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CP2020 05 Cyberware Listing

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CYBERPUNK 2020 CYBERWARE LISTING
Cyberware
FASHIONWARE
Biomonitor
Skinwatch
Light Tattoo
Shift-tacts
ChemSkins
Synthskins
Syhthskin Tuning Chips
Techhair
Kill Display
Turn-On Nails
Show-Off Nails
Transparent Skin
Mood Skin
Dermatech Logo-Line Tattoo
Nu-Tek TVSkin
Advanced Biomonitor
Cyberware Customisation
Etched Design
Unusual Colorization
Unusual Optic Colorization
Limblite
Custom Cyberware
NEURALWARE
Neuralware Processor
Kerenzikov Boosterware
Speedware (Sandevistan)
Tactile Boost
Olifactory Boost
Pain Editor
Cybermodem Link
Vehicle Link
Smartgun Link
Machine/Tech Link
DataTerm Link
Interface Plugs
Chipware Socket
Mag-Duct Spots
Tactile Boost Linkage
LiveWires
Pacemaker Coprocessor
Super Compact Braindance
Model 100 Plugs
Taste Boost
Cyber-Detection Computer
Echolocation System
Lockdown
ChipLok
Boostmaster
Subdermal Smartgun Link
Surg.
Description
Cost
H.L
Book
N
N
N
N
N
N
N
M
N
N
N
M
N
N
M
MA
COSMETIC CYBERWARE
+2 to Resist Torture & Drugs
Subdermal timepiece
Decorative tattoo
Color changing contact lenses
Color/pattern changing skin tints
Color/pattern changing artificial skin
Stores different patterns/colors for Synthskin
Color/light emitting artificial hair
3 digit display
Colour change nails
Pattern changing nails
ATTR -1, -4 for face
Changes colour based on mood
Logo Tattoos
Your skin can become a vidscreen
Includes ability broadcast information over 2km
100
50
1-20
1-200
200
400
100
1-200
100
25/200
45/425
1000/m
200/m
10-200
600
1
1
.5
.5
1D6/2
1D6
0
2
1
1
2
3D6/m
1D6/m
.5
1D6+4
(1D6/2)-1
CP20
CP20
CP20
CP20
CP20
CP20
CP20
CP20
Chr2
Chr3
Chr3
Chr3
Chr3
Chr4
Chr4
CB3
N
N
N
N
N
-2000eb if done before installation
+2000eb if already attached to body
+2000eb if already attached to body
+Control Chip 700eb/Processor (1D6-1hc) 1000eb
Modified cyberware
20-3000
25/inch2
50/Optic
750
Cost x4
0
0
0
1-2
0
Chr1
Chr1
Chr1
Chr1
Chr1
M
N
N
N
N
N
N
N
N
N
N
M
N
N
N
M
N
CR
MA
M
M
N
N
N
M
Basic processor. Must have for all systems
Adds +1 to Initiative for every level up to +2
Adds +3 to Initiative for 5 turns
Increased sensitivity. +2 to touch Awareness
+2 Awareness/track via smell. Locate scent 50%
Allows Endurance checks at 2 diff levels lower
Allows direct connection to a cybermodem
+2 to direct cybercontrolled vehicle operation
+2 to Smartgun attacks
Allows control of autofactories, & machines
Allows downloading from DataTerms
Allows direct connection to smartguns, etc.
Holds 10 chips. Can "run" number of chips =INT
As interface plugs, but only a +1 bonus
Links Tactile Boost to Sexual Implant (addictive)
Prehensile interface cables
Restarts heart when attacked by ICE
Braindance recorder that fits on back of head
+2 vs Black Ice, -2 for anything else
Heighted sense of taste
Reconnaissance/Detection device, need M/T link
Can see in complete darkness, -1 Awareness
Uses cyberaudio to locate snipers
Locks chips in place
+1 REF with both types of boosterware
Weapon only version of Mag-Duct Spots (+1)
1000
500
1600
100
100
200
100
100
100
100
100
200
200
220
150
400/200
150
15,000
100
100
3000
800
300
150
650
220
1D6
1D6/2D6
1D6/2
2
2
2D6
1
3
2
2
2
1D6
1D6/2
1D6/2
0
2D6
2
2D6
2D6
2
1D6+3
1D6/2
1D6
1D6/2
1D6/2
CP20
CP20
CP20
CP20
CP20
CP20
CP20
CP20
CP20
CP20
CP20
CP20
CP20
Chr1
Chr2
Chr3
Chr3
Chr3
Chr3
Chr4
Chr4
Chr4
Chr4
Chr4
SOF
UK
Information © R.Talsorian Games Inc. All rights reserved. Collated by Andrew James 25/11/98. node16@ajames.force9.net
5.1
CYBERPUNK 2020 CYBERWARE LISTING
Cyberware
Surg.
Description
Braindance Plugs
Neural ULF Transceiver
Universal Link
Positronic Enhancer
Braindance Apdaptor
Wirehead Unit
M
N
N
MA
N
M
Allows connection to Braindance Recorder
Send and receive voice/data. Range 15km/unlim
Combined linkage
+2 to INT, 10% chance of overload and fits
Allows chipware socket to run Braindance
Stimulates the pleasure centres of the brain
IMPLANTS
Nasal Filters
Gills (Fresh water)
Gill Toxin Filters
Saltwater Gills
Independent Air Supply
Independent Air Supply +
Mr Studd Sexual Implant
Midnight Lady Implant
Contraceptive Implant
Subdermal Pocket
Adrenal Booster
Subdermal Armor
Subdermal Torso Armour
Subdermal Skull Armour
Motion Detector
Digital Recorder
Audio/Video Tape Recorder
Radar Sensor
Sonar Implant
Military Sonar
Radiation Detector
Chemical Analyser
T-Maxx Cyberliver
T-Maxx 2 Cyberliver
Decentralized Heart
E-Monitor
Gyro-Stabilizer
OptiShield
OptiShield Options
Pacesetter Heart
Pacesetter 2000 Heart
Variable-Chambered Heart
Rebreather/Enhanced Lungs
Wet Drive
Extra Memory
Wetdrive Access Link
Wearman Mk.2
Subdermal Viewscreen
Zetatech Bodycomp
Eye Color Gland Control
Autoinjector
Cell-Phone Implant
Cam-O-Skin
M
MA
M
MA
MA
MA
MA
MA
N
M
M
CR
CR
MA
M
M
M
M
M
M
M
M
MA
MA
CR
N
N
M
N
MA
MA
N
MA
MA
M
M
N
M
MA
M
M
MA
N
CYBERWARE PLACED IN THE BODY
Stops gases, fumes. 70% effective
Water breathing system, good for 4 hours
Filters toxins for 1 & 1/2 hours
Saltwater breathing system, good for 4 hours
Good for 10 to 25 minutes
Air for 50 minutes
All night, every night. +1 to Seduction checks
Sexual implant. +1 to Seduction checks
Good for 5 years. 98% effective
2"x4" space with Realskinn zipper. Diff to spot
Boosts REF by +1 for 1D6+2 turns, 3x per day
Armors torso to SP 18. Diff Awareness to spot
6-22 SP, Imp-Easy to spot, REF/ATTR loss
4-14 SP, Imp-Easy to spot, 60% cover
20sq/m area. 70% effectiveness.
