Implementation of a VS Food Mobile Application in the district of villa el Salvador. Gabriel Antonio Mayhua Morales Facultad de Ingeniería y Arquitectura Universidad Autónoma del Perú Lima, Perú gabriel@autonoma.edu.pe Gianfranco Risco Bendita Facultad de Ingeniería y Arquitectura Universidad Autónoma del Perú Lima, Perú risco@autonoma.edu.pe Abstract-This paper presents the implementation of a mobile application to optimize the sales flow in a small company related to the food business. Due to the pandemic originated by Covid19, which unbalanced the order and brought with it a negative effect, this caused the low performance and sales of several companies decreased, consequently, it caused them to change course or cease activities due to sanitary measures. This led several companies to innovate in their field or use virtual commerce to start up and generate new sales through this method. This mobile application was developed with the Scrum methodology, since it was better adapted to our work. Keywords—e-commerce, mobile application, Food store, online I. INTRODUCTION In this work we develop the implementation of a Web Platform to exponentiate sales in a company in the city of Lima, this Platform was developed with the Scrum methodology. given that the statistics seen for this type of platform are the most convenient according to the researched and information. Technology is nowadays a fundamental part of the different operations of a company or business. In turn, it helps to disseminate the different products and services to consumers in order to generate higher sales. Therefore, we have e-commerce, which is defined as the use of the Internet and the web to do business, focused on commercial operations that are carried out digitally between individuals and organizations [1] Miguel Angel Cano Lengua Facultad de Ingeniería y Arquitectura Universidad Autónoma del Perú Lima, Perú mcanole@autonoma.com II. METHODOLY Scrum, being an agile development methodology, is based on the idea of creating short development cycles, called iterations, which in Scrum are called "sprints". It is necessary to know the phases that define the agile development cycle. Therefore, in the present work the following will be used [4,5]: 1) Concept The characteristics of the product are defined and the team in charge of its development is assigned [3]. 2) Speculation The product will be built from the main ideas and will check what has been done and its impact on the environment [3]. 3) Exploration The product is increased by adding the functionalities of the speculation phase [3]. 4) Review The team reviews everything that has been built and contrasts it with the desired objective [3]. 5) Closing A version of the desired product will be delivered on the stipulated date. With this version there will still be changes, the final product has to become the desired final product [3]. Due to the health crisis, many companies have chosen to implement an e-commerce system to stay relevant in the market. As a result of this pandemic, information and communication technologies have been implemented. We implemented this mobile application with the purpose of understanding that all customers need to make purchases virtually and with easy access, it will allow small and medium companies to offer their products and obtain greater benefits, they will also have the various promotions and discounts, managing to capture the largest number of potential buyers [3] The following sections were considered for this work: in section 2 the Scrum Methodology was developed where the phases and sprints were seen, in section 3 the virtual store was implemented indicating the architecture of the mobile application, as well as the design and development. Subsequently, in section 4, the results obtained on potential buyers and user satisfaction with the interaction in the virtual store were detailed, the conclusions of the work are also obtained and finally the references are presented. Fig. 1: Agile development cycle Scrum manages these iterations through daily meetings, one of the main elements of this methodology. in nature because it is developed in an adaptable way to the needs of the business. In addition, Scrum does not follow old models, but rather focuses on projects with a model focused on continuous product development [7]. Therefore, Scrum inherently minimizes risk due to its flexibility, feedback, development team ownership, transparency, and its iterative delivery of sprints. [8]. III. IMPLEMENTATION OF THE VIRTUAL STORE Fig. 2: Scrum Main Cycle Therefore, in the present work the following will be used [0]: III.1. Mobile system architecture Mobile application architecture refers to the building or structural systems and design elements that make up a mobile application. It also encompasses the techniques, processes and components used during application development. This server will request and receive data from the database using the Java programming language. A. Product Backlog Is the ordered list of everything the product owner thinks the product needs. [3]. B. Sprint Backlog The sprint backlog reflects the requirements as seen from the development team's point of view. It consists of the list of tasks into which the user stories to be carried out in the sprint are broken down. [3]. C. Sprint planning meeting Is a meeting that has a fixed duration of no more than 8 hours, divided into two equal parts of 4 hours. The first part serves to select the Product Backlog and the second part to prepare the Sprint Backlog. [3]. D. Sprint Daily Meeting In this meeting, team members share development information and collaborate to make the necessary adaptations, thus increasing their productivity. [2]. E. Review and retrospective In this meeting, it will serve to make decisions that will help choose the most appropriate path to achieve the goals. In the retrospective, the team will discuss issues related to the recently completed sprint and what changes could be made to make the next sprint better and more productive. [0]. Fig. 4: Mobile system architecture III.2. Design and development We want to create a website for the sale of products of a private company located in Lima, therefore, the design and development must be according to the needs of the company. A. Product Backlog The requirements to be listed are in accordance with the needs of the business, for this particular job the following were listed: TABLE 1: PRODUCT BACKLOG Number 1 2 3 4 5 6 7 Fig. 3: Methodology proposed in Scrum Additionally, a methodology proposed in Scrum must integrate the artifacts with the sprints, being present in the different phases of a project such as planning, development and delivery [6]. It is important to note that the Scrum methodology is agile in nature because it is developed in an adaptable way to the needs of the business. In addition, Scrum does not follow