1) First of all, thanks for taking the time to answer these questions. You remember Fable right? It has been six months since the release of this game and still a few people linger on trying to squeeze out the last bits of juice and secrets from it. After all this time, how do you feel about the finished product… was it close to your original ideas or did it evolve into something completely different? 2) As we mentioned, people are still playing this game frantically looking for secrets. Everything from the Sandgoose, the Better Bard, even giant caterpillars smoking pipes atop mushrooms. If you will allow an answer, is there anything else to look for in this game or any clues we might have missed out on? 3) What was the hardest part of your job in the creation of Fable? Specifically speaking on the implementation of certain effects and/or ideas. 4) How was your experience in the creation of such a highly awaited for role playing game? Do you have any plans on creating any more rpgs, or a more important and hopeful question, what are your thoughts on a sequel to Fable? It has been a great 4 years watching this creation grow from the simplest of ideas unto one of the games which has marked gaming history. A few months ago you announced that you were going to keep your thoughts to yourself until they have been implemented and fully tested. On our behalf we wish you wouldn’t compromise to this, since we love to languish on all the most bohemian and grand ideas even if they end up only being an unfinished dream. If there are any other words you would wish to express, or any news, jokes, anecdotes, etc, your fans are always eager to listen and learn.