See discussions, stats, and author profiles for this publication at: https://www.researchgate.net/publication/321319425 Decision-making in children in the Hungry Donkey Test: A behavioral analysis Article in Developmental Neuropsychology · November 2017 DOI: 10.1080/87565641.2017.1404065 CITATIONS READS 0 578 3 authors: Diana M. Cortés-Patiño Paulo Dillon Soares Filho San Buenaventura University San Buenaventura University 7 PUBLICATIONS 5 CITATIONS 11 PUBLICATIONS 30 CITATIONS SEE PROFILE SEE PROFILE Rocio Acosta San Buenaventura University 29 PUBLICATIONS 69 CITATIONS SEE PROFILE Some of the authors of this publication are also working on these related projects: Análise Experimental de Relações entre Estímulos em Humanos e Animais: Procedimentos Alternativos para Formação de Classes Simbólicas View project Animal models of drug dependence View project All content following this page was uploaded by Paulo Dillon Soares Filho on 27 November 2017. The user has requested enhancement of the downloaded file. Developmental Neuropsychology ISSN: 8756-5641 (Print) 1532-6942 (Online) Journal homepage: http://www.tandfonline.com/loi/hdvn20 Decision-making in children in the Hungry Donkey Test: A behavioral analysis Diana Milena Cortes-Patino, Paulo Sergio Dillon Soares-Filho & Maria Rocio Acosta-Barreto To cite this article: Diana Milena Cortes-Patino, Paulo Sergio Dillon Soares-Filho & Maria Rocio Acosta-Barreto (2017): Decision-making in children in the Hungry Donkey Test: A behavioral analysis, Developmental Neuropsychology, DOI: 10.1080/87565641.2017.1404065 To link to this article: https://doi.org/10.1080/87565641.2017.1404065 Published online: 27 Nov 2017. Submit your article to this journal View related articles View Crossmark data Full Terms & Conditions of access and use can be found at http://www.tandfonline.com/action/journalInformation?journalCode=hdvn20 Download by: [190.131.242.66] Date: 27 November 2017, At: 11:52 DEVELOPMENTAL NEUROPSYCHOLOGY https://doi.org/10.1080/87565641.2017.1404065 Decision-making in children in the Hungry Donkey Test: A behavioral analysis Diana Milena Cortes-Patino, Paulo Sergio Dillon Soares-Filho, and Maria Rocio Acosta-Barreto Psychology Department, Universidad de San Buenaventura sede Bogotá, Programa de Psicología, Bogotá, Colombia Downloaded by [190.131.242.66] at 11:52 27 November 2017 ABSTRACT This study analyzed choice behavior in the Hungry Donkey Task, with a focus on learning trajectories and the stability of preference, in 100 children of different ages (8–9, 10–11, 12–13, 14–15, and 16–17 years old). The results indicated that (a) learning occurred as the task progressed, (b) early adolescents performed poorly during the task, and (c) most of the participants did not reach the stability criterion during the task. The present study suggests that decision-making in children and adolescents varies with age, and that the inclusion of an operant-based approach (e.g., the use of stability criterion) may improve methods for evaluating decision-making in children. Introduction Decision-making is a prerequisite for human adaptation to environmental conditions that commonly requires deliberation about future consequences with some level of uncertainty. The process of deliberation involves cognitive aspects, sensitivity to reward and punishment contingencies, and emotional signs that are related to possible outcomes (Tom, Fox, Trepel, & Poldrack, 2007). The Iowa Gambling Card Task (IGCT) is extensively used to study decision-making because it resembles real-life decisions in the face of uncertain outcomes. In this task, the participant makes successive choices among four decks of cards (A, B, C and D) with different outcomes (wins or losses of money). Reward and punishment contingencies are arranged by the experimenter such that the choice of decks that provide larger wins in each trial results in a long-term net loss (A and B, disadvantageous), whereas choosing decks that provide smaller wins in each trial results in a longterm net win (C and D, advantageous). Decks also differ in the frequency and magnitude of punishment delivered: choice of decks B and D yields infrequent but larger losses, meanwhile choice of decks A and C yields frequent but small losses (Bechara, Damasio, Damasio, & Anderson, 1994). Performance in this task allows the assessment of fundamental aspects of decision-making in complex situations, such as sensitivity to reward, sensitivity or aversion to punishment, or sensitivity to future outcomes (Bechara, Tranel, & Damasio, 2000). Studies that have used the IGCT have reported that healthy individuals gradually learn to maximize net winnings. At