2hrs storage from any digital source
2hrs storage from video, audio links
100m range. Needs cyberoptic. 70% effective
50m range. For water only. 70% effective
50m range. For water only. 95% effective. Avail P
10m range. 80% effective
5m range. 70% effective
+4 vs ingested drugs and poisons
As above but with fluid rerouting system
+2 to Death Saves for Torso wounds
Detects changes in pressure and air
+1 to balancing manoeuvres
Anti-Dazzle, SP8, 2 spaces for optic options
T2, T2+, TE, LL, IR, Time/day
MA and BODY +1 when on
MA and BODY +2 when on
Cyberheart option, x2 hold breath, +1 Endurance
Can hold breath for 15 mins
Holds 1MU of stored data
+1MU
Internal link to wetdrive
Usable without cyberaudio
Similar to Times Square Marquee
Equal to E-Book
Change eye color in 1D6 mins
Holds 5 doses, +200eb to wire to Biomonitor
Implanted cell phone
-1 Awareness/20m, 8 patterns, takes 1hr
Cost
H.L
Book
200
200
400
2,000
100
1,500
1D6
1D6/2
4
1D6
0
0
RB
SF
I1.3
I1.3
I2.1
I2.1
60
400
200
600
300
600
300
300
100
200
400
1,200
350+
300+
200
200
300
200
300
700
200
200
450
850
1,300
185
1,000
300
100+
900
985
+450
700
320
175
200
200
250
1,750
250
750
500
850
2
3D6
2
3D6
2D6
3D6
2D6
2D6
.5
2D6
2D6
2D6
1D6/3+
1D6/3+
2D6
2
2
2
2
2
2
2
1D6
1D6
1D6+4
1
1D6
1D6+2
50% HC
1D6
1D6
+1D6/2
1D6+1
1D6
0
1D6/2
0
1D6/2
1D6+4
1
1D6/2
3
1D6/2
CP20
CP20
SA
SF
CP20
SA
CP20
CP20
CP20
CP20
CP20
CP20
Chr2
Chr2
CP20
CP20
CP20
CP20
CP20
SF
CP20
CP20
Chr1
Chr1
Chr1
Chr1
Chr1
Chr1
Chr2
Chr1
Chr1
Chr4
Chr1
Chr1
Chr1
Chr2
Chr1
Chr2
Chr2
Chr2
Chr3
Chr3
Chr3
Information © R.Talsorian Games Inc. All rights reserved. Collated by Andrew James 25/11/98. node16@ajames.force9.net
5.2
CYBERPUNK 2020 CYBERWARE LISTING
Cyberware
Surg.
Description
Cost
H.L
Book
Endo-Frame (Basic)
Endo-Frame (Orbital)
Bodyweight Vein Clips
Militech Cyberdoc
BoozeMaster
GPS Module
GPS Module w/screen
OTEC Ear Valve
Enhanced Lungs Series 2
Enhanced Lungs Series 3
Feel Good Endorphin Trigger
Poison Sac
UV Blockers
Feature Alteration Implant
Strobe
Life Scan Body Monitor
Self-Destruct
SCR
SCR
MA
MA
M
N
M
MA
CR
CRx2
M
MA
N
N
N,M
M
MA
BOD+3, +1 HH dam, 10 points/limb, EV +1
BOD+3, +2 all dam, 12 points/limb
+2 on all Death Saves
Counteracts drugs, etc
+1 to resist alcohol
Determine position to 17cm. Needs T2 or T2+
As above but with subdermal viewscreen
Pressure equalization system
Can hold breath for 5-30 mins. 200m depth
Entire lungs replaced. Good down to 1000m
1D10 if hurt, 8-10=+3 Stun/Death; 1=intoxicated
Poison reservoir
UV/IR resistance
Facial quick change
Blind for 1D6 hours. Option for flashlite
+1 COOL, +4 1st Aid, +1 to Death Saves
Activates when dead and moved, 5m radius
12,000
25,000
700
5,000
100/75
450
600
150
5000
7500
500
750
1,500
3,500
150
4,000
1,250
2D6+1
2D6+3
1D6
1D6-1
1
1
1D6/2
1
1D6
1D6+2
1D6
2D6
1D6/2
1D6
1.5
1D6
1D6
Chr3
Chr3
Chr4
CB2
PAC
SF
SF
SF
SF
SF
SW
WGF
WGF
WGF
I1.4
I1.4
P2
VOICE BOX
Dakai/Cyphire New Throat
Cybervocal "BoxAlter"
Voice Synthesizer
AudioVox
Forked Tongue
Voice Pattern
Scramble
Volume
Armour
Subsonic
CR
CR
M
M
M
M
N
N
N
N
Hold 3 implants/options at 1/4 Eb, 0 HC, 15 SDP
1 option, 1 voice
Can mimic (60%) upto 10 recorded sounds
For special effects. +2 to Performance
A Vox/NT option, +1 to persuasion/seduction
A Vox/NT option, allows voice pattern emulation
A Vox/NT options, scrambles voice
Whisper to megaphone, deaf for 1D6 turns, 5m
New Throat only, 20SP
Only heard with subsonic hearing
850
400
600
700
350
350
50
75
150
150
2D6
1D6+2
1D6
2D6
2
2
2
2
1D6
1D6
Chr4
I1.3
CP20
CP20
Chr1
Chr1
Chr4
I1.3
I1.3
I1.3
BIOWARE & NANOTECH
Grafted Muscle
Muscle and Bone Lace
Skin Weave
Upgraded Skinweave
Lifesaver Skinweave
Enhanced Antibodies
Toxin Binders
Nanosurgeons
Anti-Plague Nanotech
Armour Weave
Speed Grafts
Nanooptical Upgrade
Nano-Groomers
Nitrogen Binders
Nitrogen Binders Upkeep
Advanced M & B Lace
Advanced M & B Lace
Alpha TuffBone Skeletal Enh
Beta TuffBone Skeletal Enh
Hemological Replacement
MA
N
N
N
N
N
N
N
N
N
MA
N
N
N
N
N
N
M
M
M
BIOLOGICAL BASED ENHANCEMENTS
+1 increase to BODY, max increase is +2
Raises BODY by +2
Armors whole body to SP 12. Difficult to spot
6 to 16 SP, ATTR loss, Imp to Av to spot
+1 healing per day
Improves Healing by +1 point per day
+4 to Poison/Drug Saves
Doubles natural Healing rate
+3 vs diseases and biowar agents
+1 BODY, SP 18, -1 REF+MA, need MBL,SKW
+2 MA
+2 night vision
+2 - +4 to Personal Grooming
Reduces depressurization by up to 100%
Needed once every 3 months
Increases BODY +1
Increases BODY +3
BODY +1 for lift, carry, BTM vs HH/Melee
BODY +2 for lift, carry, BTM vs HH/Melee, ATT -1
+1 MA, Endurance,+4min breath, -1 poison/dis
1,000/+1
1,500
2,000
1,000+
4,500
3,000
3,000
6,000
1,750
4,000
750
1,500
400
1400
400
1000
3000
1300
2800
1300
2D6
1D6/2
2D6
1D6+
1D6/2+1
1D6/2
1D6/2
1D6/2
.5
1D6
1D6
1D6/2
0.5
1-2
1-2
1D6+1
1D6/2
1D6
1D6/2
CP20
CP20
CP20
Chr2
Chr1
CP20
CP20
CP20
Chr1
Chr2
Chr2
Chr2
Chr3
Chr4
Chr4
Chr4
Chr4
Chr4
Chr4
Chr4
Information © R.Talsorian Games Inc. All rights reserved. Collated by Andrew James 25/11/98. node16@ajames.force9.net
5.3
CYBERPUNK 2020 CYBERWARE LISTING
Cyberware
Surg.
