Even last century, cutting peat was a way to warm your home and expand the available area for farming. Forests filled a similar niche. With “Agricola – Farmers of the Moor,” players start the game with Moor and Forest tiles on their farmyard. They must use Special actions to remove them to give greater space for their fields and pastures. Removing the tiles provides Wood and other Fuel, which they need to heat their home. The Special actions give the game a different dynamic. These are additional actions, which players can take without placing one of their People. The game “Agricola” is required to play this expansion. To understand these rules, you will need to know the rules to “Agricola”. GAME COMPONENTS A B C D E F G H I J K L M N O P 2 game board extensions for Major Improvements 1³,Q¿UPDU\´$FWLRQVSDFH 25ZRRGHQ+RUVHSLHFHV 27 Fuel tokens D 42 Forest/Moor tiles 6 Field tiles E 106SHFLDO$FWLRQFDUGV 140DMRU,PSURYHPHQWFDUGV 96WDUWFDUGV 118 Minor Improvements for this expansion LQGHFNV 2'HFNFDUGV 60XOWLXVHPDUNHUVZLWK³QRW\HWLQXVH´PDUNHUV on the reverse 40XOWLXVHPDUNHUVZLWK³EHG´PDUNHUVRQWKHUHYHUVH 1 Tombstone marker 1 green arrow token with a Minus point on the reverse 1 6FRULQJSDG A B C F Special action Major Improvement 2 Player G I ~ Start Card ~ H Advanced Deck Basic Deck K Minor Improvement J Name Fields M L P N Pastures Grain Vegetables Sheep O Wild boar Cattle Horses Unused spaces Fenced stables Clay/Stone house rooms Family members Points for cards Bonus points Total GAME SETUP Degrees of Complexity 3OD\HUVVKRXOGDJUHHKRZWKH\ZRXOGOLNHWRSOD\WKHJDPH $WOHYHOWKHJDPHLVOLNHWKH)DPLO\YHUVLRQRIWKHEDVLFJDPHZLWKRXWDQ\FDUGV LQSOD\HUV¶KDQGV $WOHYHOWKHJDPHLVSOD\HGZLWKWKHJDPHERDUGVDQG$FWLRQFDUGVRIWKH)DPLO\ YHUVLRQ,QDGGLWLRQHDFKSOD\HUUHFHLYHVDKDQGRI7 Minor Improvements 3OD\HUVVKRXOGDJUHHZKHWKHUWRSOD\ZLWKFDUGVIURPWKH%DVLFRUWKH$GYDQFHG GHFNWRPL[WKHWZRWRJHWKHURUWRDGGFDUGVIURPWKHEDVHJDPHRI$JULFROD $WOHYHOWKHJDPHLVSOD\HGZLWKWKHFRPSOHWHEDVHJDPHRI$JULFROD,QWKHVH UXOHVWKLVLVGHVFULEHGDVDYDULDQW(see page 7) Distribution of the Moor and Forest tiles Each player receives a different distribution of Moor and Forest tiles, but each distribution is equivalent. A player with tiles close to his home has a wider open area for pastures DQG¿HOGV EDFKSOD\HUGUDZVD6WDUWFDUGDQGSODFHV0RRUDQG)RUHVWWLOHVRQKLVERDUG DVVKRZQRQWKHFDUG Special Action cards TKHWRSOHIWRIWKH6SHFLDO$FWLRQFDUGVVKRZVWKHQXPEHURISOD\HUVZLWKZKLFKHDFK FDUGLVSOD\HG3ODFHWKHDSSURSULDWH6SHFLDO$FWLRQFDUGVIDFHXSLQDFRPPRQDUHD Fell Trees Special action 2 Player Only 2/2/3/4 Special action cards are used in games with 2/3/4/5 players. Return Special action cards that are not required to the box. They are not used in the game. Front of a Special Action card and reverse of a Special Action card Slash and Burn Cut Peat Peat-charcoal New Major Improvements There are 2 identical Horse Slaughterhouse and 2 identical Cookhouse cards. These are placed under the Fireplaces and Cooking Hearths. Starts under a Cooking Hearth Cookhouse of game M001 M001 Cooking Hearth Return Fireplace or 3 You can exchange Goods for Food at any time, as follows: Vegetables Sheep Wild boar Cattle Horses Whenever you use the “Cut peat” Special you action, receivepeat” 1 additional Whenever use you the “Cut Fuel. If youyou have at least one