the beginning of the task, they choose the decks that provide larger wins in each trial. Over the course of the task, they switch their preference to the decks that provide smaller wins in each trial but a long-term net win. Patients with brain injury in the ventromedial prefrontal cortex (vmPFC) do not change their preference to maximize net wins; instead, they continue to choose the disadvantageous decks for an immediate gain, regardless of the frequency of CONTACT Diana Milena Cortes-Patino dmcortesp@gmail.com Universidad de San Buenaventura sede Bogotá, Programa de Psicología, Carrera 8H #172 −20, Bogotá, Colombia. Color versions of one or more of the figures in the article can be found online at www.tandfonline.com/HDVN. © 2017 Taylor & Francis Downloaded by [190.131.242.66] at 11:52 27 November 2017 2 D. M. CORTES-PATINO ET AL. punishment that is delivered (Bechara, Damasio, Tranel, & Damasio, 1997; Bechara et al., 2000; Bechara, Tranel, Damasio, & Damasio, 1996). Developmental studies have shown that children and adolescents behave similarly to patients with vmPFC lesions. They appear to behave based on more immediate rewards and neglect the long-term consequences (Blair, Colledge, & Mitchell, 2001; Ernst et al., 2003). These findings are consistent with anatomical and physiological data that show that development of the prefrontal cortex continues until late adolescence (Caviness, Kennedy, Richelme, Rademacher, & Filipek, 1991; Durston et al., 2001; Sowell, Delis, Stiles, & Jernigan, 2001; Spear, 2000). Poor performance of children and adolescent on the IGCT has been explained based on behavioral processes that include low sensitivity to loss, failure to anticipate the outcomes of each choice, and hypersensitivity to immediate rewards. Most of these studies have relied on physiological measures to examine the sensitivity to reward and loss based on emotional autonomic reactions, such as skin conductance and heart rate (Burnett, Bault, Coricelli, & Blakemore, 2010; Crone & van der Molen, 2007). An alternative approach to explain the poor performance of children and adolescents on the IGCT is to focus on learning about contingencies. Based on operant approaches, learning in choice situations involves gradual changes in preference for the available options. Initially, participants are expected to switch among the alternatives to learn contingencies. As individuals learn, their preference becomes biased toward one of the alternatives until exclusive preference develops for the best alternative. Thus, changes in preference or stable preference for an alternative is a measure of learning that can inform about the decision-making process. Although performance in the IGCT depends on learning about contingencies, it is noteworthy that learning indexed as stable preference has not been used as a measure of this task in children. Recently, Bull, Tippett, and Addis (2015) used a more behavior analytic approach to analyze performance on the IGCT in healthy adults relying on stable preference as a measure of learning. These authors used an extended 200-trial version of the IGCT. In addition to assessing regular measures of the IGCT, these authors evaluated the participant’s learning rates using a stability criterion for the choice behavior. In general terms, choice behavior was considered stable when participants maintained strong preference for a deck or a pair of decks for at least three blocks (60 trials). The results suggested that healthy adults who performed poorly on the IGCT had slower learning rates than other participants. When considering only the first 100 trials (like in most studies), most of the participants did not exhibit stable preference for any deck, implying that learning about the contingencies was not yet complete. In fact, nearly 30% of the participants performed similarly to patients with vmPFC damage. When the task was extended to 200 trials, most of the participants reached the stability criterion, and only 16% of the participants did not reach the criterion. The authors concluded that different learning rates observed in healthy adults could be key to understanding interindividual variability that is found in decision-making tasks. Despite the importance of considering individual learning rates in the IGCT, most studies with healthy children have prioritized group analysis of net score by age (a score that collapses the overall proportion of choices between advantageous and disadvantageous decks). Steingroever, Wetzels, Horstmann, Neumann, and Wagenmakers (2013) suggested that regular analysis of the IGCT that aggregates the proportion of choices for good and bad decks might