Description
Cost
H.L
Book
NeoAppendix
NanoAuditory Rebuild
Sunblocker Sunscreen
NeoLungs
Neural Bridge
Circulatory Sphincters
Poison Glands- Teeth
Poison Glands- Hands
Tailored Pheromones-Love
Tailored Pheromones-Gullible
Tailored Pheromones-Confu
"Kaloric" Secondary Gut
"Freezeban" Bioconstruct
Quickclot Hemofibrinic Node
Flashlite Implant
Replitech Toxin Screen
T-Maxx Ileocecal Siphon
Diet-Mite
Erased Fingerprints
Altered Fingerprints
Alterable Prints
Altered Retinas
Programmable Retinas
Altered DNA
Full-Spectrum Booster
Muscle Enhancement
Chem Weave
Thermal Weave
Vac Weave
Rad Weave
Reflex Boost
Enhanced Sense
IHAG Nictating Membrane
Sinus Reconstruction
Nanowear Ozoneshield
AntiDazzle NICM
Poison Gland
Water Refiltration Sys
Lung Weave
Shark Weave (Full Body)
Shark Weave (Partial)
Thermaskin
MA
N
M
CR
MA
MA
MA
MA
M
M
M
MA
MA
MA
M
MA
MA
N
N
N
M
M
M
N
N
N
N
N
MA
N
N
M
N
CR
N
M
MA
MA
N
N
N
N
+2 to Wilderness Survival for food
Enhanced Hearing Range & Level Damper
Prevents sunburn, reduces skin cancer risk
Hold breath twice as long as normal
Ambidexterity, no penalty with off hand
+2 to Stun/Shock Saves after a Serious+ wound
Natural fangs that inject poison when you bite
Can be used to coat Rippers or Wolvers
+1 to Seduction. Nasal filters 60% effective
+1 to Persuasion. Nasal filters 60% effective
-1 INT & Initiative (1m). Nasal filters 60% effective
Stores 2 days of food
o
+1 Wilderness Survival/Endurance in -10 C
Wound states treated as one less, 10% stroke
Non-glare, semi-focused glow, 1m range
90% chance of vomiting if toxins are eaten
Function without water for 24 to 48hrs
Screens what you eat passing on what's needed
Fingerprints erased
Fingerprints are altered
Programmable Nanotech altered prints (20 secs)
Retinas altered
Project different pre-set patterns (1 min)
DNA altered using a tailored retrovirus
+4 vs illness/infection/poison/drugs, +2 Healing
+1 to BT
+4 to Chemical Saves
Increases Heat resistance to 107oF
Strengthens body against decompression
Provides radiation protection of 1 RSP
+1 to REF
Improves one sense
Can see in difficult conditions. Replace 6-8 mth
Provides pressure equalization. 200m depth
Modification of Skin Weave, protects against UV
Flash protection
Poison producer
Water filtration
Tougthens lungs for using LBM.
SP 12 and can cause 1D6/3* damage.
SP 12 to specified area, 1D6/3* damage.
Insulation to 0oC, sweats at 27oC
500
1500
250
1000
600
3200
500/1000
500-1100
1000
2000
2500
750
650
3000
290
3400
500
1,000
100
300
550
800
1,600
3,000
1000
2000
1500
5000
1500
3500
1200
300
1500
2000
500
1,500
2,500
4,000
12,000
4,000
2,000
1D6/2
1D6/2
1
1D6
1D6+2
1D6
3D6
2D6+3
1D6/2
1D6/2
1D6/2
1D6/2
1
1D6
1-2
1D6/2
1
1D6/2
0
0
1
0.5
1
0
1/2D6+1
1D6/3
1D6+3
1D6+3
1D6
2D6
1D6+3
2 per
1D6/3
1D6/2
1
1D6/2
3D6
1D6
1D6/2
3D6
1D6
1/2D6
Chr4
Chr4
Chr4
Chr4
Chr4
Chr4
Chr4
Chr4
Chr4
Chr4
Chr4
Chr4
Chr4
Chr4
Chr4
Chr4
Chr4
LU
WS
WS
WS
WS
WS
WS
NEO
DS
DS
DS
DS
DS
DS
DS
SF
SF
TTB
WGF
WGF
WGF
SA
SA
SA
I2.2
BIOTECH
Preparatory DNA Mapping
Permanent REF Increase
Permanent BOD Increase
Permanent ATT Increase
Permanent MA Increase
Reduced Oxygen Demand
UV Resistance
Toughened Skin
N
N
N
N
N
N
N
N
BIOENGINEERING
Required for all biotech
Max +1
Max +2
Max +3
Max +4
Can breathe smog
No sunscreen needed
SP6 Soft Armor, can't be told from normal skin
x2 if cyber
2,700
5,000
3,400/+1
1,600/+1
2,700/+1
5,900
7,600
8,300
0
1D6+3
0
1/+1
1D6/2 /+1
1
1D6
0
ES+
ES+
ES+
ES+
ES+
ES+
ES+
ES+
Information © R.Talsorian Games Inc. All rights reserved. Collated by Andrew James 25/11/98. node16@ajames.force9.net
5.4
CYBERPUNK 2020 CYBERWARE LISTING
Cyberware
BIOENHANCEMENT TABS
Endurance
Ignore Pain
Anti-Trauma
RNA MEMORY TABS
Skill +1
Skill +2
Skill +3
Surg.
-
Description
TAKE ONE A DAY MAX
Ignore fatigue 12 hrs, x2 food, 1D3-1D6 damage
+4 to Stun Saves for 12 hours, -2 tactile sense
+2 to Death Saves for 12 hours
Over one/day = 80% lose 2D6 skill/amnesia
Lasts for 3 hours, 1D10>1 or -1 in skill
Lasts for 3 hours, 1D10>2 or -1 in skill
Lasts for 3 hours, 1D10>3 or -1 in skill
Cost
H.L
Book
1,200
1,800
4,000
0
0
0
ES+
ES+
ES+
600
1,800
5,000
0
0
0
ES+
ES+
ES+
BODYWEAPONS
Scratchers
Implanted Fangs (Vampires)
Poison Vampires
Retractable Vampires
Spitting Cobra
Rippers
Wolvers
Big Knucks
Slice N' Dice
Cybersnake
Gang Jazzler
Bonespike
NewTeeth
PowerJaw
Stinger
BigRipp
NovelTech Spitfire Flamer
Mandibles
Cyberjaw
Cyberjaw with RealSkinn
IMPLANTED BODY WEAPONS
N
Hands. 1D6/3* damage. Near Impossible to spot
N
Mouth. 1D6/3* to 1D6/2* damage
N
Mouth. 1D6/3* plus poison/drug
MA+
Mouth. 1D6/3* to 1D6* bite damage
M/MA Vampires that spit chemicals 6ft
M
Hands. 1D6+3* damage. Difficult to spot
M
Hands. 3D6* damage
M
Hands. 1D6+2 damage
M
Hands. 2D6# damage
MA
Self controlling cyberweapon. 1D6* damage
M
3 surges, immobilise for 1D10+1 mins
MA
Pop up bone spike. 1D6+4* damage
M
Ceramic teeth: MEL -1 NA C 1-2pts NA 1 VR
MA
Myomer jaw muscles, +2 to bite damage
M
Finger mounted Hypodermic needle (3 doses)
MA
2D6* damage (break on 1 or 1-3 on a parry)
MA
EX +0 - P Varies 4 1 ST 4m
MA
2D6 damage bite, look normal except for eating
MA
SP 6 metal jaw. 1D6* to 3D6* bite damage.
