CYBERPUNK 2020 CYBERWARE LISTING Cyberware FASHIONWARE Biomonitor Skinwatch Light Tattoo Shift-tacts ChemSkins Synthskins Syhthskin Tuning Chips Techhair Kill Display Turn-On Nails Show-Off Nails Transparent Skin Mood Skin Dermatech Logo-Line Tattoo Nu-Tek TVSkin Advanced Biomonitor Cyberware Customisation Etched Design Unusual Colorization Unusual Optic Colorization Limblite Custom Cyberware NEURALWARE Neuralware Processor Kerenzikov Boosterware Speedware (Sandevistan) Tactile Boost Olifactory Boost Pain Editor Cybermodem Link Vehicle Link Smartgun Link Machine/Tech Link DataTerm Link Interface Plugs Chipware Socket Mag-Duct Spots Tactile Boost Linkage LiveWires Pacemaker Coprocessor Super Compact Braindance Model 100 Plugs Taste Boost Cyber-Detection Computer Echolocation System Lockdown ChipLok Boostmaster Subdermal Smartgun Link Surg. Description Cost H.L Book N N N N N N N M N N N M N N M MA COSMETIC CYBERWARE +2 to Resist Torture & Drugs Subdermal timepiece Decorative tattoo Color changing contact lenses Color/pattern changing skin tints Color/pattern changing artificial skin Stores different patterns/colors for Synthskin Color/light emitting artificial hair 3 digit display Colour change nails Pattern changing nails ATTR -1, -4 for face Changes colour based on mood Logo Tattoos Your skin can become a vidscreen Includes ability broadcast information over 2km 100 50 1-20 1-200 200 400 100 1-200 100 25/200 45/425 1000/m 200/m 10-200 600 1 1 .5 .5 1D6/2 1D6 0 2 1 1 2 3D6/m 1D6/m .5 1D6+4 (1D6/2)-1 CP20 CP20 CP20 CP20 CP20 CP20 CP20 CP20 Chr2 Chr3 Chr3 Chr3 Chr3 Chr4 Chr4 CB3 N N N N N -2000eb if done before installation +2000eb if already attached to body +2000eb if already attached to body +Control Chip 700eb/Processor (1D6-1hc) 1000eb Modified cyberware 20-3000 25/inch2 50/Optic 750 Cost x4 0 0 0 1-2 0 Chr1 Chr1 Chr1 Chr1 Chr1 M N N N N N N N N N N M N N N M N CR MA M M N N N M Basic processor. Must have for all systems Adds +1 to Initiative for every level up to +2 Adds +3 to Initiative for 5 turns Increased sensitivity. +2 to touch Awareness +2 Awareness/track via smell. Locate scent 50% Allows Endurance checks at 2 diff levels lower Allows direct connection to a cybermodem +2 to direct cybercontrolled vehicle operation +2 to Smartgun attacks Allows control of autofactories, & machines Allows downloading from DataTerms Allows direct connection to smartguns, etc. Holds 10 chips. Can "run" number of chips =INT As interface plugs, but only a +1 bonus Links Tactile Boost to Sexual Implant (addictive) Prehensile interface cables Restarts heart when attacked by ICE Braindance recorder that fits on back of head +2 vs Black Ice, -2 for anything else Heighted sense of taste Reconnaissance/Detection device, need M/T link Can see in complete darkness, -1 Awareness Uses cyberaudio to locate snipers Locks chips in place +1 REF with both types of boosterware Weapon only version of Mag-Duct