lead to the loss of potentially diagnostic information. Therefore, an analysis of performance that focuses on individual learning trajectories, specifically changes in choice that lead to stable preference, might be a good index of the decision-making process in children and adolescents. Research goal Developmental studies have consistently shown that children and adolescents perform poorly than adults in decision-making tasks. These studies have explained the disadvantageous performance of children based on deficits on aspects of decision-making such as sensitivity to reward or punishment Downloaded by [190.131.242.66] at 11:52 27 November 2017 DEVELOPMENTAL NEUROPSYCHOLOGY 3 (Burnett et al., 2010; Crone & van der Molen, 2007). Despite the importance of these studies, they (a) do not evaluate learning about contingencies as indexed by stable preference, which may confound the effects of differential learning rates with deficits in decision-making and (b) use aggregated data of performance in the IGCT, which might lead to a loss of information about the sources of variability between groups of age (Steingroever, Wetzels, Horstmann, Neumann, & Wagenmakers, 2013). As asserted by Bull et al. (2015) a different and more complete approach to understand variability in decision-making could focus on individual learning about contingencies. Taking this into account, the present study aims to evaluate decision-making of healthy children and adolescents using an operant approach. In addition to measures based on group analysis used in most experiments, we analyzed individual learning trajectories in an extended version of the IGCT to describe learning rates and the stability of preference as an index of learning in children of different ages. Decision-making was assessed in children and adolescents using an appropriate age version of the IGCT, the Hungry Donkey Task (Crone, Bullens, van der Plas, Kijkuit, & Zelazo, 2008; Crone, Bunge, Latenstein, & van der Molen, 2005; Crone & van der Molen, 2004, 2007). This task utilizes the same principle as the four-deck IGCT with regard to the arrangement of rewards and punishments. The participants had to choose among four doors to feed a hungry donkey. The first two doors (A and B) provided higher wins (i.e., more apples for the donkey) in the short term but resulted in greater long-term losses. The other two doors (C and D) provided smaller gains in each trial but were more advantageous in the long term. Similar to the IGCT, children are expected to switch their preference to doors C and D to maximize net wins. A 200-trial version of the task was used to assess changes in preference and choice stability. Methods Participants One hundred children (N = 100) from Bogotá, Colombia, participated in the study. Five age groups comprised the sample: 8–9, 10–11, 12–13, 14–15, and 16–17 years old (n = 20 per group, 10 of each sex). The participants were students who were between the third year of primary school and last year of high school. Children and adolescents were recruited by contacting schools of the urban area of Bogotá. Participants were selected with the help of their teachers. In order to be part of the study, children primary caregivers had to sign an informed consent form and complete a questionnaire that included a pre-, peri-, and postnatal history of the participants. All participants were reported to be health. Children reported with impaired arm motor function, uncorrected visual problems or learning disabilities were excluded from the study. Hungry donkey task The experimental task was based on Crone and van der Molen (2004). In this version of the task, four doors (A, B, C, and D) were displayed horizontally on a computer screen. Below the doors, on the left side of the monitor, an image of a sitting donkey was presented. A gain and loss counter was presented on the right. The name of the participant and a timer were displayed above the doors. The participants were told to assist the donkey with obtaining apples by clicking on the doors (see detailed instructions below). By clicking the doors with the computer mouse, the participants could gain or lose apples, depending of the programmed outcome for each door. A click on a door produced replacement of the door with a white square that showed the number of apples gained or lost for 2.0 s. The total number of apples that were won and lost was updated in the counter and continuously presented on the bottom right of the screen. The computer recorded subsequent responses after presenting the outcome and updating the counter, with a minimum interresponse time of approximately 1 s. The participants had no maximum time to click one of the doors. 