MA
RealSkinn covered Cyberjaw
100
200
400
500+
400/700
400
600
500
700
1,200
600
1,000
200
100
400
1200
1000
1,200
2,650+
2,750+
2D6
3D6
3D6
2D6+2+
4D6
3D6
3D6+1
3D6
3D6
4D6
2D6+3
2D6
1D6/2
1-2
1D6+3
3D6+1
4D6
5D6
3D6+2
2D6+2
CP20
CP20
CP20
Chr2
Chr3
CP20
CP20
CP20
CP20
CP20
Chr1
Chr3
Chr4
Chr4
Chr4
Chr4
ER
I2.2
P2
P2
CYBEROPTIC
Remote Eye
Optical Interface
Bug Eye
Third Eye
Revelation Cyberoptic
Soviet Cyberoptic
Kiroshi MonoVision
Quick Change Optic
MA
MA
MA
MA
CR
MA
MA
MA
MA
Basic eye module (4 option spaces per eye)
1 space left, 100m transmission
Interface plug behind the optic
Can hold 6 Options
-1 ATTR/eye, max 2 extra
Early model. +1 Notice, ATTR -1,-2
1 option space per eye, 50% chance of -1 ATTR
6 option spaces, +1 Notice, +Initiative vs Ambush
Removable, but only 3 options
500
1,500
600
750
750
700
100
650
1,000
2D6
3D6
2D6+2
3D6
3D6+
3D6-1
2-3D6
3D6
2D6+3
CP20
Chr2
Chr3
Chr3
Chr3
Chr3
Chr4
Chr4
P1
CYBEROPTIC OPTIONS
Color Shift
Image Enhancement
Targeting Scope
Times Square Marquee
Teleoptics
Micro-optics
Anti Dazzle
Low Lite
Thermograph Sensor
N
N
N
N
N
N
N
N
N
Take 1 space unless noted otherwise
Allows color changes, special fashion effects
+2 Awareness when using visual search
+1 on all Smartgun attacks
LED Screen in vision field for messages
Telescope ability to 20x
Microscope
Immune to flash, laser blinding
See in dim light, almost total darkness
See heat patterns, temperature readings
300
300
400
300
150
150
200
200
200
.5
1
2
1
.5
.5
.5
.5
1
CP20
CP20
CP20
CP20
CP20
CP20
CP20
CP20
CP20
Information © R.Talsorian Games Inc. All rights reserved. Collated by Andrew James 25/11/98. node16@ajames.force9.net
5.5
CYBERPUNK 2020 CYBERWARE LISTING
Cyberware
Surg.
Description
Cost
H.L
Book
Infrared
Ultraviolet
MicroVideo Optic
Digital Camera
Dartgun
Dodgeball
Tear Gas Sprayer
Times Square Plus
Video Cam/Transmitter
Video Imager
Time/Day Display
Cyberoptic Compass
Interferometry System
Laser-Comm Optic
Verbal Eyes (Basic)
Verbal Eyes (Vid Image)
Verbal Eyes (Cust. image)
Double-Slit Pupils
Hydrosubsidium Aquagoggs
Live Feed Optic
Optical Capacitor Laser
Cyberoptic Eyepatch
N
N
N
N
N
N
N
N
N
N
N
N
M
M
M
M
M
N
N
M
N
M
See in total darkness, using heat emissions
See in darkness, using UV flash
Video record uo to 20 min (2 spaces)
Shoots up to 20 images (2 spaces)
Holds 1 poison dart. Range 1m (3 spaces)
+1 to Hand to Hand skill after 30 secs
1m range (2 spaces)
Allows visual information retrieval (3 spaces)
Live feed 1m range (4 spaces)
Receives vid images (2 spaces)
Time and date, no spaces
1 space, 2 for logocompass
10x vision all the time
50m range, and can blind. Code chips are 175eb
Displays images, -1 space
3 spaces, + Video Imager
4 spaces, Times2 +
Allows clear vision through air-water boundary (1)
Synthetic nictitating membranes, good to 200m
2 mile range
2D6 damage (3 spaces)
2 options. Diff. Awareness to spot what it is
200
200
300
300
200
440
200
500
330
350
100
300
400
425
750
1,000
1,200
200
200
1,000
800
330
1
1
.5
.5
2
1
2
2
1
2
1
1
1
1
3
5
5
.5
1
1
3
2D6/3
CP20
CP20
CP20
CP20
CP20
Chr1
Chr1
Chr1
Chr1
Chr1
Chr2
Chr3
Chr3
Chr3
Chr3
Chr3
Chr3
Chr4
SF
I2.1
P1
P3
CYBERAUDIO
Spectrum Cyberaudio
Soviet Cyberaudio
M
MA
M
Basic hearing module (6 option spaces)
Early model. -1 balance, +1/+2 Awareness
Only 2 option spaces, 50% chance of -1 ATTR
500
650+
100
2D6
3D6-2+
2-3D6
CP20
Chr3
Chr4
CYBERAUDIO OPTIONS
Amplified Hearing
Radio Link
Phone Splice
Scrambler
Bug Detector
Voice Stress Analyser
Sound Editing
Enhanced Hearing Range
Wearman
Radar Detector
Homing Tracer
Tight Beam Radio Link
Wide Band Radio Scanner
Micro-recorder Link
Digital Recording Link
Level Damper
Fax+ 1000 Alert
N
N
N
N
N
N
N
N
N
N
N
N
N
N
N
N
N
Take 1 space unless otherwise noted
+1 Awareness when using auditory cues
Radio communication up to 1 mile
Full cellular communication (large city only)
Cannot understand with out a descrambler
Detects taps, bugs up to 3m. 60% effective
+2 to Human Perception, Interrogation skills
+2 Awareness to overhear specific conversation
Ability to hear supersonic, subsonic ranges
Stereo music system
Beeps if radar encountered, fixes source (40%)
Can follow tracer up to 1Km distant
Allows untappable radio com within line of sight
Picks up transmissions on all bands
Transmits to recorder in body or via plugs
Transmits sounds to a digital recorder
Automatic noise compensation
Alerts user to incoming faxes
200
100
150
100
200
200
150
150
100
150
200
200
100
100
100
300
100
1
1
1
.5
.5
1
.5
2
.5
.5
.5
1
2
.5
.5
.5
0
CP20
CP20
CP20
CP20
CP20
CP20
CP20
CP20
CP20
CP20
CP20
CP20
CP20
CP20
CP20
CP20
Chr3
CYBERLIMBS
Standard Cyberarm
Standard Cyberleg
Artificial Shoulder Mount
Orbital Crystal Cyberarm
CR
CR
CR
CR
20/30 SDP, 4 option spaces, 1D6 punch
20/30 SDP, 3 option spaces, 2D6 kick
Mount up to 2 extra arms. 25 SDP
50/60 SDP, 4 option spaces, 1D6 punch
3,000
2,000
1,500
7,000
2D6
2D6
2D6
2D6
CP20
CP20
CP20
Chr1
Information © R.Talsorian Games Inc. All rights reserved. Collated by Andrew James 25/11/98. node16@ajames.force9.net
5.6
CYBERPUNK 2020 CYBERWARE LISTING
Cyberware
Surg.