horse at the Special action, receive 1 additional youhave receive another 1 Fuel. Fuel.time, If you at least one horse at In thethe final you can1exchange (5) Fuel time, youHarvest, receive another Fuel. In 3the for 1 (2) Bonus point(s). (Note Bonus final Harvest, you can exchange 3 (5)theFuel on thepoint(s). scoring(Note sheet.)the Bonus for 1points (2) Bonus points on the scoring sheet.) At any time, you may convert goods to as follows: Whenever you use the “BakeFood Bread” action, you may convert: Vegetables: Grain PODFHWKH3HDWFKDUFRDO.LOQDQGWKH)RUHVWHU¶V/RGJHRQWKHJDPH ERDUGH[WHQVLRQIRU0DMRU,PSURYHPHQWVZLWKWKH0XVHXPRIWKH 0RRUVDQG5LGLQJ6WDEOHVFDUGVXQGHUQHDWKWKHP Multi-use Markers PODFHWKH0XOWLXVHPDUNHUVWRRQHVLGHUHDG\IRUXVH'XULQJWKHJDPH WKH\DUHSODFHGRQSDUWLFXODU0LQRU,PSURYHPHQWFDUGVDVVRRQDVWKH\ DUHSOD\HG7KH\LQGLFDWHKRZRIWHQWKH$FWLRQWKDWLVLQGLFDWHGRQWKH ,PSURYHPHQWFDUGFDQ VWLOO EHXVHG Bed markers, “Not yet in use” markers and others OQWKHUHYHUVHRIWKH0XOWLXVHPDUNHUVDUH%HGPDUNHUVDQG³1RW\HWLQ8VH´ PDUNHUV%HGPDUNHUVDUHXVHGWRLQGLFDWHWKDWD)DPLO\PHPEHUKDVEHFRPH ill (see page 5)³1RW\HWLQXVH´PDUNHUVDUHIRUDYDULDQWRIWKHJDPH (see variant 1 page 7),QDGGLWLRQWKHUHLVDPDUNHUWKDWLVXVHGIRUWKH )DPLO\%XULDO3ORW0LQRU,PSURYHPHQWDQGRQHIRUWKH)RUHVW3DWK 2 return a Fireplace / CookingHearth or M014 $GGWKHDGGLWLRQDO0DMRU,PSURYHPHQWVWRWKHIURPWKHEDVH JDPH7KHWRSOHIWKDQGFRUQHURIWKHFDUGVVKRZVZKHUHWKH\DUH SODFHGGXULQJ6HWXSRIWKHQHZ0DMRU,PSURYHPHQWVDUHSODFHG XQGHUWKH0DMRU,PSURYHPHQWVIURPWKHEDVHJDPH Peat-charcoal Place faceKiln at start Placeup faceKiln game up at of start Sheep: Wild boar: Cattle: Whenever you use the “Bake bread” action, you may convert: Grain: Place faceat start Placeupfacegame up atof start of game M002 M002 Forester’s Forester’s Lodge Lodge Whenever you use the “Fell trees” Special you action, receivetrees” 1 additional Whenever use you the “Fell Wood. If you at least one Horse at Special action, youhave receive 1 additional the time, receive another 1 Wood. Wood. If youyou have at least one Horse at At theyou end receive of the game, receive the time, anotheryou 1 Wood. 1 Bonus for each in your At the end ofpoint the game, youForest receive farmyard. 1 Bonus point for each Forest in your farmyard. An advantage of placing 12 of the 14 new Major Improvements underneath others at the start of the game is that the use of the cards does not need to be explained in detail at the start of the game. The only two new Major Improvements that need to be explained are the Peat-charcoal Kiln and the Forester’s Lodge. PLAY OF THE GAME 8QOHVVRWKHUZLVHVSHFL¿HGKHUHDOOWKHUXOHVRI³$JULFROD´DSSO\ &KRRVHD6WDUWLQJSOD\HU$VLQWKHEDVHJDPHKHUHFHLYHV)RRG DWWKHVWDUWRIWKHJDPHDQGDOORWKHUSOD\HUVUHFHLYH No Fuel is distributed at the start of the game. 1 Major or Minor Improvement In Rounds 2 to 4, the order of the Round cards is still left to chance. The “1 Major or Minor Improvement” Round card MUST now appear in Round 1. Stage 1 The Moor and Forest tiles Thicket POD\HUVPXVWXVH6SHFLDODFWLRQVWRUHPRYH0RRUDQG )RUHVWWLOHV 0RRUDQG)RUHVWWLOHVFDQQHYHUEHIHQFHGRUFRYHUHGE\RWKHU WLOHV1R6WDEOHVFDQEHEXLOWRQWKHPDQGQRDQLPDOVFDQEH SDVWXUHGRQWKHP Some MLQRU,PSURYHPHQWVDOORZ0RRUDQG)RUHVWWLOHVWREHFRYHUHG E\RWKHU0RRUDQG)RUHVWWLOHV(YHQZKHQWKLVLVWKHFDVHRQO\ action on spaces with 2 Forest tiles. WKHYLVLEOHWLOHV±WKDWLVWKHWLOHVRQWRS±DUHFRXQWHG7KLV DSSOLHVERWKWRWKHWH[WVRIRWKHUFDUGVDQGWRWKHVFRULQJDW WKHHQGRIWKHJDPH 4 Forest tiles M065 Choose up to 2 Forest tiles, and place 1 additional Forest tile on top of each of them. You can remove 1 tile with the “Fell Trees” Special action – you cannot use the “Slash and Burn” action on spaces with 2 Forest tiles. 