4 D. M. CORTES-PATINO ET AL. Downloaded by [190.131.242.66] at 11:52 27 November 2017 All of the participants performed a 200-trial version of the task. Each door had a different programmed outcome of gains and losses. Doors A and B had a higher programmed amount of gains but also a higher programmed amount of losses. Doors C and D had a lower programmed amount of gains but also a lower programmed amount of losses. Clicking door A always produced a gain of four apples but produced a loss of 10 apples with a 30% probability and a loss of 12 and eight apples with a 10% probability each. Clicking door B also always produced a gain of four apples but produced a loss of 50 apples with a 10% probability. Clicking door C always produced a gain of two apples but produced a loss of two apples with a 30% probability and a loss of one and three apples with a 10% probability each. Clicking door D always produced a gain of two apples but produced a loss of 10 apples with a 10% probability. As a function of the different programmed gains and losses, if the participant selected door A or B 10 times, then he/she would receive a sum of 40 apples but would lose a sum of 50 apples, resulting in a net score of −10 apples. If the participant selected door C or D 10 times, then he/she would gain a sum of 20 apples and would lose 10 apples, resulting in a net score of +10 apples. Procedure The experiment was conducted individually in a room with multiple computers. A total of 15 participants could complete the task at the same time. The participants sat in front of a 15-inch computer screen at a distance of approximately 75 cm. Before beginning the task, the participants were presented the following instructions: “This task is called the Hungry Donkey Game. In this task, you need to help the donkey find the largest number of apples. You will find the apples behind each of the four doors. However, you will find that behind each door there is a different number of apples that you can gain or lose. Your task is to find the largest number of apples that you can feed the hungry donkey! You can choose one of the doors by clicking the door with the mouse’s left bottom. TRY TO PICK UP AS MANY APPLES AS YOU CAN BY CHOOSING THE CORRECT DOORS! GOOD LUCK!” After reading the instructions and receiving an explanation of the task from the experimenter, the participants began the task. The task took 5–10 min to complete per participant. Data analysis The net score was calculated as the difference between net apples gained/lost by choosing the good doors (C + D) and bad doors (A + B; i.e., [C + D] – [A + B]). Group data were analyzed using mixed-model analysis of variance (ANOVA). When significant violation of sphericity was found in the ANOVA, the degrees of freedom (df) were reduced according to the Greenhouse-Geisser correction. Follow-up comparisons were conducted using one-way ANOVA and the Tukey Honestly Significant Difference (HSD) test. Statistical significance for all of the analyses was determined using an α = .05. Additional individual analyses of learning trajectories and preference stability were performed based on the criteria of Bull et al. (2015). A participant was considered to have a strong preference when the proportion of choices for one door was at least .5 (i.e., responses for that door comprised 50% of the total responses) and the preference for this door was .25 greater than the proportion of choices for any other door. A participant’s performance was considered stable when he/she maintained a strong preference over three consecutive blocks of trials. For participants who did not reach the above criterion (i.e., did not show a strong preference for a particular door over three consecutive blocks), a criterion of preference for a pair of doors was used. The participants were considered to have a preference for a pair of doors when the preference for both doors was at least .75 and the difference between pairs of doors was less than .25. DEVELOPMENTAL NEUROPSYCHOLOGY 5 Results Downloaded by [190.131.242.66] at 11:52 27 November 2017 Effects of block on net score Figure 1 shows the net scores for the different blocks, both overall (Figure 1(a)) and separately by age group (Figure 1(b)). A mixed ANOVA (block × age) revealed a significant main effect of block on net score (F5.7, 546.6 = 95.64, p < .001, η2 = .5). Significant linear and quadratic trends were found (F1,95 = 511.87, p < .001, η2 = .84, and F1,95 = 34.39, p < .001, η2 = .26, respectively), suggesting that performance improved as the blocks increased and had a curvilinear shape. Pairwise comparisons showed significant