Description
Orbital Crystal Cyberleg
Independent Cyberhand
Romanova Cyberlegs
SuperSized Arm
Enable Cyberarm
Enable Cyberleg
Soviet Cyberleg
Soviet Cyberarm
Corvette Cyberlegs (basic)
Corvette Cyberlegs (advan)
Speeding Bullet Legs
SovWear Cyberarm
SovWear Cyberleg
Cyber Bar Leg
Tentacle Arm
Extendable Tentacle Arm
CR
MA
CRx2
CR
CR
CR
CR
CR
CR
CR/M
CRx2
CR
CR
CR
CR
CR
50/60 SDP, 3 option spaces, 2D6 kick
1D10 crush, 7/10 SDP, 1 option space
+1 to Wardrobe & Style
SDP 30/40, -2 REF, +1EV, 2D10/3D6, SP 20
Early model. 23/33 SDP, REF -1
Early model. 28/35 SDP, REF -1, MA -2
SDP 30/40, 3D10 kick, 5% failure, 2 spaces
SDP 30/40, 3D6 punch, 2D10 crush, 5% failure
+3 MA, +1 on movement rolls
+8 MA, +2 on movement rolls
MA 16, leap 10m, 1 option space left per leg
30/40 SDP, 3D6/6D6 damage, 3 spaces, UR
30/40 SDP, 6D6 kick, 2 spaces, UR
Built in wet bar
8x70 cm tentacles, SDP 5 ea. SDP20 shoulder
Same as above plus can extend to 150 cm
CYBERLIMB OPTIONS
Quick Change Mount
Hydraulic Rams
Thickened Myomar
Reinforced Joints
Microwave/EMP shielding
Plastic Covering
RealSkinn
Superchrome
Armor
Leg Boosters
Fleshweave
Extra Twist Joint Addition
Double-Jointed
Locking Joints
360 Rotating Joints
Extending Leg Units
Spiked Limb Cover
Tentacle Arm Sheath
N
N
N
N
N
N
N
N
N
N
M
N
N
N
N
N
N
N
HANDS & FEET
Standard Hand
Ripper Hand
HammerHand
BuzzHand
Tool Hand
Grapple Hand
Extension Hand
Spike Hand
Modular Hand
Mace Hand
Cyberhand Coverings
Custom Cyberhand
Web Hand
N
N
N
N
N
N
N
N
N
N
N
N
N
Cost
H.L
Book
6,000
750
5,000
4,000+
500
700
875
669
4500
5000/500
4,500
1,000
1,500
3,000
4000
6000
2D6
1D6
4D6
2D6
2D6+2
3D6+3
2-3D6
2-3D6
3D6
3D6+4
4D6
2D6
2D6
2D6
5D6
5D6
Chr1
Chr1
Chr3
Chr3
Chr3
Chr3
Chr4
Chr4
Chr4
Chr4
SOF
SOF
SOF
I1.3
I2.2
I2.2
Allows 1 turn changing of cyberlimb
SDP 30/40, 3x normal damage (1 space)
SDP 25/35, 2x normal damage (1 space)
SDP +5
Limb not as susceptible to EMP, Microwaves
In colors, transparent, etc
Limb looks real. 70% effective (Diff Awareness)
Highgloss metallic covering
Armors cyberlimb to SP 20
+3m leaps (2 spaces)
Takes 1 option space. +50% repair costs
+2 Athletic type rolls, MArt Grapples & Escapes
+1 Grapple, Holds, Chokes, Escapes (.5 spaces)
25+ Strength Feat to move (.5 spaces)
+1 to Escaping, some TECH repairs (.5 spaces)
Alters height -1 to +3 ft. +1MA (2 spaces)
+1D6 grapple/holding damage
Hides tentacles, resembles cyberarm, 2 openings
200
200
250
200
300
1-200
200
200
200
500
200+20%
30%,+10%
1000
100
120
400
200
800
2
3
2
1
1
1
-1D6/2
3
2
1D6
0
1
1D6/2
.5
2
4
2
0
CP20
CP20
CP20
CP20
CP20
CP20
CP20
CP20
CP20
Chr3
Chr3
Chr4
Chr4
Chr4
Chr4
Chr4
I1.4
I2.2
ATTACH TO CYBERLIMBS (Use 1 space)
Resembles normal hand
Standard hand with Rippers. 1D6+3* damage
Hydraulic Ram fist does 1D10 damage
Electric chainsaw. 2D6+2* damage
Fingers contain screwdriver, wrench, drill, etc
Extends rocket-propelled grapple, 30m line
Hand extends up to 1m
Palm spike. 1D6+3AP damage
Choose any 4 modular tools
2D6+1/1D10-2 damage, 1m range
Same range as listed in for cyberlimbs
Varies
+2 swim, +1-2m/turn, 1D6* damage
150
600
600
600
200
350
350
500
600
300
100
900
250
0
2D6
2D6
2D6
2
3
2
2D6
2
3
1/2 usual
Varies
2
CP20
CP20
CP20
CP20
CP20
CP20
CP20
CP20
CP20
Chr1
Chr1
Chr2
Chr3
Information © R.Talsorian Games Inc. All rights reserved. Collated by Andrew James 25/11/98. node16@ajames.force9.net
5.7
CYBERPUNK 2020 CYBERWARE LISTING
Cyberware
Surg.