Spots (+1) 1000 500 1600 100 100 200 100 100 100 100 100 200 200 220 150 400/200 150 15,000 100 100 3000 800 300 150 650 220 1D6 1D6/2D6 1D6/2 2 2 2D6 1 3 2 2 2 1D6 1D6/2 1D6/2 0 2D6 2 2D6 2D6 2 1D6+3 1D6/2 1D6 1D6/2 1D6/2 CP20 CP20 CP20 CP20 CP20 CP20 CP20 CP20 CP20 CP20 CP20 CP20 CP20 Chr1 Chr2 Chr3 Chr3 Chr3 Chr3 Chr4 Chr4 Chr4 Chr4 Chr4 SOF UK Information © R.Talsorian Games Inc. All rights reserved. Collated by Andrew James 25/11/98. node16@ajames.force9.net 5.1 CYBERPUNK 2020 CYBERWARE LISTING Cyberware Surg. Description Braindance Plugs Neural ULF Transceiver Universal Link Positronic Enhancer Braindance Apdaptor Wirehead Unit M N N MA N M Allows connection to Braindance Recorder Send and receive voice/data. Range 15km/unlim Combined linkage +2 to INT, 10% chance of overload and fits Allows chipware socket to run Braindance Stimulates the pleasure centres of the brain IMPLANTS Nasal Filters Gills (Fresh water) Gill Toxin Filters Saltwater Gills Independent Air Supply Independent Air Supply + Mr Studd Sexual Implant Midnight Lady Implant Contraceptive Implant Subdermal Pocket Adrenal Booster Subdermal Armor Subdermal Torso Armour Subdermal Skull Armour Motion Detector Digital Recorder Audio/Video Tape Recorder Radar Sensor Sonar Implant Military Sonar Radiation Detector Chemical Analyser T-Maxx Cyberliver T-Maxx 2 Cyberliver Decentralized Heart E-Monitor Gyro-Stabilizer OptiShield OptiShield Options Pacesetter Heart Pacesetter 2000 Heart Variable-Chambered Heart Rebreather/Enhanced Lungs Wet Drive Extra Memory Wetdrive Access Link Wearman Mk.2 Subdermal Viewscreen Zetatech Bodycomp Eye Color Gland Control Autoinjector Cell-Phone Implant Cam-O-Skin M MA M MA MA MA MA MA N M M CR CR MA M M M M M M M M MA MA CR N N M N MA MA N MA MA M M N M MA M M MA N CYBERWARE PLACED IN THE BODY Stops gases, fumes. 70% effective Water breathing system, good for 4 hours Filters toxins for 1 & 1/2 hours Saltwater breathing system, good for 4 hours Good for 10 to 25 minutes Air for 50 minutes All night, every night. +1 to Seduction checks Sexual implant. +1 to Seduction checks Good for 5 years. 98% effective 2"x4" space with Realskinn zipper. Diff to spot Boosts REF by +1 for 1D6+2 turns, 3x per day Armors torso to SP 18. Diff Awareness to spot 6-22 SP, Imp-Easy to spot, REF/ATTR loss 4-14 SP, Imp-Easy to spot, 60% cover 20sq/m area. 70% effectiveness. 2hrs storage from any digital source 2hrs storage from video, audio links 100m range. Needs cyberoptic. 70% effective 50m range. For water only. 70% effective 50m range. For water only. 95% effective. Avail P 10m range. 80% effective 5m range. 