differences in net scores for most of the blocks (p < .05). Only the differences between blocks 6 and 7, 7 and 8, and 8 and 9 did not reach statistical significance. A significant main effect of age on net score was also found (F4,95 = 10.27, p < .001, η2 = .3). Pairwise comparisons between age groups showed that the 12–13 year old participants had lower net scores than all of the other age groups (all p < .001). The difference between the 8–9 and 10–11 year old age groups was also significant (p = .05). Differences between others age groups was not statistically significant. The block × age interaction was not statistically significant (F36, 360 = 1.15, p = .25), however, examination of simple main effects of age on net score for each block showed that the effect of age was significant for the blocks 5 (F4,95 = 2.47, p = .04, η2 = .09); 7 (F4,95 = 4.75, p = .002, η2 = .16]; 8 (F4,95 = 3.01, p = .02, η2 = .11); 9 (F4,95 = 6.62, p < .001, η2 = .21), and 10 (F4,95 = 6.42, p < .001, η2 = .21). Pos hoc analysis showed that in those blocks differences were significant between 12–13 years old and all the other age groups (p < 0.05) The analysis of net scores separately for trials 1–100 (epoch 1) and trials 101–200 (epoch 2) showed an effect of epoch on net score (F1,95 = 315.81, p < .001, η2 = .76). The mean net scores by epoch are shown in Table 1. For participants of all ages, performance improved during epoch 2, indicating that the number of participants who presented impaired performance diminished when Figure 1. Plots of group data (n = 100) in the Hungry Donkey Task. (A) Mean net score by blocks of 20 trials each. (B) Mean net scores by blocks of trials according to age. Error bars represents the 1þ standard errors. Table 1. Mean net scores (expressed as a proportion of the number of trials), variability statistics, and proportion of participants who met the criterion for impaired performance per epoch 1 (trials 1–100), epoch 2 (trials 101–200), and the entire study (trials 1–200). Net scoresa Trials 1–100 101–200 1–200 a M −.02 .09 .02 SD .04 .05 .02 Min −.17 −.07 −.03 Max .11 .34 .08 Range (Difference between Min and Max) .28 .41 .11 Net scores expressed as a proportion of the number of trials. Proportion of participants with impaired performance (net score < 0) .72 .05 .19 6 D. M. CORTES-PATINO ET AL. 200 trials were conducted. The standard deviations (relative to the means) indicated that net scores had high interindividual variability. Downloaded by [190.131.242.66] at 11:52 27 November 2017 Door preference Figure 2 shows door preference (proportion of choices for each door) separately for trials 1–100 (epoch 1) and trials 101–200 (epoch 2). The mixed ANOVA (epoch × door × age) revealed a main effect of door on preference (F2.6,251.7 = 142.3, p < .001, η2 = .6). An epoch × door interaction was also found (F2.3,224.1 = 216.18, p < .001, η2 = .69). Planned comparisons showed that preference for the different doors changed during epochs 1 and 2. Preference for doors A and B decreased during epoch 2 (both p < .001), and preference for doors C and D increased during epoch 2 (both p < .001). Figure 3 shows the mean difference in the proportion of choices between the advantageous and disadvantageous doors for the different age groups. Zero values indicate no differences in preference between the advantageous and disadvantageous doors. Values greater than zero indicate preference for advantageous doors. Values less than zero indicate preference for disadvantageous doors. During epoch 1, most of the age groups preferred the disadvantageous doors. In epoch 2, this preference was reversed, in which all of the age groups preferred the advantageous doors. The mixed ANOVA (age × gain × frequency × epoch; 5 × 2 × 2 × 2) was used to evaluate whether the proportion of choices for each door was affected by the gain (advantageous vs. disadvantageous) or the frequency of punishment (low vs. high frequency of punishment). A main effect of gain on choice was found (F1,95 = 123.32, p < .001, η2 = .565), with no effect of frequency of punishment (p > .05), suggesting that the participants preferred advantageous doors. The frequency × gain interaction was significant (F1,95 = 28.4, p < .001, η2 = .23), suggesting that the effect of frequency of punishment was higher for disadvantageous choices. No frequency of punishment × age interaction was found. A significant Gain × Age interaction was found (F4,95 = 11.36, p < .001, η2 = .32). Post hoc comparisons revealed differences between the 12–13 year old participants and the other age groups in the preference for the advantageous and disadvantageous doors, suggesting that