Description
Cost
H.L
Book
IEC Venom Hand
Medical Modular Cyberhand
Dainamax Grapplefist
Surveillance Hand
Drill Hand
Travel Hand
Gouge Master
Lightning Fist
N
N/MA
N
N
N
N
N
N
4 needles, slash for 1d6-1 damage
Mono scalpel, air-hypo, stapler, probe ,etc
50m cable, 2 spaces, 2D6+2 crush
Remote cyberhand
3D6 damage
4 options in fingers
2D6+3AP, 2D6*, 2 spaces, 20m cable and reel
Electricity. Stun -1, or 2D6+1 damage
600
975
1,050
1,500
700
500
550
900
2D6
1D6/2
2D6
1D6
3
2
2D6
2D6
Chr3
Chr4
PAC
I2.1
P1
P1
P3
RPI
Standard Foot
Talon Foot
Tool Foot
Web Foot
Grip Foot
Spike Heel Foot
Skate Foot
Anchoring Cyberfeet
Catspaw Stealth Foot
Mini-Camera in Palm
N
N
N
N
N
N
N
N
N
N
Resembles normal foot
Extends toe blades. 1D6* damage
Toes contain screwdriver, wrench, drill, etc
Doubles swimming speed, +3 to Swim skill
For better gripping strength. +2 to Climb
Heel spike for lethal kicks. 2D6AP damage
Allows an MA 20. Use Athletics or skate skill
Anchors use to ground. 4 uses (2 spaces each)
+1 to Stealth skill
It's a camera
200
600
300
500
500
500
440
400
150
1000
0
2D6
2
2
2
2D6
1D6
3
1
1D6
CP20
CP20
CP20
CP20
CP20
CP20
Chr1
Chr2
Chr4
I1.1
FINGERS
Dartgun
Lockpick
Mini Light
Finger Bomb
Wirecutters/Scissors
Mace Sprayer
Quick Change Mount
VidCam (+ 1 option)
Self-Propelled Grenade
Aip Hypo
Tracking Device
Lighter
Probe Link
Parabolic Microphone
Flasher
IR/UV Flashlight
Flare
Storage Compartment
Laser Pointer
Flesh Mount
One-Shot Special
Ballpoint Finger
Cyberfinger Oxygen Tank
Screwdriver
Wrench
Drill
Soldering Iron
Socket Wrench
Tentacle Finger
Extendable Tentacle
N
N
N
N
N
N
N
N
N
N
N
N
N
N
N
N
N
N
N
M
N
N
N
N
N
N
N
N
N
N
ATTACH TO CYBERHANDS
3m range
Pick for mechanical locks
25m beam, batteries 1eb
2D6+3, 3m radius
1D6/3 damage
2 bursts, -4 REF & Notice for 1D6 turns
Click and turn mount, mod =20eb
IR - 200eb, Teleoptic - 225eb, or Lowlite - 100eb
7m range, 2D6 over 2m (25eb)
4 doses, air containers 3eb
3m range, 2 bugs, 3 km transmitter
2 hours of fuel, 1 eb/refill
Interface link
20x Microphone, for full arms
Diff REF to blind target for 1 min (25eb)
10m range
150m altitude, 25m diameter (15eb)
Small space
20m
Allows cyberfingers to be mounted on meat hand
P -2 P E 1D6 (5mm) 1 1 ST 20m
Leakproof pen
30sec of oxygen
Powered screwdriver finger
Adjustable wrench finger
Adjustable drill finger
Electric Soldering Iron finger
Adjustable powered socket wrench finger
10 cm long tentacle
30 cm long tentacle, requires cyberhand
100
50
25
150
50
150
150
400+
200
200
300
25
150
350
250
200
200
75
150
100
250
25
250
50
50
50
50
50
500
750
2
.5
.5
2
1
2
1
2
2
1
.5
2
.5
2
1
1
2
.5
.5
1
2
.5
.5
.5
.5
.5
.5
.5
1
1
Chr1
Chr1
Chr1
Chr1
Chr1
Chr1
Chr2
Chr2
Chr2
Chr2
Chr2
Chr2
Chr3
Chr3
Chr3
Chr3
Chr3
Chr3
Chr3
Chr4
Chr4
Chr4
SA
I1.1
I1.1
I1.1
I1.1
I1.1
I2.2
I2.2
Information © R.Talsorian Games Inc. All rights reserved. Collated by Andrew James 25/11/98. node16@ajames.force9.net
5.8
CYBERPUNK 2020 CYBERWARE LISTING
Cyberware
Surg.
Description
Cost
H.L
Book
BUILT INS
Cybermodem
Cellular Cybermodem
Digital Recorder
Storage Space
MiniCam
MiniVid
Hidden Holster
LCD Screen Readout
Techscanner
Cutting Torch
Icer
Limb Link
Magnetic Hands/Feet
Watch-Man
Winch
Quickdraw Holster
Radio-Phone Station
ECM
Laser Mike
CyberPillow
Smartplate Link
Microwaldo Bracer
"D-Tek" Targeting Network
ULF Antenna
Cyberlimb Light
N
N
N
N
N
N
N
N
N
N
N
N
N
N
N
N
N
N
N
M
N
N
M
N
N
BUILT INTO CYBERLIMBS (Use 1 space)
Built in cyberdeck
Built in cellular deck
Digital chip recorder. Download or erase chip
2"x6" storage space. Can be locked
Pop up Digital Camera (20 shots)
Pop up Mini video (30 minutes)
Weapon size based on Body Type
Can be linked to any output device
60% effective, -3 to repair difficulty
Can cut through SP20
2m range
Turns pop-up gun into smartgun +1
For easier Zero-Gee movement
Miniature TV
15m cable, pulls upto 1 ton
P class conc. +2 Initiative to fastdraw
Runs for 160 hours on a charge (2 spaces)
ECM (2 spaces)
60m range, Human Perception -5
A pillow in an arm
Smartgun= 3x cost
+1 to TECH rolls
Negates movement firing modifiers
100m reel antenna for transceiver
Light built into palm, 3m range (0 spaces)
3000
5000
300
50
200
400
100
200
400
100
200
100
60
180
500
200
2,950
2,650
400
80
300
800
1300
90
1
1
1
.5
2
2
1
1
3
1D6/2+1
1D6/2
1
0
1
1D6+3
0
2
2
1D6+2
0.5
2
3
1D6+3
1
.5
CP20
CP20
CP20
CP20
CP20
CP20
CP20
CP20
CP20
Chr1
Chr1
Chr1
Chr1
Chr1
Chr2
Chr2
Chr2
Chr2
Chr2
Chr3
Chr3
Chr3
SOF2
SF
I1.4
N
N
N
N
N
N
N
N
N
N
N
N
N
N
N
N
M
M
N
N
N
BUILT INTO CYBERLIMB (Use 1 space)
Carries 2 grenades of any type
Contains 4 mini-missiles, 4D6 damage each
Gun size based on Body Type
Range 1m, 4 shots, Damage is 2D6, then 1D6/2
Mounting plate plus neural link for 1 weapon
Shoulder mounted. +3 - - 3D6 2 1 10m
Pistol -1 1D6 (5mm) 2 2 ST 50m
4m x 6m
6 shots, range 2m
Effects equal to tazer, Stun -2
1D6/2 or choke
P +0 - - 2D6x1D6/2* 7 2 UR 40m
3 darts, 1D6/2 damage, 1/3 SP
2D6+3# damage
1D6+3* damage
3D6AP
EX 0 - R 3D6 (1/2 R 1/2 S) 4 1 ST 10m
Carbo-glass blade. 2D6, 1/2SP (break 1-3)
20-30 to detect. .477 or 12ga round, 1 shot
-2 J E 1D6+2 6 2 VR 25m, 3 spaces
Underwater version of mini-missiles
500
900
2-800
600
100
800
220
250
275
180
475
550
300
800
500
1,250
1050
850
355
300
900
2D6
2D6
2D6
2D6
3
2D6
1D6
1D6/2
1D6+3
2D6-2
2D6
1D6+2
1D6/2
1D6+2
1D6
2D6+4
2D6
3D6+1
1D6+3
2D6
2D6
CP20
CP20
CP20
CP20
CP20
CP20
Chr1
Chr1
Chr1
Chr1
Chr1
Chr1
Chr2
Chr2
Chr2
Chr3
Chr4
Chr4
Chr4
SOF2
SA
CYBERWEAPONS
Grenade Launcher
Micro-Missile Launcher
Popup Gun
Flame Thrower
Weapon Mount & Link
2 Shot Capacitor Laser
Derringer
Flashbulb
Gas Jet
Tazer Grip
Whip
Popup Sliver Gun
Tri-Dart Launcher
Retractable Monoblade
Survival Blade
ChainRipp
Blitzkrieg Arc-Thrower
BigRipp
High Five/The Palm Bomb
Pop-Up Hand Crossbow
Micro-torpedo Launcher
Information © R.Talsorian Games Inc. All rights reserved. Collated by Andrew James 25/11/98. node16@ajames.force9.net
5.9
CYBERPUNK 2020 CYBERWARE LISTING
Cyberware
Surg.