7KHVHUXOHVPD\EHPRGL¿HG±OLNH PDQ\RWKHUUXOHV±E\WKHWH[WRID Minor Improvement. Example: The Thicket card allows Forests to be placed on Forests and the Bog Forest allows Forests to be placed on Moors. These double-stacked spaces are scored as simple Forests at the end of the game (eg for the Forester’s Lodge). The Major Improvements TKH&RRNLQJ+HDUWKFDQEHERXJKWE\UHWXUQLQJD)LUHSODFH)RUWKLVH[SDQVLRQWKH UHWXUQHG)LUHSODFHPXVWEHUHWXUQHGWRWKHVSHFL¿FJDPHERDUGVSDFHWKDWLWZDVWDNHQ IURP TKH&RRNKRXVHPD\EHERXJKWE\UHWXUQLQJD)LUHSODFHRU&RRNLQJ+HDUWK$VZLWKD )LUHSODFHWKH&RRNLQJ+HDUWKPXVWEHUHWXUQHGWRWKHVSHFL¿FJDPHERDUGVSDFHWKDWLW ZDVWDNHQIURP The 2-value Fireplace must be placed on the space for the 2-value Fireplace, and the 3-value Fireplace on the space for the 3-value Fireplace, regardless of whether there is still a Horse Slaughterhouse on the space. The Horse Slaughterhouse may be recovered by this action. The Minor Improvements The Cooking Hearth is returned as soon as the Cookhouse has been taken. Otherwise it’s possible that a player could never get to a Cookhouse. “FDUPHUVRIWKH0RRU´LQFOXGHVDPXOWLWXGHRIQHZ0LQRU,PSURYHPHQWV7KHVHFDUGV are laid out as in the base game: PUHUHTXLVLWHVDUHVKRZQDWWKHWRSOHIW7KH$SSHQGL[(see page 6 and 7)GHVFULEHV WKHGLIIHUHQWW\SHVRISUHUHTXLVLWH CRVWV LQFOXGLQJZKHWKHUDFDUGVKRXOGEHUHWXUQHGRUGLVFDUGHG DUHVKRZQDWWKH WRSULJKW IQVRPHFDVHVDQDVWHULVN LQGLFDWHVWKDWWKHUHLVDGGLWLRQDOLQIRUPDWLRQLQWKH PDLQWH[WDUHDRIWKHFDUG IPSURYHPHQWFDUGVZKLFKKDYHEHHQSOD\HGPXVWVWD\LQIURQWRIWKHSOD\HUXQWLOWKHHQG RIWKHJDPH$SOD\HUFDQQRWUHPRYHDQ,PSURYHPHQWFDUGRQFHLWKDVWDNHQHIIHFW 6RPH0LQRU,PSURYHPHQWVDIIHFW6RZLQJRIFURSV:DWFKRXWIRUWKHVHVLWXDWLRQV $VLQWKHEDVHJDPHQHZ)LHOGWLOHVPXVWDOZD\VERUGHURQWKHSUHYLRXV)LHOGWLOHV (Exception: “Wild Fields”) 3OD\HUVPXVWKDUYHVWGXULQJWKH)LHOGSKDVHV WKLVLVQRWRSWLRQDO $FDUGWKDWDOVRDOORZVD³6RZ´DFWLRQGRHVQRWDOVRDOORZD³%DNHEUHDG´DFWLRQ Person and Special actions TKHUHLVDGLVWLQFWLRQEHWZHHQD3HUVRQDFWLRQDQGD6SHFLDODFWLRQ7RWDNHD3HUVRQ DFWLRQSODFHRQH3HUVRQPDUNHURQWKHJDPHERDUG,QVWHDGRIWDNLQJD3HUVRQDFWLRQ DSOD\HUFDQWDNHD6SHFLDODFWLRQFDUGDQGFDUU\RXWat most one RIWKH6SHFLDODFWLRQV WKDWDUHGHVFULEHGRQLW 7KLVSOD\HU¶V3HUVRQPDUNHUVUHPDLQLQKHUKRPH WREHXVHGIRUDGGLWLRQDO$FWLRQVODWHULQWKH5RXQG Hiring Fair Sow no empty Farmyard spaces* M129 Stock-breeding no empty Farmyard spaces* Stock-breeding Prize M129 At the end of the game, you receive 1 Bonus point for each other player in the game, as long as you have at least 1 animal of each of the 4 types. (In a 5-player game, you receive 4 Bonus points.) These points are doubled or tripled if you have 2 or 3 of each type of animal. (*Farmyard spaces on Improvement cards are also counted.) Unlike in the base game, in the Farmers of the Moor decks, the text area for Minor Improvements is shaded grey. The player always decides whether to take a Person action or a Special action. Person markers are only used for Person actions, not for Special actions. Black Market