Rewarding Magic Items Magic items have long been a staple of the fantasy gaming experience. Your characters quest for them, loot them from dangerous dungeons, receive them as rewards from powerful beings. Alongside your characters increasing their abilities and skills, the magic items they acquire also become more powerful. Below is a table of the progression I envision best encapsulates a gradual but consistent increase in item and character power. Loot and Magic Items by Level: Levels 1–2: Mundane Weapons; Armors up to 200 gold in value; Common Potions Levels 3–4: Masterwork Weapons and Armor up to 200 gold in base value; Armors up to 750 gold in value; Uncommon Wands, Scrolls and Potions Levels 5–7: +1 Weapons and Shields; Armors up to 1500 gold in value; Uncommon Wondrous Items Levels 8–10: Rare Weapons; +1 Armors; Rare Wondrous Items, Wands, Potions Levels 11–13: +2 Weapons and Shields; Rare Armors; Very Rare Wondrous Items, Wands, Potions Levels 14–15: Very Rare Weapons and Shields; +2 Armors Levels 15–16: +3 Weapons and Shields; Very Rare Armors; Legendary Wondrous Items, Wands, Potions Levels 17–18: Legendary Weapons and Shields; +3 Armors Level 19–20+: Legendary Armors, Artifacts Magic Item Cost Magic items are intended to be rare and exceptional items, acquired only after great struggle. However, the following are some guidelines if you would like to have magic items available through barter or sale. Common: 150g Uncommon: 750g Rare: 7,500g Very Rare: 75,000g Legendary: 750,000g GM NOTE - How many magic items should I provide my players? While this can vary significantly the general number should be close to the following: By level 5 a character should have received or created at least: One Masterwork Weapon and One Masterwork suit of Armor Two to Three Uncommon Potions; Two to Three Uncommon Scrolls By level 10 a character should have received or created at least: One +1 Weapon and one +1 Shield OR 2 +1 Weapons; One suit of +1 Armor; One Rare Weapon or Shield Two Uncommon and One Rare Wondrous Items Two to Three Rare Potions; Two to Three Rare Scrolls Characters should have at least two out of three of their Attunement slots filled. By level 15 a character should have received or created at least: One +2 Weapon and one +2 Shield OR 2 +2 Weapons; One Very Rare Weapon One suit of +2 Armor or One Rare Armor; One Very Rare Shield Four Uncommon, Two Rare, and One Very Rare Wondrous Items Two to Three Very Rare Potions; Two to Three Very Rare Scrolls Characters should have all of their Attunement slots filled and have to decide between a few choices. By level 20 a character should have received or created at least: One +3 Weapon and one +3 Shield or 2 +3 Weapons; One Legendary Weapon One suit of +3 Armor or One Very Rare Armor; One Legendary Shield Four Uncommon, Four Rare, Two Very Rare, and One Legendary Wondrous Item Two to Three Legendary Potions; Two to Three Legendary Scrolls Characters should have all of their Attunement slots filled and have to decide from many choices which they will attune with. From level 20 onward the items should be of Legendary or Artifact level. ___ Questions on this content can be sent to dawnforged@hotmail.com Happy gaming! © 2016 Dawnforged Entertainment