70% effective +4 vs ingested drugs and poisons As above but with fluid rerouting system +2 to Death Saves for Torso wounds Detects changes in pressure and air +1 to balancing manoeuvres Anti-Dazzle, SP8, 2 spaces for optic options T2, T2+, TE, LL, IR, Time/day MA and BODY +1 when on MA and BODY +2 when on Cyberheart option, x2 hold breath, +1 Endurance Can hold breath for 15 mins Holds 1MU of stored data +1MU Internal link to wetdrive Usable without cyberaudio Similar to Times Square Marquee Equal to E-Book Change eye color in 1D6 mins Holds 5 doses, +200eb to wire to Biomonitor Implanted cell phone -1 Awareness/20m, 8 patterns, takes 1hr Cost H.L Book 200 200 400 2,000 100 1,500 1D6 1D6/2 4 1D6 0 0 RB SF I1.3 I1.3 I2.1 I2.1 60 400 200 600 300 600 300 300 100 200 400 1,200 350+ 300+ 200 200 300 200 300 700 200 200 450 850 1,300 185 1,000 300 100+ 900 985 +450 700 320 175 200 200 250 1,750 250 750 500 850 2 3D6 2 3D6 2D6 3D6 2D6 2D6 .5 2D6 2D6 2D6 1D6/3+ 1D6/3+ 2D6 2 2 2 2 2 2 2 1D6 1D6 1D6+4 1 1D6 1D6+2 50% HC 1D6 1D6 +1D6/2 1D6+1 1D6 0 1D6/2 0 1D6/2 1D6+4 1 1D6/2 3 1D6/2 CP20 CP20 SA SF CP20 SA CP20 CP20 CP20 CP20 CP20 CP20 Chr2 Chr2 CP20 CP20 CP20 CP20 CP20 SF CP20 CP20 Chr1 Chr1 Chr1 Chr1 Chr1 Chr1 Chr2 Chr1 Chr1 Chr4 Chr1 Chr1 Chr1 Chr2 Chr1 Chr2 Chr2 Chr2 Chr3 Chr3 Chr3 Information © R.Talsorian Games Inc. All rights reserved. Collated by Andrew James 25/11/98. node16@ajames.force9.net 5.2 CYBERPUNK 2020 CYBERWARE LISTING Cyberware Surg. Description Cost H.L Book Endo-Frame (Basic) Endo-Frame (Orbital) Bodyweight Vein Clips Militech Cyberdoc BoozeMaster GPS Module GPS Module w/screen OTEC Ear Valve Enhanced Lungs Series 2 Enhanced Lungs Series 3 Feel Good Endorphin Trigger Poison Sac UV Blockers Feature Alteration Implant Strobe Life Scan Body Monitor Self-Destruct SCR SCR MA MA M N M MA CR CRx2 M MA N N N,M M MA BOD+3, +1 HH dam, 10 points/limb, EV +1 BOD+3, +2 all dam, 12 points/limb +2 on all Death Saves Counteracts drugs, etc +1 to resist alcohol Determine position to 17cm. Needs T2 or T2+ As above but with subdermal viewscreen Pressure equalization system Can hold breath for 5-30 mins. 200m depth Entire lungs replaced. Good down to 1000m 1D10 if hurt, 8-10=+3 Stun/Death; 1=intoxicated Poison reservoir UV/IR resistance Facial quick change Blind for 1D6 hours. Option for flashlite +1 COOL, +4 1st Aid, +1 to Death Saves Activates when dead and moved, 5m radius 12,000 25,000 700 5,000 100/75 450 600 150 5000 7500 500 750 1,500 3,500 150 4,000 1,250 2D6+1 2D6+3 1D6 1D6-1 1 1 1D6/2 1 1D6 1D6+2 1D6 2D6 1D6/2 1D6 1.5 1D6 1D6 Chr3 Chr3 Chr4 CB2 PAC SF SF SF SF SF SW WGF WGF WGF I1.4 I1.4 P2 VOICE BOX Dakai/Cyphire New Throat Cybervocal "BoxAlter" Voice Synthesizer AudioVox Forked Tongue Voice Pattern Scramble Volume Armour Subsonic CR CR M M M M N N N N Hold 3 implants/options at 1/4 Eb, 0 HC, 15 SDP 1 option, 1 voice Can mimic (60%) upto 10 recorded sounds For special effects. +2 to Performance A Vox/NT option, +1 to persuasion/seduction A Vox/NT option, allows voice pattern emulation A Vox/NT options, scrambles voice Whisper to megaphone, deaf for 1D6 turns, 5m New Throat only, 20SP Only heard with subsonic hearing 850 400 600 700 350 350 50 75 150 150 2D6 1D6+2 1D6 2D6 2 2 2 2 1D6 1D6 Chr4 