and/or Bake bread or Minor Improvement Clandestine Work Major Improvement The Work phase is the phase of each round in which players place their Family members. Stage 1 3 :KHQDSOD\HUWDNHVD6SHFLDODFWLRQFDUGIURPWKHFRPPRQSOD\LQJDUHDVKHSODFHVLW IDFHXSLQIURQWRIKHU3OD\HUVFDQSD\)RRGLQWRWKH6XSSO\WRWDNHD6SHFLDODFWLRQ FDUGWKDWLVIDFHXSLQIURQWRIanotherSOD\HU,QWKLVFDVHWKH\WDNHWKH6SHFLDODFWLRQ FDUGDQGSODFHLWIDFHdownLQIURQWRIWKHP$VZLWKDOO6SHFLDODFWLRQFDUGVDSOD\HU ZKRGRHVWKLVPD\FDUU\RXWat most oneRIWKH6SHFLDODFWLRQVGHVFULEHGRQWKHFDUG $6SHFLDODFWLRQFDUGWKDWLVIDFHGRZQFDQQRWEHWDNHQE\DQRWKHU3OD\HU IRUWKHUHVWRIWKH5RXQG Special action 4 Player $WWKHHQGRIHDFK5RXQGDOO6SHFLDODFWLRQFDUGVDUHWXUQHGIDFHXSDQG UHWXUQHGWRWKHFRPPRQSOD\LQJDUHD Note! You can only take a Special Action if you have at least one Person Action remaining. There is no limit on the number of Special action cards that a player may have in front of himself. The Special actions TKHUHDUHVHYHQ6SHFLDO$FWLRQV7KH\DUHGLVWULEXWHGRQWKH6SHFLDODFWLRQFDUGV DFFRUGLQJWRWKHQXPEHURISOD\HUV Cut Peat 6HOHFWRQH0RRUWLOHIURP\RXU)DUP\DUGDQGUHWXUQLWWRWKH6XSSO\$VZHOO DVFOHDULQJDVSDFHLQ\RXU)DUP\DUG\RXUHFHLYH)XHOIURPWKH6XSSO\7KH &XWSHDW6SHFLDODFWLRQFDQQRWEHXVHGE\DSOD\HUZKRKDVQRPRUH0RRUWLOHV Fell Trees Horse Coper Slash and Burn Hiring Fair Cut Peat Black Market Minor Improvement Clandestine Work Major Improvement Slash and Burn &KRRVHRQH)RUHVWWLOHIURP\RXU)DUP\DUGDQGUHSODFHLWZLWKD)LHOGWLOH 7KH)LHOGWLOHPXVWEHSODFHGRQWKHVSDFHWKDWWKH)RUHVWWLOHZDVWDNHQIURP 7KHUXOHWKDWDOO)LHOGVPXVWEHFRQWLJXRXVDSSOLHVKHUH $6ODVKDQG%XUQDFWLRQLVQRWDOZD\VSRVVLEOH 7KH6ODVKDQG%XUQ6SHFLDODFWLRQFDQQRWEHXVHGE\DSOD\HU ZKRKDVQRPRUH)RUHVWWLOHV Fell Trees 5HWXUQD)RUHVWWLOHIURP\RXU)DUP\DUGWRWKH6XSSO\$VZHOODV FOHDULQJDVSDFHLQ\RXU)DUP\DUG\RXUHFHLYH:RRGIURPWKH6XSSO\ 7KH)HOO7UHHV6SHFLDODFWLRQFDQQRWEHXVHGE\DSOD\HUZKRKDVQRPRUH )RUHVWWLOHV Horse Coper 7DNH+RUVHIURPWKH6XSSO\ ,QDRUSOD\HUJDPH\RXPXVWSD\ )RRGIRUWKH+RUVH /LNHRWKHUDQLPDOV+RUVHVPXVWEHNHSWLQ\RXU )DUP\DUG7KHUXOHVIRUNHHSLQJ+RUVHVDUHWKHVDPHDVIRURWKHUW\SHV RIDQLPDOV7KH\FDQRQO\EHXVHGWRIHHGWKHIDPLO\ZLWKWKH+RUVH 6ODXJKWHUKRXVHRU&RRNKRXVH0DMRU,PSURYHPHQWVRUZLWKVSHFL¿F 0LQRU,PSURYHPHQWV 3OD\HUVDUHDOORZHGWRWDNHDQHZ+RUVHDQGLPPHGLDWHO\FRQYHUWLWWR )RRGZLWKRXWKDYLQJWR¿UVWDFFRPPRGDWHWKH+RUVHRQWKHLUIDUP 4 In this example, the player cannot take a Slash and Burn action as she does not have a Forest that is adjacent to one of her Fields. Hiring Fair 5HFHLYH)RRGIURPWKH6XSSO\,QDSOD\HUJDPHSOD\HUVZKRWDNHWKLV DFWLRQUHFHLYH)RRGIURPWKH6XSSO\ Black Market 7KH%ODFN0DUNHWLVRQO\XVHGLQ&RPSOH[LW\OHYHOV(see Page 3)DQG(see Page 7)3D\)XHOWRWKH6XSSO\WREHDOORZHGWRSOD\0LQRU,PSURYHPHQW <RXPXVWSD\IRUWKH0LQRU,PSURYHPHQWDVXVXDODQGPXVWPHHWDQ\ UHTXLUHPHQWVIRUSOD\LQJLW Clandestine Work 3D\)XHODQG)RRGWRWKH6XSSO\WREHDOORZHGWRSOD\RUDFTXLUH(Minor or) 0DMRU,PSURYHPHQW<RXPXVWSD\IRUWKH,PSURYHPHQWDVXVXDODQGPXVW PHHWDQ\UHTXLUHPHQWVIRUSOD\LQJLW What is Fuel needed for? )XHOLVXVHGWRKHDWSOD\HUV¶+RPHV Heating Rooms Example: Fraser has a 3-roomed Wooden Hut and 2 Family members. He must pay 3 Fuel to heat his Home (not 2, for his 2 Family members). DXULQJWKH)HHGLQJSKDVHRIHDFK+DUYHVWSOD\HUVQRZPXVWQRWRQO\IHHGWKHLU)DPLO\ PHPEHUV DVLQWKHEDVHJDPH EXWPXVWDOVRKHDWWKHLU5RRPV)RUHDFKURRPLQWKHLU :RRGHQ+XWSOD\HUVPXVWSD\)XHO $SOD\HUZKROLYHVLQD&OD\+XWSD\VLQWRWDOIHZHU)XHO$SOD\HUZKROLYHVLQD 