DIPLOMADO: PEDAGOGIA BASADA EN COMPETENCIAS ACTIVIDAD MODULO 3: ORIENTAR PROCESOS FORMATIVOS POR COMPETENCIAS 1. IDENTIFICACIÓN (Valor porcentual 15%) Nombre de la unidad de aprendizaje Nombre del módulo o asignatura Competencia a trabajar Through the books and experiences English Read, analyze and critic a short story or book showing his/her opinion and arguments. Intensidad horaria Five hours / one week Estudiantes Four students 2. SUBTEMAS (Valor porcentual 5%) 1. Read and comprehend short literature stories or books identifying its characters, the setting, the plot, the conflict and the resolution. 2. Analyze the most important events of short stories or book to take a review of that. 3. Write a short review o critic about what understood and explaining his/her point of view about the story. 3. ACTIVIDAD PARA EL DIAGNÓSTICO DE SABERES (Valor porcentual 15%) As a warm up, the student will think about the title of last book that they read. Then, everybody will play hang out game where the teacher and every student will write the title of the book as a unknown title to guess. When the title was discovered, every participant have to explain the book (title, gender, main characters, main story and what he/she thinks about it). 4. ESTRATEGIAS DE ENSEÑANZA-APRENDIZAJE (Valor porcentual 50%) Explicar de forma detallada, este punto corresponde al 50% de la actividad Estrategia 1: Actividades del docente Actividades del estudiante 1. Teacher begins asking if students know Cthulhu and describe it. 2. Teacher ask about cosmic terror gender. 3. Teachers shows HP Lovecraft as author. 4. Teacher shows the author through different pop culture references. Estrategia 2: Actividades del docente 1. Teacher shows a The Simpsons video to show the influence of HP Lovecraft. 2. Teacher reads a short fragment of The Calls of Cthulhu story. 3. Teachers passes the story to student to read. Estrategia 3: Actividades del docente 1. Teachers gives to students a short format about how to structure a summary. 2. Teacher supports that activity. 5. AMBIENTES DE APRENDIZAJE (Valor porcentual 5%) Classroom, audiovisual room. 1. Students try to imagine and draw Cthulhu based on description. 2. Student talk about gender that we know to relate with cosmic terror. 3. Student try to identify the author in the pop culture. Actividades del estudiante 1. Student analyze the video to understand the references, context and main ideas. 2. Student listen carefully the story to try to identify the main characters, historical context and main topics. Actividades del estudiante 1. Student read the format to be able to order their ideas about what they read. 2. Based on the format, students order their force ideas in a simple summary 3. Student difference among beginning, middle and ending of a story. 6. RECURSOS Y MEDIOS DIDÁCTICOS (Valor porcentual 10%) Computer, short tale printed, clean format to delive.