Subido por Die Al

Rewarding Magic Items

Anuncio
Rewarding Magic Items
Magic items have long been a staple of the fantasy gaming experience. Your characters
quest for them, loot them from dangerous dungeons, receive them as rewards from
powerful beings. Alongside your characters increasing their abilities and skills, the
magic items they acquire also become more powerful. Below is a table of the
progression I envision best encapsulates a gradual but consistent increase in item and
character power.
Loot and Magic Items by Level:
Levels 1–2:
Mundane Weapons; Armors up to 200 gold in value;
Common Potions
Levels 3–4:
Masterwork Weapons and Armor up to 200 gold in base value;
Armors up to 750 gold in value;
Uncommon Wands, Scrolls and Potions
Levels 5–7:
+1 Weapons and Shields; Armors up to 1500 gold in value;
Uncommon Wondrous Items
Levels 8–10:
Rare Weapons; +1 Armors; Rare Wondrous Items, Wands, Potions
Levels 11–13:
+2 Weapons and Shields; Rare Armors;
Very Rare Wondrous Items, Wands, Potions
Levels 14–15:
Very Rare Weapons and Shields; +2 Armors
Levels 15–16:
+3 Weapons and Shields; Very Rare Armors;
Legendary Wondrous Items, Wands, Potions
Levels 17–18:
Legendary Weapons and Shields; +3 Armors
Level 19–20+: Legendary Armors, Artifacts
Magic Item Cost
Magic items are intended to be rare and exceptional items, acquired only after great
struggle. However, the following are some guidelines if you would like to have magic
items available through barter or sale.





Common: 150g
Uncommon: 750g
Rare: 7,500g
Very Rare: 75,000g
Legendary: 750,000g
GM NOTE - How many magic items should I provide my players?
While this can vary significantly the general number should be close to the following:
By level 5 a character should have received or created at least:


One Masterwork Weapon and One Masterwork suit of Armor
Two to Three Uncommon Potions; Two to Three Uncommon Scrolls
By level 10 a character should have received or created at least:





One +1 Weapon and one +1 Shield OR 2 +1 Weapons;
One suit of +1 Armor;
One Rare Weapon or Shield
Two Uncommon and One Rare Wondrous Items
Two to Three Rare Potions; Two to Three Rare Scrolls
Characters should have at least two out of three of their Attunement slots filled.
By level 15 a character should have received or created at least:





One +2 Weapon and one +2 Shield OR 2 +2 Weapons;
One Very Rare Weapon
One suit of +2 Armor or One Rare Armor; One Very Rare Shield
Four Uncommon, Two Rare, and One Very Rare Wondrous Items
Two to Three Very Rare Potions; Two to Three Very Rare Scrolls
Characters should have all of their Attunement slots filled and have to decide
between a few choices.
By level 20 a character should have received or created at least:





One +3 Weapon and one +3 Shield or 2 +3 Weapons;
One Legendary Weapon
One suit of +3 Armor or One Very Rare Armor; One Legendary Shield
Four Uncommon, Four Rare, Two Very Rare, and One Legendary Wondrous Item
Two to Three Legendary Potions; Two to Three Legendary Scrolls
Characters should have all of their Attunement slots filled and have to decide from
many choices which they will attune with.
From level 20 onward the items should be of Legendary or Artifact level.
___
Questions on this content can be sent to dawnforged@hotmail.com
Happy gaming!
© 2016 Dawnforged Entertainment
Descargar