6WRQH+RXVHSD\VLQWRWDOIHZHU)XHO 1 Wood can always be exchanged for 1 Fuel. 7KLVLVVLPLODUWRWKHUXOHIURPWKHEDVHJDPHZKHUH*UDLQRU9HJHWDEOHFDQDOZD\V EHH[FKDQJHGIRU)RRG³$WDQ\WLPH´DOVRPHDQVWKDW:RRGFDQEHFRQYHUWHGWR)XHO LPPHGLDWHO\EHIRUHVFRULQJIRUH[DPSOHVRWKDWWKH)XHOFDQEHFRXQWHGIRUWKH3HDW FKDUFRDO.LOQ Bed instead of Beg (for Fuel) Example: John has 4 Family members crowded into a 2-room Stone House. He pays 2-2=0 Fuel to heat his Home. FRUHDFKUHTXLUHG)XHOWKDWDSOD\HULVXQDEOHWRSD\WRKHDWKHUKRPHVKHUHFHLYHV %HGPDUNHU6KHSODFHVWKHPDUNHU V RQWRSRIKHU)DPLO\0HPEHUV$SOD\HUFDQ QHYHUKDYHPRUH%HGPDUNHUVWKDQVKHKDV)DPLO\0HPEHUV $3HUVRQZLWKD%HGPDUNHUEHFRPHVLOOGXULQJWKHQH[W5RXQG7KHRQO\$FWLRQWKDWLW FDQWDNHLVWRGUDJLWVHOIWRWKH,Q¿UPDU\7KHSOD\HUGLVFDUGVWKH%HGPDUNHUWKDWLVRQ WKDW3HUVRQDQGUHFHLYHV)RRG Any number of Person markers can be placed RQWKH³,Q¿UPDU\´$FWLRQVSDFH $)DPLO\0HPEHUPD\YLVLWWKH,Q¿UPDU\HYHQLILWGRHVQRWKDYHD%HGPDUNHU POD\HUVPD\FKRRVHWRKHDWIHZHU5RRPVWKDQWKH\FRXOGRWKHUZLVHKHDW ZLWKWKHLU)XHODQG:RRG FRUHDFKUHTXLUHG)XHOWKDWDSOD\HULVXQDEOHWRSOD\GXULQJWKH¿QDO+DUYHVWRIKLV )DPLO\0HPEHUVLVXQDEOHWRJHWRXWRIEHGGXULQJWKH6FRULQJ7KRVH3HRSOHDUHZRUWK 3RLQWLQVWHDGRI SCORING 8VHWKHQHZ6FRULQJSDGWRVFRUHWKHJDPH7KHVFRULQJLVWKHVDPHDVLQWKHEDVHJDPH EXWSOD\HUVDOVRVFRUHSRLQWIRUHDFK+RUVH(there is no maximum score for Horses) $SOD\HUZLWKQR+RUVHVUHFHLYHVSRLQW)DPLO\PHPEHUVZLWK%HGPDUNHUVVFRUH SRLQWLQVWHDGRI The player accepts that Family Members will become ill. For example, it might be worthwhile for a player to take a Bed marker if they have a Minor Improvement that encourages them to YLVLWWKH,Q¿UPDU\ The Bog Pony and Draughthorse cards, as well as the Horse card from the base game, do not count as Horses for scoring. Farmyard spaces with Moor or Forest tiles are counted as “used”. 5 SOLO RULES 7KH6RORUXOHVIURPWKHEDVHJDPHDSSO\ZLWKRQHH[FHSWLRQ,I\RXDUHSOD\LQJWKH )DPLO\YHUVLRQ GHVFULEHGKHUHDVFRPSOH[LW\OHYHOVDQG QR)RRGLVSODFHG RQWKH6WDUWLQJSOD\HUVSDFH$SDUWIURPWKLVDOOWKHUXOHVIRUWKH³)DUPHUVRIWKH0RRU´ H[SDQVLRQDSSO\ZLWKRQO\RQHH[FHSWLRQ$OO6SHFLDO$FWLRQFDUGVDUHXVHG:KHQ VHWWLQJXSWRSOD\VKXIÀHWKHPDQGSXWWKHPLQDIDFHGRZQGHFN The Solo player starts, according to the rules of the base game, with 0 Food. Only 2 Wood are placed on the “3 Wood” Action space at the start of each Round. And adult Family members must be fed 3 Food in each Harvest (Newborns eat 1 Food). Special action Special action 2 Player Special action 2 Player Special action 2 Player 2 Player Start of the Rounds 7XUQRYHUDQHZ6SHFLDO$FWLRQFDUGDWWKHVWDUWRIHDFK5RXQGXQOHVVWKHFDUGIURPWKH SUHYLRXV5RXQGLVVWLOODYDLODEOH,IWKHFDUGIURPWKHSUHYLRXV5RXQGLVVWLOODYDLODEOH FKRRVHWRHLWKHUOHDYHLWIDFHXSRUSODFHLWXQGHUWKHSLOHRIIDFHGRZQ6SHFLDO$FWLRQ FDUGVDQGWXUQRYHUDQHZRQH WKHLFRQVRQWKHEDFNRIWKHFDUGVKRZZKLFK6SHFLDO $FWLRQVLWDOORZV 2QFHWKHIDFHGRZQSLOHRI6SHFLDO$FWLRQFDUGVLVHPSW\DWWKHVWDUW RIWKH5RXQGWKHPRVWUHFHQWO\XVHG6SHFLDO$FWLRQFDUGLVXVHGDJDLQDQGLVSODFHG IDFHXSDWWKHVWDUWRIHDFK5RXQGIURPWKDWSRLQWRQ Because the player can choose to move unused Special Action cards to the bottom of the pile, VKHFDQLQÀXHQFHZKLFK6SHFLDO Action card will be the last. The last Special Action card can be used in up to 5 Rounds at the end of the game (Rounds 10 to 14), so it is rather important. Horse Coper Slash and Burn Cut Peat The Round IQHDFK5RXQGWKH6RORSOD\HUFDQXVHH[DFWO\RQHRIWKH6SHFLDODFWLRQVVKRZQRQWKH