preference for the advantageous doors was less pronounced in this age group (p < 0.05 for all comparisons). (Table 2). Analysis by epoch, showed that age had a significant effect on preference for advantageous doors during both epochs, (F4,95 = 3.67, p = .008, η2 = .13 for Epoch 1, and F4,95 = 10.17, p < .0001, η2 = .3 for Epoch 2). Pos hoc analysis comparing preference for advantageous doors in the different ages showed that 12–13 years old exhibited less preference for advantageous doors than the other age Figure 2. Mean proportion of choices by door for each 100-trial epoch. Downloaded by [190.131.242.66] at 11:52 27 November 2017 DEVELOPMENTAL NEUROPSYCHOLOGY 7 Figure 3. Mean difference in the proportion of choices for the advantageous and disadvantageous doors ([C + D] – [A + B]) by age per epoch. Table 2. Age differences in the proportion of choices for each door by epoch. Door A Disadvantageous (High gain High frequency) Age 8–9 years 10–11 years 12–13 years 14–15 years 16–17 years Epoch Epoch Epoch Epoch Epoch Epoch Epoch Epoch Epoch Epoch 1 2 1 2 1 2 1 2 1 2 .24 .05 .23 .06 .29 .12 .23 .09 .22 .06 (.1) (.05) (.04) (.03) (.08) (.07) (.06) (.07) (.04) (.04) Door B Disadvantageous (High gain Low frequency) .26 .16 .32 .2 .32 .28 .27 .17 .31 .17 (.08) (.07) (.08) (.1) (.07) (.08) (.07) (.06) (.05) (.06) Door C Advantageous (Low gain High frequency) .29 .42 .28 .42 .24 .33 .3 .42 .3 .42 (.1) (.07) (.06) (.07) (.1) (.07) (.05) (.05) (.05) (.05) Door D Advantageous (Low gain Low frequency) .2 .35 .14 .35 .13 .26 .17 .32 .15 .32 (.07) (.07) (.05) (.07) (.03) (.08) (.06) (.07) (.05) (.07) The data are presented as means (standard deviation). groups mainly during the second epoch (p < .001 for all comparisons). During the first epoch differences were significant only between 8–9 years old and 12–13 years old (p = .007) and 12–13 years old and 14–15 years old (p = .02). Stability analysis (individual learning trajectories) Figure 4(a) shows the proportion of participants who reached the stability criterion by block. Only 11% of the participants met the stability criterion by trial 100. By trial 200, this percentage increased to 36%. A 64% of the participants did not meet the criterion by the end of the task. Figure 4(b) shows the preference for each door and each pairwise combination. Although most of the participants did not exhibit stable preference, those who developed a preference did so for the advantageous pair (C + D, 18% of the participants). Figure 5 shows the proportion of participants who developed stable preference by age. The 12–13 year old group had the lowest proportion of participants who reached the criterion (1% Downloaded by [190.131.242.66] at 11:52 27 November 2017 8 D. M. CORTES-PATINO ET AL. Figure 4. (A) Proportion of participants who reached the stability criterion by door. (B) Proportion of participants who reached the stability criterion by block. The dotted line indicates the division between the first (0–100) to the second (101–200) epoch. Figure 5. Proportion of participants who reached the stability criterion by age. DEVELOPMENTAL NEUROPSYCHOLOGY 9 [two participants]). For the remaining age groups, the percentage of participants who met the criterion approached 40%. Downloaded by [190.131.242.66] at 11:52 27 November 2017 Discussion Based on the procedure of Bull et al. (2015), the present study analyzed operant choice behavior in children using an extended version of the Hungry Donkey Task with 200 trials. In addition to the analysis of net scores, performance was analyzed in terms of learning and the stability of choice behavior. The study yielded three main conclusions. First, for all of the age groups, learning occurred as the task progressed. Second, an inverted U-shaped curve was observed between age and net score, with early adolescents performing worse than children and late adolescents in the decision-making task. Third, most of the participants did not develop stable preference for an option. We found an important effect of block on net score. In all of the age groups, performance improved as the number of blocks increased, indicating that learning about contingencies occurred in all of the age groups. Previous studies reported similar results (Crone et al., 2005; Overman et al., 2004). However, other studies reported that the effect of block was absent in younger children and adolescents, in which 8–10 and 11–13 year old children continued to make disadvantageous choices as the number of blocks increased (i.e., a flat learning rate) and late adolescents and adults improve their performance as the number of blocks increases (Crone & van der Molen, 2007: Hooper, Luciana, Conklin, & Yarger, 2004). Such variability between studies is common in research that utilizes decision-making tasks and indicates the importance of considering procedural details when assessing decision-making processes (Areias, Paixão, & Figueira, 2013; Bull et al., 2015; Fernie & Tunney, 2006). One procedural variation that consistently affects results in the Hungry Donkey Task is the number of trials. In the present study, extending the number of trials to 200 (in contrast to the 100-trial version that is typically used) considerably decreased the number of participants who would be considered to exhibit impaired performance. In fact, preference for the advantageous doors switched between epoch 1 and epoch 2. During epoch 1, most of the participants preferred the disadvantageous doors or showed indifference in the choice. During epoch 2, the participants in all of the age groups preferred the advantageous doors. The latter result is similar to Bull et al. (2015) who studied healthy adults. In the present study, we found a quadratic relationship between age and performance in the Hungry Donkey Task. Compared with children and late adolescents, early adolescents (12–13 years old) exhibited the lower net scores. The fine-grained analysis indicated that performance in early adolescents was unaffected by the frequency of punishment. Instead, their choice was affected by the magnitude of gains, in which they consistently chose disadvantageous decks that resulted in more immediate gains but long-term losses. We also found that young adolescents had the fewest participants who met the stability criterion. Our results are consistent with previous studies that used the IGCT to evaluate decision-making in children. For example, Smith, Xiao, and Bechara (2012) assessed performance in the IGCT in children of a similar age range (8–17 years old). Compared with children of other ages, 10–13 year old children exhibited the poorest performance, and 12 year old children had the lowest net scores. The pattern of choosing disadvantageous options despite the higher probability of losing is consistent with the literature that shows that early adolescents engage in risky behaviors that are associated with a high potential of harm (Hooper et al., 2004; Laird, Pettit, Bates, & Dodge, 2003; Lejuez, Aklin, Zvolensky, & Pedulla, 2003). For example, Burnett et al. (2010) assessed risk-taking behavior in children, adolescents, and adults using a behavioral economic task whereby the participants chose between two gambles that differed in risk (i.e., outcome variance). The proportion of risky choices followed an inverted U-shaped pattern peaking in young adolescents. Steinberg et al. (2008) reported similar age-related risk-taking behavior. They assessed risk-taking based on two dimensions: sensation seeking and impulsivity. Sensation seeking but not impulsivity followed an inverted U-shaped pattern. Downloaded by [190.131.242.66] at 11:52 27 November 2017 10 D. M. CORTES-PATINO ET AL. Deficits in decision-making by early adolescents have been explained by a potential developmental imbalance between two neural systems: an affective reward-driven system (Nucleus Accumbens and Ventral Tegmental Area) and a cognitive control system that taps into executive areas (dorsolateral and ventromedial prefrontal cortices; Defoe, Dubas, Figner, & Van Aken, 2015). Several studies have shown that activity of the reward system peaks during early adolescence, which is consistent with hyperresponsiveness to rewards and greater risk-taking behavior in this age group (Galván, 2013; Somerville, Jones, & Casey, 2010; Spear, 2000). In contrast to reward-related brain areas, areas that modulate cognitive control are not fully developed until the early 20s. The immaturity of these areas in adolescents would make cognitive and emotional control more difficult. Based on the imbalance model, the differential development of reward and cognitive control areas would result in heightened sensitivity to appetitive (i.e., greater and more immediate) payoffs in early adolescents (Smith et al., 2012). The poor performance by early adolescents (12–13 years old) in the present study is consistent with the imbalance model. Nonetheless, our data do not allow us to reliably conclude whether sensitivity to reward is the mechanism that is responsible for differences among early adolescents and children or adults. As highlighted by Bull et al. (2015), sensitivity to reward can be quantified using behavioral models of choice. Typically, operant behavioral research evaluate choice behavior using a concurrent-schedule procedure in which participants have two or more