Vo JU a d e m y The Simplicity of using 5 Corridors and 3 Zones to define team shape: Changing f rom attacking to defensive team shape Defensive team shape always begins from losing the ball from an attacking team shape so we need to set up from that starting point to practice winning the ball back. In other words we don’t set up from a 4-2-3-1 but more likely from a 3-1­ 3-3, with four units of 4, 5 and 6, then 8, then 2, 3 and 10 and finally up top 7, 9 and 11. Wayneharrison SoccerAwareness (c) 2013 Changing from attacking to defensive team shape The 4 units of the team can be composed of different players based on the adventure and freedom of the team. 3-1-3-3 attacking shape is 4,5,6; then 8, then 2,3,10, then 7,9 and 11. But it could; for example; be 4,5,8; 6, then 7,10,11, and finally up front 2,3; and 9. Or other permutations. Wayneharrison SoccerAwareness (c) 2013 JU a d e m y Attacking to Defensive team shape Attacking: Based on the 5 corridors width-wise we want all 5 corridors to have players in them. Based length-wise we want a maximum of 2 of 3 zones filled; with the exception of the keeper. Defending: Based on the 5 corridors width-wise we want a maximum of 3 corridors filled with players preferably 2.5 if possible. Based length-wise we want a maximum of 2 of 3 zones filled preferably the whole team is condensed into 1.5 zones or at most half a field. Wayneharrison SoccerAwareness (c) 2013 Dividing the field into fifths widthwise and thirds lengthways ■ Playing in 5 widthwise to help define the positioning of players. Also playing in 3 thirds from goal to goal lengthwise (lets call these ZONES FOR CLARITY). Here we have a good balance with players positioning at angles to each other. Must get the team into 2 thirds only, except for the keeper, both offensively and defensively. Too spread out f rom goal to goal Team is too big with too much space to allow for a counter attack. So even when attacking we have to think about if we lose it what do we do. Playing a Pressing game comes f rom the back Defensive unit pushes midf¡eld unit up, midfield unit pushes attacking unit up. This is Phase 5 of the 5 Phases of play If we want to play a pressing game then we must have the back four as high as possible (essentially a back 3 now) and then the responsibility of the front players is to press asap when we lose it to stop a counter attack. Same in midfield where we now have our wing fullbacks positioned. Observations on quick pressing I t wont always work; we cannot stop every delivery f rom the opponents trying to get ¡n behind us because we defend high; th a t ¡s ¡mpossible; but ¡f we could achieve 50% of success th a t would be a great sta rt. 50% success, say 30 deliveries so 15 successful ¡mmediate wins back, ¡t still saves a hell of a lot of recovery running and energy used plus we are ¡n a great position to attack I f we allow the forward pass then the whole team will be forced to recover back various distances depending on th e ir position plus when we next win it back we will be ¡n a much poorer position to attack f rom. And we lose te rrito ria l advantage. SO stop it at the SOURCE. A short and ¡mmediate 5 to 10 yard burst by one player to press and delay (or win) to ball can save 50 yard runs fo r others. But we need this same burst f rom 3 or 4 players collectively to be really effective. So 15 deliveries stopped means a saving fo r midf¡eld players of 15 x 50 yards; potentially over 750 yards of speed and high and vital energy not used up. Even more with d successes. \ncrease Therefore the closest and next closest players to the ball when it ¡s lost MUST switch on ¡mmediately f rom an offensive to defensive mentality to win or delay; its vital fo r the team this happens. Pressing in attacking third condensing to 3 corridors Condensing the spaces close to the ball. (11) forces (A) inside to the support and blocks the pass to (I). (3) is already up there and so is the next pressing player. Don’t worry about (D) and (G) and (4) already has covered the space should (A) be able to play the ball long. Defending just inside our own half. Pressing in attacking third condensing to 3 corridors Condensing the spaces close to the ball. (11) forces (A) inside to the support and blocks the pass to (I). (3) is already up there and so is the next pressing player. Don’t worry about (D) and (G) and (4) already has covered the space should (A) be able to play the ball long. Defending just inside our own half. Pressing in attacking third condensing to 3 corridors Defensive set up. Everyone condensed into 3 corridors wide or less (more like 2.5 wide). (9) can be ready for the back pass to (B) or the keeper, (7) can be ready for the change of play to (C) or (D). Almost inviting (A) to pass back so we can press quickly in front of goal. MUST stop the forward pass. Attacking ¡n the attacking third opening to 5 corridors Attacking set up 3-1-3-3. Everyone opened up into 5 corridors wide. Opening up spaces between opponents making it much harder to defend against. Players positioning between opponents to get into open passing lanes. Attacking ¡n the attacking third opening to 5 corridors (7) And (11) position between opponents to find the best spaces to receive. (2) and (3) distract (A) and (D). (11) positions in the middle of (A), (B) and (E). (7) positions in-between (D), (G) and (C). Attacking ¡n the attacking third opening to 5 corridors Attacking set up 3-1-3-3. We want players to move between corridors to interchange and rotate to fool and confuse the opposition at the same time filling all corridors up with someone. Thank you for downloading the book and for sharing with others. Be sure to follow all of the contributors from this book. Good luck to all! - Bobby Puppione @ bobbypup