IDFHXSFDUG7KHFDUGLVWKHQGLVFDUGHG LWLVQRWXVHGDJDLQGXULQJWKHJDPH 2QFHHDFK5RXQGWKHSOD\HUFDQSUHYHQWDFDUGIURPEHLQJGLVFDUGHGE\SD\LQJ)RRG The Special Action card is treated as though it had not been used and remains face-up. Slash and Burn Cut Peat Goal of the Game IQWKH)DPLO\*DPHZLWKRXWKDQGFDUGV &RPSOH[LW\OHYHO WKHJRDOLVWRUHDFK 3RLQWV ,QWKH)DPLO\*DPHZLWK+DQGFDUGV &RPSOH[LW\OHYHO WKHJRDOLVWRUHDFK 3RLQWV ,QWKHIXOOJDPHZLWK2FFXSDWLRQFDUGV &RPSOH[LW\OHYHOVHH9DULDQW WKHJRDOLVWR UHDFK3RLQWV THE CONDITIONS ON THE IMPROVEMENT CARDS max 2 Improvements max 2 Improvements TKH&RQGLWLRQVVKRZQDWWKHWRSOHIWRID0LQRU,PSURYHPHQWFDUGPXVWEHIXO¿OOHGDW WKHPRPHQWZKHQWKHFDUGLVSOD\HG$VVRRQDVDFDUGKDVEHHQSOD\HGWKHFRQGLWLRQV QHHGQRORQJHUEHPHW7KH\KDYHQRIXUWKHUHIIHFWRQWKHSOD\HGFDUG IQWKLVVHFWLRQZHFODULI\WKH&RQGLWLRQV7KH\DUHVRUWHGE\WKHPH)LUVWWKH&RQGLWLRQV WKDWUHODWHWRSOD\HG,PSURYHPHQWVWKHQWKRVHWKDWDUHUHODWHGWRWLOHVDQGWRDQLPDO UDLVLQJ7KHUHDUHDOVRFRQGLWLRQVWKDWUHODWHWRWKH5RXQGQXPEHUDQGFRQGLWLRQVWKDW UHODWHWRDSOD\HU¶V+RPH M032 Pheromones Pheromones M032 You immediately receive 1 Food. In addition, each player who has at least one stable or pasture receives 2 Food. Church Improvements “HDYH;0DMRULPSURYHPHQWV´PHDQV ³+DYHDWOHDVW;0DMRU,PSURYHPHQWVSOD\HGRQWKHWDEOHEHIRUH\RX´ “+DYH;0LQRULPSURYHPHQWV´PHDQV ³+DYHDWOHDVW;0LQRU,PSURYHPHQWVSOD\HGRQWKHWDEOHEHIRUH\RX´ 0DMRU,PSURYHPHQWVDUHH[SOLFLWO\QRWFRXQWHGLQWKLVWDOO\ 8SJUDGHVWR0DMRU,PSURYHPHQWVDUHFRXQWHGDVERWK0LQRUDQG0DMRU Improvements (see color on the cards) “HDYH;,PSURYHPHQWV´PHDQV ³+DYHDWOHDVW;,PSURYHPHQWVRQWKHWDEOH´±LWLVLUUHOHYDQWZKHWKHU WKH\DUH0LQRURU0DMRULPSURYHPHQWV TUDYHOLQJFDUGVGRQRWFRXQWWRZDUGV³KDYHRQWKHWDEOH´UHTXLUHPHQWV $SOD\HUZKRKDVDOUHDG\SOD\HGD7UDYHOLQJFDUGVWLOOPHHWVWKH ³KDYHQR,PSURYHPHQW\HW´FRQGLWLRQ TKHFRQGLWLRQ³+DYHDWPRVW,PSURYHPHQW´PHDQV³+DYHDWPRVW ,PSURYHPHQWRQWKHWDEOH´DQGGRHVQRWFRXQW7UDYHOLQJFDUGVWKDW PD\KDYHEHHQSOD\HG M132 For upgrading the Village Church to the Church, you receive 2 Food. At the end of each Round, you can tithe up to 1 Fuel to earn 1 Bonus point. (*The Village Church is under the Well.) The color of the border around the picture and the marks on either side of it shows that the Church is also a Major Improvement. ment M101 1 Major Improvement Peat Pellets M101 You immediately receive 1 Fuel for each remaining Moor tile in your Farmyard. AFTER YOU PLAY THIS CARD, PASS IT TO THE PLAYER ON YOUR LEFT, WHO ADDS IT TO HIS/HER HAND. 6 Discard Village Church M132 Traveling cards are cards that are passed to the Player’s left-hand neighbor after they are played. They are marked with brown arrows. Tiles 7LOHVWKDWDUHFRYHUHGE\DQRWKHUWLOHDUHQHYHUFRXQWHGWRZDUGV PHHWLQJDFRQGLWLRQ ³6WLOOKDYH)RUHVWWLOHV´PHDQV³VWLOOKDYHDWOHDVWRQH)RUHVWWLOH´ ³+DYH;)RUHVWWLOHV´PHDQV³+DYHDWOHDVW;)RUHVWWLOHV´ “+DYHPD[;)RUHVWWLOHV´PHDQVWKDWWKHSOD\HUPD\QRWKDYHPRUHWKDQ;YLVLEOH )RUHVWWLOHVRQKLV)DUP\DUG(covered Forest tiles are not counted) “+DYHH[DFWO\;)RUHVWWLOHV´PHDQVWKDWWKHSOD\HUPD\QRWKDYHPRUHRUOHVVWKDQ ;YLVLEOH)RUHVWWLOHVRQKLV)DUP\DUG 7KHVHFRQGLWLRQVDOVRDSSO\WR)LHOGVDQG0RRUWLOHV Animalhusbandry ³+DYH+RUVH´GRHVQRWPHDQ³+DYHH[DFWO\+RUVH´EXW³KDYHDWOHDVW+RUVH´ 7KLVDOVRDSSOLHVWRRWKHUW\SHVRIDQLPDO7KHFRQGLWLRQV³+DYHH[DFWO\DQLPDO´ DQG³+DYHDQLPDO´LQFOXGHDQDQLPDOWKDWWKHSOD\HUKDVSDVWXUHGRQDQRWKHU SOD\HU¶V1LJKW3DVWXUHFDUG 