Description
LINEAR FRAMES
Sigma
Beta
Omega
GP Exoskeleton (A)
GP Exoskeleton (B)
Underwater Gamma
Underwater Delta
Underwater Pi
MA
MA
MA
MA
MA
MA
MA
MA
IMPLANTED EXOSKELETON
STR 12, +4 Damage mod
STR 14, +6 Damage mod
STR 16, +8 Damage mod
STR 18, SDP 15, SP 6, MA 4, REF 5
STR 21, SDP 20, SP 8, MA 4, REF 5
STR 12/10
STR 14/12
STR 16/14
BODY PLATING
Cowl
Faceplate
Torso Plate
Front Optic Mount
Sense ext. ("Rabbit Ears")
Total Body Plating
CyberFacial Remounts
Spyke! Furniture
MA
CR
MA
MA
M
CRx2
MA/CR
N
FULL 'BORGS
Alpha Class
Aquarius (Sub-Marine)
Copernicus (Space-Use)
Eclipse (Covert Ops)
Enforcer (Security)
Brimstone (Fire-Fighter)
Gemini (Humanoid)
Wingman (Pilot)
Samson (Industrial)
Dragoon (Military)
'Sheol' Hazardous Ops
MD Tech 'kildare' Medical
Adrek 'Burroughs' Mars Ops
Militech 'Spyder' Recon
'Wiseman' Cyberspace Com
Arasaka 'Daioni' PA Convert
FULL 'BORG OPTIONS
Stylization
Increased SP
Increased SDP
Increased REF
Increased MA
Increased BODY
Shielding
Quick Change Mounts
Interchangeable Bipod
Longevity Module
Eelskin
Cyber Steriods
Cost
H.L
Book
6,000
8,000
10,000
12,000
15,000
10,000
12,000
14,000
2D6
2D6
3D6
4D6
6D6
2D6
2D6
3D6
CP20
CP20
CP20
Chr3
Chr3
SA
SA
SA
EXOARMOR
Skullcap, covers head in SP 25
Protective facemask. SP 25
Torso protection. SP 25. -3 REF
Allows up to 5 optics to be mounted. -1 ATTR
Head mounted extensors for audio, optics, etc
SP20, REF-3, ATTR/2, -1 Stealth
SP 6-18, ATTR -1,-2, 15%-50% protect
10SP, +10SDP, 1D3+1 to 1D6+1AP
200
400
2000
1000
500
6,800
150-350
400-600
1D6
4D6
3D6
4D6
3D6
8D6
1D6-3D6
1-3
CP20
CP20
CP20
CP20
CP20
Chr2
Chr3
Chr3
CRx2
CRx2
CRx2
CRx2
CRx2
CRx2
CRx2
CRx2
CRx2
CRx2
CRx2
CRx2
CRx2
CRx2
CRx2
CRx2
FULL BODY REPLACEMENTS
REF 10, MA 10, BOD 12, SP 25, SDP 20/30/40
REF 10, MA 10, BOD 15, SP 25, SDP 20/30/40
REF 11, MA 10, BOD 12, SP 25, SDP 20/30/40
REF 13, MA 13, BOD 12, SP 25, SDP 20/30/40
REF 12, MA 15, BOD 12, SP 30, SDP 25/35/45
REF 11, MA 10, BOD 14, SP 30, SDP 20/30/40
REF 10, MA 10, BOD 12, SP 25, SDP 20/30/40
REF 15, MA 10, BOD 12, SP 25, SDP 20/30/40
REF 10, MA 10, BOD 18, SP 25, SDP 20/30/40
REF 15, MA 25, BOD 20, SP 40, SDP 40/50/60
REF 10, MA 10, BOD 18, SP 30, SDP 20/30/40
REF 10, MA 10, BOD 12, SP 25, SDP 20/30/40
REF 10, MA 10, BOD 12, SP 35, SDP 20/30/40
REF 12, MA 20, BOD 12, SP 30, SDP 20/30/40
REF 14, MA 10, BOD 12, SP 25, SDP 20/30/40
REF 17, MA 20, BOD 52, SP 80, +6 Initiative
40,000
50,000
60,000
65,000
55,000
47,000
55,000
54,000
50,000
120,000
50,000
46,000
42,000
118,105
91,381
810,000
16D6
18D6+2
19D6
21D6+3
21D6-2
19D6
16D6+2
20D6
20D6+1
42D6+3
18D6+8
19D6
16D6+4
39D6
23D6+3*
16D6+30
Chr2
Chr2
Chr2
Chr2
Chr2
Chr2
Chr2
Chr2
Chr2
Chr2
Chr3
Chr3
Chr3
Chr3
Chr3
SW
N
N
N
M
M
M
MA
N
CR
MA
MA
2xCR
OPTIONS FOR FULL CONVERSIONS
Customization, bonuses to some skills
Max 40 SP, 10-50lbs weight increase
Max +20 SDP, +55lbs/+5 SDP
Max 15
Max 25
Max 20
Electronic shielding
Rifles (2), Hvy.Weapons (3) can be mounted
Organs can be moved to different FBRs
Theoretically triples 'borg's lifespan
1D6 to 2D6+3 Damage
BODx3, +3kg/+1 BOD, runs off power unit below
Varies
2,000/+5
1,500/+5
2,000/+1
1,500/+1
1,000/+1
2,000
200
20,000
15,000
14,000
1500/+1
0
0
0
2/+1
2/+1
2/+1
6
2
18D6
1
1D6
6D6
Chr2
Chr2
Chr2
Chr2
Chr2
Chr2
Chr2
Chr2
Chr2
Chr2
Chr3
Chr3
Information © R.Talsorian Games Inc. All rights reserved. Collated by Andrew James 25/11/98. node16@ajames.force9.net
5.10
CYBERPUNK 2020 CYBERWARE LISTING
Cyberware
Surg.
Description
Back Mounted Power-unit
Variable Spectrum Light
Enhanced Thermograph
Blood/IV Supply
Reactive Body Plating
Dummy Facemasks
N
N
N
N
MA
N
+5% weight, 10hrs, 20eb/recharge
No spaces
Advanced thermograph. 1 space
4 x 1/4 liter containers. 1 space
Detects laser & smart sights, REF>10 dodge
Detachable faceplates
EXOTIC MODIFICATIONS
Minor Facial Modification
Major Facial Modification
Muzzle, Short
Muzzle, Long
Mandibles, Extended
Natural Fangs
Natural Claws
Retractable Claws
Scratchers
Rippers
Short Tail
Tail
Combat Tail
Stinger Tail
Digitgrade Legs
Fur/Scales/Skinchange
Heavy Scales
ExoSkeleton
Frame Alteration
Muscle Pouch
EXOTICS PACKAGES
KatNip - Feline
Rodent
Rabbit
Reptile
Elf
Dwarf/Halfling
Ork/Goblin
Troll/Ogre
Fishman
Zark Nartanq Graftable
Bear Package
The Superman
BigKatt
Slight Buggy
Franz Kafka Bughouse
Merman
Sharkman
LupaForm Minor Package
LupaForm Major Package
Humanisaurus Rex - Dragon
Playbeing Addition
Cost
H.L
Book
200
200
200
300
6,000
25-500
0
.5
1
1
1D6
0
Chr3
Chr3
Chr3
Chr3
SOF2
SOF2
M
M
M
MA
MA
N
N
M
N
M
M
MA
MA
M
CR
N
N
CR
CR
MA
EXOTIC BODY MODIFICATIONS
Alterations to eyes, ears, nose, etc
Major alterations to features
Like a bear's or tiger's muzzle
Like a dog's or horse's muzzle
Semi-prehensile grasping "jaws". 1D6* damage
1D6* bite damage
-3 to manipulation rolls. 1D6* damage
1D6* damage
Low HL due to implantation in hospital
Low HL due to implantation in hospital
Bunny tail, etc
Mobile but weak, exerts about 3lbs of force
Heavily muscled. 1D6+Damage Mod.