options and each one produce consequences with different probabilities. The studies have shown that the relative preference to one of the options approximately matches the relative distribution of the consequences (Davison & Baum, 2000; Herrnstein, 1961; Lie, Harper, & Hunt, 2009; Takahashi & Shimakura, 1998; Zars & Zars, 2009). The mathematical description of this regularity was named as The Matching Law (Davison & Mccarthy, 1988; Grace & Hucks, 2013; Herrnstein, 1970). One of the most important developments of the matching law is that the mathematical description includes parameters that allow to quantify sensitivity to reinforcement/punishment and bias, that might explain deviations from the matching law (Baum, 1974; Lie & Alsop, 2009; Mcdowell, 1989; see Grace & Hucks, 2013; for review). Recently, Bull et al. (2015, Experiment II) used the Matching Law model to quantify the sensitivity to reward magnitude, sensitivity to punishment frequency, and sensitivity to punishment magnitude in participants who performed poorly on the IGCT. They used the Auckland Card Task (ACT), a task that resembles concurrent schedules, to evaluate choice behavior and estimate the sensitivity to reinforcers and distribution of punishment. Participants who performed poorly on the IGCT exhibited significantly lower sensitivity to the magnitude (but not frequency) of reward in the IGCT. To evaluate sensitivity to reward and punishment in children and adolescents, further studies should adapt the approach that is used in operant behavioral studies with adult participants (Lie et al., 2009). Finally, our results showed that more than half of the participants (63%) did not reach the stability criterion. Our analysis considered that the choice was stable when the participants showed a strong preference for a door (or pair of doors) over three consecutive blocks. Previous studies that used a similar stability criterion with healthy adults showed that the percentage of participants who did not reach the stability criterion approached 30% (e.g., Bull et al., 2015). The high proportion of children who presented no stability might indicate that learning was still occurring for most of the participants. The presence of fast and slow learners has been a recurrent finding in studies of decision-making (Buelow, Okdie, & Blaine, 2013). Although one assumption is that slow rates of learning are related to atypical decision-making, studies with healthy adults have shown that slow learners represent nearly 30% of the participants, suggesting that slow learning rates do not necessarily indicate impaired decision-making ability but rather reflect normal individual variability in learning rates (Bull et al., 2015). Taking into account developmental differences between children and adults, it could be expected that the proportion of slow learners in children might be higher and might vary by age. Further studies should explore this issue by (a) evaluating the effect of increasing the number of learning trials on performance in children of different ages, (b) incorporating measures of DEVELOPMENTAL NEUROPSYCHOLOGY 11 stable preference in the task, and (c) measuring sensitivity based on stable preference using operant choice models in order to explore the relation between slow learning rates and sensitivity to reward. Downloaded by [190.131.242.66] at 11:52 27 November 2017 Limitations and future research perspectives The present study has limitations. First, we did not control the attention of the participants during the task. We used an extended version of the Hungry Donkey Task (200 trials), and poor attentional control may have interfered with learning in the task. Second, the relatively small number of participants per group (20 per age) did not allow a statistical analysis of the profiles of “slow” and “fast” learners. Further investigations could form subgroups to determine which characteristics are associated with the rate of learning in the Hungry Donkey Task. Notwithstanding these limitations, the present study incorporated new forms of data analysis in the Hungry Donkey Task to provide additional information regarding the pattern of decisionmaking in children and adolescents. We suggest that future experiments interested in evaluate decision-making in children and adolescents should consider using an operant approach by incorporating measures of stable preference and adjusting procedures allowing to proper evaluating sensitivity based on stable preference using operant choice models. Acknowledgments We thank to Daniel Arguilles for the programing support during the data analysis. 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