7KHFRQGLWLRQV³+DYH$QLPDO´DQG³+DYH+RUVH´GRQRWLQFOXGHWKH+RUVH ,PSURYHPHQWFDUGVOLNH%RJ3RQ\DQG'UDXJKWKRUVH ³+DYH3DVWXUHZLWKD6WDEOH´PHDQV³+DYHDWOHDVW3DVWXUHZLWKDWOHDVW 6WDEOH´±DQGWKDWWKH6WDEOHPXVWEHLQVLGHWKH3DVWXUH Round number ³QRWDIWHU5RXQG;´PHDQVWKDWWKHFDUGFDQQRWEHSOD\HGDIWHU5RXQG;,WPD\EH SOD\HGGXULQJ5RXQG; ³QRWEHIRUH5RXQG;´PHDQVWKDWWKHFDUGFDQQRWEHSOD\HGEHIRUH5RXQG;,W PD\EHSOD\HGGXULQJ5RXQG; 7KHVHQWHQFH³7KLVFDUGFDQQRWEHSOD\HGLQD5RXQGWKDWLVIROORZHGE\D +DUYHVW´LVWRRORQJWR¿WLQWKHFRUQHU,QVWHDGLWLVLQWKHWH[WDUHDRIWKHFDUG Building your home ³+DYH5RRPV´PHDQVWKDWWKHSOD\HUPXVWKDYH DWOHDVW:RRGHQ&OD\RU6WRQH+RXVHURRPV (The Peat Hut is not counted as a Room.) ³+DYHUHQRYDWHGWRD&OD\+XW´PHDQVWKDW WKH3OD\HU¶V)DPLO\0HPEHUVPXVWOLYHLQ HLWKHUD&OD\+XWRUD6WRQH+RXVH ³+DYHUHQRYDWHGWRD6WRQH+RXVH´PHDQVWKDW WKH3OD\HU¶V)DPLO\0HPEHUVPXVWOLYHLQD6WRQH+RXVH ³6WLOOOLYHLQD:RRGHQ+XW´PHDQVWKDWWKH3OD\HU PD\QRWKDYHUHQRYDWHG\HW Peat Hut Forest Kindergarten max 3 Forest tiles Forest Kindergarten M031 max 3 Forest tiles Whenever you take any “Family Growth” action, you receive 1 Food for each of your Farmyard spaces that contains a Forest tile. (This includes Improvements that allow Family Growth.) M031 Night Pasture M084 You can keep 3 animals of your choice on this card, and other players can keep 1. All the animals on this card count as yours when animals breed. You are always the last to play during the Breeding phase. See below Butcher’s Block M088 This card cannot be played in a Round that is followed by a Harvest. All other players must and you may immediately convert one animal of their (your) choice to Food. Sheep provide 1 Food, Wild Boar and Horses 2 Food, Cattle 3 Food. (Players may not convert more than 1 Animal and do not need to have a Cooking Improvement.) This card cannot be played in a Round that is followed by a Harvest. All other players must and you may immediately convert one animal of their (your) M080 This card serves as a room for one of your people. It must be heated with 1 Fuel during the Feeding phase of each Harvest. You can use the “Renovate” action to discard this card and add 1 room to your Wooden Hut. Fireplace 1 At any time, you may convert goods to Food as follows: Vegetables: Sheep: Wild boar: Cattle: Whenever you use the “Bake bread” action, you may convert: Whenever you use the “Bake bread” action, you may convert: Grain: VARIANTS Variant 1: Special rules for Fuel TKH)LUHSODFH&RRNLQJ+HDUWK+RUVH6ODXJKWHUKRXVHDQG&RRNKRXVHDUH&RRNLQJ Improvements (see the Cooking symbol at the lower left of the cards)$SOD\HUZKR DFTXLUHVD&RRNLQJ,PSURYHPHQWSODFHVD³QRW\HWLQXVH´PDUNHURQWKHFDUG+HFDQ QRWXVHWKH&RRNLQJ,PSURYHPHQWXQWLOKHKDVUHPRYHGWKHPDUNHUE\SD\LQJ)XHOWR WKH6XSSO\ +HFDQGRWKLVDWDQ\WLPH $SOD\HUZKRXSJUDGHVDQRSHUDWLRQDO&RRNLQJ,PSURYHPHQW UHFHLYHVDQHZ&RRNLQJ,PSURYHPHQWWKDWLVDOUHDG\RSHUDWLRQDO $SOD\HUZKRXSJUDGHVD&RRNLQJ,PSURYHPHQWWKDWLVQRW\HWLQ XVHUHFHLYHVDQHZ&RRNLQJ,PSURYHPHQWWKDWLVQRW\HWLQXVH Variant 2: The third complexity level $WFRPSOH[LW\OHYHO$JULFROD)DUPHUVRIWKH0RRULVSOD\HGOLNHWKH)XOOYHUVLRQ RIWKHEDVHJDPH$WWKHVWDUWRIWKHJDPHHDFKSOD\HUUHFHLYHV2FFXSDWLRQVIURP WKHEDVHJDPH0LQRU,PSURYHPHQWVIURPWKHEDVHJDPHDQGDGGLWLRQDO0LQRU ,PSURYHPHQWVIURPWKH)DUPHUVRIWKH0RRUH[SDQVLRQ Open Grill Return a Fireplace M028 At any time, you may convert goods to Food as follows: Vegetables: Sheep: Wild boar: Cattle: Horses: Whenever you use the “Bake bread” action, you may convert: Grain: We recommend that the “Lover” occupation should not be played before Round 3. 