Poison injecting stinger. 1D6*+Mod+drug/toxin
3 joint legs. +1 MA with tail. -2 MA without tail
10% chance of cancer
SP 12. 10% chance of cancer
SP 18, MA & REF-2. 10% chance of cancer
25% size change from actual body size
Muscles on lower back for tails or tentacles
1,000
2,000
2,000
2,500
4,000
500
1,000
1,000
500
750
250
1,500
2,500
3,000
4,000
10,000
12,000
20,000
8,000
1,500
1D6/2
1D6
1D6
2D6
3D6
2D6
1D6+1
2D6
1D6
2D6
2
2D6
3D6
3D6
6D6
3D6
3D6
4D6
2D6
1D6
Chr2
Chr2
Chr2
Chr2
Chr2
Chr2
Chr2
Chr2
Chr2
Chr2
Chr2
Chr2
Chr2
Chr2
Chr2
Chr2
Chr2
Chr2
Chr2
SA
MA+
M+
Mx2
M+
M
CR+
CR+
CR+
MA+
MA+
CR+
CR+
CR+
MA+
CR+
CR+
MA+
M+
CR+
MA+
MA+
EXOTIC PACKAGE DEALS
Slit-eyes, pointed ears, tail, synthskin, scratchers
Enlarged ears and eyes, button nose, synthskin
Bunny ears & tail, button nose, whiskers
No ears, long tongue, olfactory, fangs, synthskin
Pointed ears, thin face, upturned eyebrows
Shorter & stockier frame(MA-2), broader features
Broad features, longer arms, fangs, synthskin
Broad features, fangs, taller, grafted muscle, MBL
Gills, synthskin, webbing, custom contacts
Fangs, wolvers, tail, skinweave, MBL, etc
Muzzle, fangs, claws, fur, taller, grafted muscle
The future of humanity via nano and bioware
Muzzle, fangs, claws, tail, digitigrade legs, fur
Bug-eyes, attennae, scaly synthskin, cyberoptics
as above, + mandibles, exoskeleton, scratchers
Gills, skinchange, fishtail, cust. contacts, sonar
Gills, sonar, skinweave & change, muzzle, etc
Pointed ears, dog-nose & eyes, fangs, synthskin
as above, + muzzle, tail, digitgrade legs, fur
Short muzzle, fangs, tail, scales
Increased ATT, tactile boost, behavior chip, etc
3,400
1,400
1,250
2,000
1,000
9,000
10,900
12,000
2,000
12,350
24,500
19,735
21,000
3,400
35,500
18,900
17,700
1,900
20,000
16,000
+3,000
4½D6
1½D6
1D6
4D6
1D6/2
2½D6
6D6
7D6
4½D6
12½D6+1
13D6
13D6
19D6
6D6
15D6
10½D6
12D6
3½D6
15D6
9D6
3½D6
Chr2
Chr2
Chr2
Chr2
Chr2
Chr2
Chr2
Chr2
Chr2
Chr2
Chr2
Chr2
Chr2
Chr2
Chr2
Chr2
Chr2
Chr2
Chr2
Chr2
Chr2
Information © R.Talsorian Games Inc. All rights reserved. Collated by Andrew James 25/11/98. node16@ajames.force9.net
5.11
CYBERPUNK 2020 CYBERWARE LISTING
Cyberware
Surg.
Description
Cost
H.L
Book
CHIPWARE
APTR Reflex Chips
MRAM Memory Chips
M.O. Chips
Courier Chip
Security Chips
Digi-Tone ID
Special Operative Chip
Poser Impersonation Chip
PhotoMemory RAM Chip
Memory Compression
Programmable Chipware
Mind Games
Business Trip Chip
Tourism Chip
Space Chip
Maximum Lover Chip
Stress Chip
Adrenaline/Endorphin Surge
Increased Neural Feedback
Ambidexterity Chip
Independent Action Chip
DeathTrance
Redundancy Loop
"Fish N' Chips"
Visual Recognition Chips
Police Visual Rec Chip
"SomaWare" Sleep Chip
Navigation/Orientation Chip
Major City Map
Crypto Chips
Stutter Chipping
Weaponmasters MArt Chip
Auditory Recognition Chips
N
N
N
N
N
N
N
N
N
N
N
N
N
N
N
N
N
N
N
N
N
N
N
N
N
N
N
N
N
N
N
Chips reflex and tech based skills
Chips INT and other cognitive skills
One yes/no answer for INT 15+ roll
Imprints data on users brain
Eraseable/destroyable chips
Used with cyberaudio to recognise phone no.
+1 Language, Geography, and one other skill
Specific Know [subject] +2, Perform +1
INT roll +2 [15+] to get a specific memory
3 skills, skill level +3 total
Provides basic knowledge of a procedure
Over 300 games available
+1 Language, Culture, W/S or Business Law
+1 Language, Culture, General Knowledge
Space Survival +2, Highrider Culture +1
+2 Seduction
+1 COOL for morale, +1 EMP interaction
Ignore Pain/Exhaustion, +1 BOD 3 times in 24hrs
1/2 time to "chip in", burns out in 24 hours
Makes user ambidextrous
Independent action for each arm. Amb+2 optics
1-3 minutes to enter. Medtech 25+ to detect life
Will screw up at a crucial moment
Appetite control device
INT+chip+1D10+Skill. Tech, Corp, Rocker, etc
Visual ID's on criminals and licenses
Normal sleep (after 15 uses COOL 15+ to sleep)
Requires Phone Splice/Radio Link, accurate to 5m
Contour map, needs Video Imager/Subd Screen
Randomly generated substitution word code
Won't shoot designated (1 turn) friendlies
Arasaka Te, and Thamoc available (max +3)
Require Amp Hearing and Sound Edit (max +2)
varies
varies
1,200 bm
600
+50/75
70
900
900-1100
1600
+200-400
50
40
800
750
900
1300
350
800
+400
800
250
1000
50-75%
85
100/level
200/level
400
250
110
600 per 2
310
270/level
150/level
-
CP20
CP20
Chr1
Chr1
Chr1
Chr1
Chr1
Chr1
Chr1
Chr1
Chr1
Chr1
Chr1
Chr1
Chr1
Chr1
Chr1
Chr1
Chr1
Chr1
Chr1
Chr1
Chr1
Chr1
Chr1
Chr1
Chr3
Chr3
Chr3
Chr3
Chr3
Chr3
Chr3
BEHAVIOUR CHIPS
James Bond
Xarghis Khan
Perfect Soldier
Kick Ass
Sunny Day
N
N
N
N
N
N
PERSONALITY MODIFIERS
Cool +1
Emp 1, Cool 10
Cool +3 (max 11), Emp -2 (min 1)
Cool +2, Emp-2, enhances aggression.
Makes you feel happy, +4 vs Intimidation.
1,000+
1,000
2,000
1,500
1,500
1,000
1D6/2
1D6/2
1D6/2
1D6/2
1D6/2
1D6/2
Chr2
WGF
WGF
WGF
WGF
WGF
Information © R.Talsorian Games Inc. All rights reserved. Collated by Andrew James 25/11/98. node16@ajames.force9.net
5.12
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