old models, but rather focuses on projects with a model focused on continuous product development [7]. It is important to note that the Scrum methodology is agile Requirements Allow registration in the VS Food online store Allow you to log in to your registered account in the VS FOOD online store. Allow to select products from the food catalog in the VS FOOD online store Allow purchase of products from the food catalog in the VS FOOD online store Allow contact with the company through the VS FOOD online store Allow satisfaction survey in the VS FOOD online store Allow customer satisfaction report in the VS FOOD online store Responsible Buyer User Buyer User Buyer User Buyer User Buyer User Buyer User Administrator B. Sprint Backlog a) Sprint 1: Buyer User Registration In this interface the user registration in the mobile application, as shown in the figure 3. b) Sprint 2: Buyer User Login In this interface the user in the mobile application. c) c) Sprint 3: Product purchase record In this interface, the purchase of products is registered, as shown in figures 6 y 7. Sprint 3: Product purchase record To sell one or more products, the user must go to category catalog, as shown in the figure below. 4. d) Sprint 4: Contact with the company In this interface the user is contacted with the company through the mobile application. e) Sprint 5: Satisfaction survey In this interface the customer satisfaction survey about the VS Food online store is conducted. f) Sprint 6: Generating reports In this interface, reports of potential buyers and customer satisfaction about the virtual store are prepared. C. Sprint planning meeting We proceed to carry out the planning of the Sprints mentioned above. TABLE 2: SPRING PLANING MEETING Sprint number 1 2 3 4 5 6 Sprint name Buyer User Registration Buyer User Login Product purchase record Contact with the company Satisfaction survey Generating reports Duration Start End 3 days 22/06/2022 24/06/2022 5 days 25/06/2022 30/06/2022 4 days 01/07/2022 04/07/2022 2 days 05/07/2022 06/07/2022 3 days 07/07/2022 09/07/2022 4 days 10/07/2022 13/07/2022 Fig. 6: Apparel catalog Then, the user will select the desired product. As shown in figure 7, the user will choose the type of beverage and the quantity, then add it to the shopping cart, in case the user wants to add more products, he should repeat the above process. D. Sprint Execution a) Sprint 1: Buyer User Registration For this Sprint, the user must register their profile in the virtual store, for this they will enter their email address and then confirm their registration, as shown in figure 5. Fig. 7: Selected clothing Fig. 5: Buyer User Registration Interface b) Sprint 2: Buyer User Login After the registration of the buyer user, the user must enter the registered e-mail address and the password created after the registration confirmation. Once the purchase is completed in the shopping cart, an interface will be displayed as in figure 8 where it will show the total cost of the order. In addition, it will be mandatory for the user to fill out the billing and shipping form. In case everything is satisfactory for the user, this will conform the purchase order. CONCLUSIONS In conclusion, we can affirm that the mobile application has provided us with the choice of different ways to purchase products with accessible prices and to be able to satisfy the user with their basic needs. It also favors us as a possibility to reduce costs and instrument in business performance. This type of electronic and/or virtual commerce is being established for certain companies that wish to innovate, increase their growth in this area, be efficient in their development and searches in new businesses and markets, so that they must design and carry out their business methods in view of the Internet as a new marketing medium. Fig. 8: Order, billing and shipping To finalize the product purchase registration, it would only be pending for the user to make the full payment of the purchase order in the banking centers or through a financial transaction. REFERENCES [1] [2] Sprint 4: Contact with the company In order for users to have a direct communication with the company's managers, there is an interface where they can enter the relevant data to make queries, doubts or questions. This interface asks for the customer's name, e-mail address, telephone number and the message to be sent to the company. Sprint 5: Satisfaction survey The penultimate sprint is the user satisfaction survey regarding the virtual store. This survey consists of a form with 4 essential, concise and direct questions so that the user can answer in a brief and quick way. These questions refer to the interaction of the virtual store, recommendations to people close to them, the variety of the products presented and the opinion about the purchase process. Sprint 6: Generating reports Finally, reports are prepared regarding customer satisfaction with the online store and potential buyers based on the visualization and traffic when entering the web site. These data are extracted using software that runs synchronously with the online store. Google Analytics was used to extract data from the website. This tool provided us with the exact number of users between certain dates, the average interaction time within the virtual store, users by country of origin, among other data. In order to know customer satisfaction, Google Forms was used, this tool allows us to create forms and then extract the answers in a direct, simple and practical way. E. Review and retrospective As a last phase, a review of all the previous sprints will be performed to make sure that everything is according to plan. Likewise, a retrospective review is performed to detect strengths and opportunities for improvement both for the development team, as well as during the development of the sprints. [3] [3] [4] [5] [6] [7] [8] K. C. Laudon and C. Guercio, “e-commerce: negocios, tecnología, Sociedad”- Cuarta Edición. Mexico: Pearson Education, Inc., 2009. K. Schwaber, "Scrum development process" 2015 14th Iberian Conference on Information Systems and Technologies (CISTI), Coimbra, Portugal,2019, pp. 1-6. K. Beck, “Extreme Programming Explained: Embrace change” 2020, 2nd Edition. R. Pichler, “Agile project management with scrum, creating products that customers love” 2018, 1st Edition. ISBN-13: 978-0321605788 S. Mariño y P. Alfonzo, “Implementación de SCRUM en el diseño del proyecto del Trabajo Final de Aplicación”, ST, vol. 19, n.º 4, pp. 413418, nov. 2014. P. Deemer, G. Benefield, C. Larman, and B. Vodde. “Una introducción básica a la teoría y práctica de Scrum”, Scrum Training Institute, 2012. SCRUMstudy, “A Guide to the Scrum Body Of Knowledge”. USA: VMEdu, Inc., 2017. Sharda, R., Delen, D. & Turban, E. (2014). Business Intelligence and Analytics – Systems for Decision Support. 10ma Ed. PEARSON. England. ISBN 10: 1-292-00920-9