7 TIPS FOR FASTER PLAY ,QWKH³)DUPHUVRIWKH0RRU´H[SDQVLRQLWLVLPSRUWDQWWKDWSOD\HUVQRWSLFNXSWKHLU 3HUVRQPDUNHUVEHIRUHWKH\KDYHGHFLGHGWRSODFHWKHPRQDQ$FWLRQVSDFH © 2009 Lookout Games www.lookout-games.de English language publisher: =0DQ*DPHV,QF CREDITS ³$JULFROD)DUPHUVRIWKH0RRU´LVWKH¿UVWH[SDQVLRQIRUWKHPXOWLDZDUGZLQQLQJ ERDUGJDPH³$JULFROD´,WZDVGHYHORSHGLQ TKH*HUPDQHGLWLRQZDVHGLWHGE\8ZH5RVHQEHUJDQG+DQQR*LUNHDQGSURRIUHDGE\ 6XVDQQH5RVHQEHUJ,QJD%OHFKHUDQG'DQLsO+RJHWRRUQ7DNX\D2QR -RFKHQ6WHLQLQJHUXQG6WHIDQ6FKPLG *UDSKLFGHVLJQDQG,OOXVWUDWLRQVDUHE\.OHPHQV)UDQ]DQG$QGUHD.DWWQLJ (QJOLVKWUDQVODWLRQE\0HOLVVD5RJHUVRQZLWKWKDQNVWRWKHSURRIUHDGLQJWHDPRI)raser 0F+DUJ-RKQ.HQQDUG'DOH<X/DUU\/HY3U]HP\VODZ.RU]LHQHZVNLDQG&RULQ )ULHVHQ TKHDXWKRUWKDQNVLQFKURQRORJLFDORUGHUDOO3OD\WHVWHUV ZLWKRXWWKHLUPDQ\FRPPHQWVLWZRXOGKDYHEHHQKDUGWR¿QDOLVHWKHJDPH SXVDQQH5RVHQEHUJ6DVFKD+HQGULNV*HRUJ'HLIX$OH[DQGHU8UEDQ 0DUFHO*HKUPDQQ0RQLND6DO]1LOV0LHKH*DEULHOH*ROGVFKPLGW 1LFROH:HLQEHUJHU(10.)0LFKDHO.DSLN,QJR.DVSU]DN3HWHU'LJUXEHU -RQDWKDQ+DULQJ-XOLDQ6WHLQGRUIHU&HUVWHQ)UDQN$OH[DQGHU6FKPDOH 6WHIDQ6FKXO]-DQ(ULF)HXVWHU+HLNH)HXVWHU(20.) +HLNR6FKLIIHU 0DWLOGD0DQQKHU]$JQHV0DQQKHU]8ZH0DQQKHU]+HOJH5HKZDOG (LNH5HKZDOG)HOL[0XFK+DQQR*LUNH*HUR0RULW])UDQ]+HLGEFKHO 3HWHU5DX(30.) +ROJHU-DQVHQ/XNDV.DXW]VFK*XQWHUYRQ+D\Q %DVWLDQ:LQNHOKDXV)ORULDQ.RFK6WHIDQ%HQGHU0DUWLQ.RSS7LQD6FKlIHU &KULVWLDQ6FKPLGW%LUJLW%HXVFKHU(40.) 9RONHU+HL0DUFHO6FKZDU] -HDQHWWH6FKZDU]*LVHOD3RVWOHU%M|UQ3RVWOHU0LFKDHO%URFNHU $QQ.DWKULQ'URJL$QGUp6WHJHUV6WHIDQ(EHO0DUHQ+EQHU (50.)$QQD/XLVD9RON'DYLG.|SIHU$QQD0|QWHU5DOI-lJHU-DQ0|QWHU 5RQQ\9RUEURGW9RONHU.UDIW0LULDP%RGH8OI6FKQHLGHU$QMD0OOHU (60.).DUVWHQ+|VHU$QWRQ:LHQV1LFROH5HLVNH&DUVWHQ+EQHU 7KRUVWHQ.HPSNHQV*HRUJYRQGHU%UJJHQ8UVXOD0HLEHFN %HUQG/DXWHQVFKODJHU0DQIUHG:DKO3KLOOLS0RULQJHU(70.) 5HJLQD)HUQDQGHV *KLRW3DUN'RQDOG+\XQ.OHPHQV)UDQ]7DEHD/XND(UZLQ$PDQQ 0LNH&ODHQ'DQLHO)ULHJ6RQMD%DLHU0LULDP.ULVFKNH(80.)-RDFKLP*HU 9RONHU7KLHPDQQ0LFKDHO+HLLQJ'HWOHY5XQR5DOSK%UXKQ)UHGHULN+lINHU &ODXGLR0DQLJOLR'LDQD6FKPLGW-RQDV5XQR+DUU\.EOHU(90.)5DOI0HQ]HO &KULVWLDQ%HFNHU$QGUHDV+|KQH&DUVWHQ%FNHPHLHU1DGLQH6FKOWHU -XOLXV.QGLJHU5ROI5DXSDFK.DWULQ%DOGHUV-HVVLFD9ROOEURWK7RELDV6LHIHU (100.).DWKULQ6HFNHOPDQQ.DL8ZH0HLEHFN&ODUD*UROOPLVFK0RQLND+DUNH 5DLQHU+DUNH6YHQ6LHYHUV5REHUW1LPPHUJXW6WHIDQ:DKRII&KULVWRSK.RVVHQGH\ 3KLOLSS&URRQ(110.)5LFKDUG%OH\0DUNXV6FKHHOHQ-HVVLFD-RUGDQ 6WHIDQLH+DKPHLHU7LPR/RLVW0LFKDHO1HXJHEDXHU$QVJDU/XGZLJ 0HODQLH&KULVWLQ6FKQHLGHU7LP/LHVH'RPLQLN0HFKQLJ (120.))DELDQ%UHVVLQ 0DUYLQ+HKQ6HEDVWLDQ.OHLQ7KRPDV7VFKLUEV.DWKDULQD:RURQLXN )UDQN+RPPHV.LOLDQ.OXJ1LFROH6FKQHLGHU6DELQH6HPPOHU)UDQN6WUDQJIHOG (130.) 9RONHU6lQJHU,QD3ODWH8ZH0|OWHUXQG'LUN%ODQNHQDJHO7KRPDV:HUQHU 'LDQD5|KULFK/DUV5|KULFK'DQLHO%ODJRMHYLF-HQV*URWKROWPDQQ$QGUHDV2GHQGDKO 3HWHU5DVFKGRUI (140.) &RULQQD+lIIV5REHUW*UDELQVNL$QGUHDV-DFREL 7KRPDV0HFKWHUVKHLPHU:DOWHU6FKRO]0DUWLQ6WXNH0LFKDHO.RKO3HWHU/HPPHU 'RPLQLN5LHJH7KRPDV/XGZLJJHPHLQVDPPLW7LP.UHLVFKHU (150.) -HVVLFDYRQ:O¿QJ$QGUHH2HKP$QQH.ROI$JQLHV]ND.RELHOD 'RUOH%XUJGRUI7RUVWHQ7RO]PDQQ6XVDQQH.RWWVFKODJ6WHIDQ+RQLJIRUW $QGUHDV/HXVFKQHU$QNH*UHZH(160.)*DEL.|SNH6DVFKD*UHZH)UDQN5XGORII -HQQLIHU+D6DQGUD/DSS 8 www.zmangames.com