I1.3 CP20 CP20 Chr1 Chr1 Chr4 I1.3 I1.3 I1.3 BIOWARE & NANOTECH Grafted Muscle Muscle and Bone Lace Skin Weave Upgraded Skinweave Lifesaver Skinweave Enhanced Antibodies Toxin Binders Nanosurgeons Anti-Plague Nanotech Armour Weave Speed Grafts Nanooptical Upgrade Nano-Groomers Nitrogen Binders Nitrogen Binders Upkeep Advanced M & B Lace Advanced M & B Lace Alpha TuffBone Skeletal Enh Beta TuffBone Skeletal Enh Hemological Replacement MA N N N N N N N N N MA N N N N N N M M M BIOLOGICAL BASED ENHANCEMENTS +1 increase to BODY, max increase is +2 Raises BODY by +2 Armors whole body to SP 12. Difficult to spot 6 to 16 SP, ATTR loss, Imp to Av to spot +1 healing per day Improves Healing by +1 point per day +4 to Poison/Drug Saves Doubles natural Healing rate +3 vs diseases and biowar agents +1 BODY, SP 18, -1 REF+MA, need MBL,SKW +2 MA +2 night vision +2 - +4 to Personal Grooming Reduces depressurization by up to 100% Needed once every 3 months Increases BODY +1 Increases BODY +3 BODY +1 for lift, carry, BTM vs HH/Melee BODY +2 for lift, carry, BTM vs HH/Melee, ATT -1 +1 MA, Endurance,+4min breath, -1 poison/dis 1,000/+1 1,500 2,000 1,000+ 4,500 3,000 3,000 6,000 1,750 4,000 750 1,500 400 1400 400 1000 3000 1300 2800 1300 2D6 1D6/2 2D6 1D6+ 1D6/2+1 1D6/2 1D6/2 1D6/2 .5 1D6 1D6 1D6/2 0.5 1-2 1-2 1D6+1 1D6/2 1D6 1D6/2 CP20 CP20 CP20 Chr2 Chr1 CP20 CP20 CP20 Chr1 Chr2 Chr2 Chr2 Chr3 Chr4 Chr4 Chr4 Chr4 Chr4 Chr4 Chr4 Information © R.Talsorian Games Inc. All rights reserved. Collated by Andrew James 25/11/98. node16@ajames.force9.net 5.3 CYBERPUNK 2020 CYBERWARE LISTING Cyberware Surg. Description Cost H.L Book NeoAppendix NanoAuditory Rebuild Sunblocker Sunscreen NeoLungs Neural Bridge Circulatory Sphincters Poison Glands- Teeth Poison Glands- Hands Tailored Pheromones-Love Tailored Pheromones-Gullible Tailored Pheromones-Confu "Kaloric" Secondary Gut "Freezeban" Bioconstruct Quickclot Hemofibrinic Node Flashlite Implant Replitech Toxin Screen T-Maxx Ileocecal Siphon Diet-Mite Erased Fingerprints Altered Fingerprints Alterable Prints Altered Retinas Programmable Retinas Altered DNA Full-Spectrum Booster Muscle Enhancement Chem Weave Thermal Weave Vac Weave Rad Weave Reflex Boost Enhanced Sense IHAG Nictating Membrane Sinus Reconstruction Nanowear Ozoneshield AntiDazzle NICM Poison Gland Water Refiltration Sys Lung Weave Shark Weave (Full Body) Shark Weave (Partial) Thermaskin MA N M CR MA MA MA MA M M M MA MA MA M MA MA N N N M M M N N N N N MA N N M N CR N M MA MA N N N N +2 to Wilderness Survival for food Enhanced Hearing Range & Level Damper Prevents sunburn, reduces skin cancer risk Hold breath twice as long as normal Ambidexterity, no penalty with off hand +2 to Stun/Shock Saves after a Serious+ wound Natural fangs that inject poison when you bite Can be used to coat Rippers or Wolvers +1 to Seduction. Nasal filters 60% effective +1 to Persuasion. Nasal filters 60% effective -1 INT & Initiative (1m). Nasal filters 60% effective Stores 2 days of food o +1 Wilderness Survival/Endurance in -10 C Wound states treated as one less, 10% stroke Non-glare, semi-focused glow, 1m range 90% chance of vomiting if toxins are eaten Function without water for 24 to 48hrs Screens what you eat passing on what's needed Fingerprints erased Fingerprints are altered Programmable Nanotech altered prints (20 secs) Retinas altered Project different pre-set patterns (1 min) DNA altered using a tailored retrovirus +4 vs illness/infection/poison/drugs, +2 Healing +1 to BT +4 to Chemical Saves Increases Heat resistance to 107oF Strengthens body against decompression Provides radiation protection of 1 RSP +1 to REF Improves one sense Can see in difficult conditions. Replace 6-8 mth Provides pressure equalization. 200m depth Modification of Skin Weave, protects against UV Flash protection Poison producer Water filtration Tougthens lungs for using LBM. SP 12 and can cause 1D6/3* damage. SP 12 to specified area, 1D6/3* damage. Insulation to 0oC, sweats at 27oC 500 1500 250 1000 600 3200 500/1000 500-1100 1000 2000 2500 750 650 3000 290 3400 500 1,000 100 300 550 800 1,600 3,000 1000 2000 1500 5000 1500 3500 1200 300 1500 2000 500 1,500 2,500 4,000 12,000 4,000 2,000 1D6/2 1D6/2 1 1D6 1D6+2 1D6 3D6 2D6+3 1D6/2 1D6/2 1D6/2 1D6/2 1 1D6 1-2 1D6/2 1 1D6/2 0 0 1 0.5 1 0 1/2D6+1 1D6/3 1D6+3 1D6+3 1D6 2D6 1D6+3 2 per 1D6/3 1D6/2 1 1D6/2 3D6 1D6 1D6/2 3D6 1D6 1/2D6 Chr4 Chr4 Chr4 Chr4 Chr4 Chr4 Chr4 Chr4 Chr4 Chr4 Chr4 Chr4 Chr4 Chr4 Chr4 Chr4 Chr4 LU WS WS WS WS WS WS NEO DS DS DS DS DS DS DS SF SF TTB WGF WGF WGF SA SA SA I2.2 BIOTECH Preparatory DNA Mapping Permanent REF Increase Permanent BOD Increase Permanent ATT Increase Permanent MA Increase Reduced Oxygen Demand UV Resistance Toughened Skin N N N N N N N N BIOENGINEERING Required for all biotech Max +1 Max +2 Max +3 Max +4 Can breathe smog No sunscreen needed SP6 Soft Armor, can't be told from normal skin x2 if cyber 2,700 5,000 3,400/+1 1,600/+1 2,700/+1 5,900 7,600 8,300 0 1D6+3 0 1/+1 1D6/2 /+1 1 1D6 0 ES+ ES+ ES+ ES+ ES+ ES+ ES+ ES+ Information © R.Talsorian Games Inc. All rights reserved. Collated by Andrew James 25/11/98. node16@ajames.force9.net 5.4 CYBERPUNK 2020 CYBERWARE LISTING Cyberware BIOENHANCEMENT TABS Endurance Ignore Pain Anti-Trauma RNA MEMORY TABS Skill +1 Skill +2 Skill +3 Surg. - Description TAKE ONE A DAY MAX Ignore fatigue 12 hrs, x2 food, 1D3-1D6 damage +4 to Stun Saves for 12 hours, -2 tactile sense +2 to Death Saves for 12 hours Over one/day = 80% lose 2D6 skill/amnesia Lasts for 3 hours, 1D10>1 or -1 in skill Lasts for 3 hours, 1D10>2 or -1 in skill Lasts for 3 hours, 1D10>3 or -1 in skill Cost H.L Book 1,200 1,800 4,000 0 0 0 ES+ ES+ ES+ 600 1,800 5,000 0 0 0 ES+ ES+ ES+ BODYWEAPONS Scratchers Implanted Fangs (Vampires) Poison Vampires Retractable Vampires Spitting Cobra Rippers Wolvers Big Knucks Slice N' Dice Cybersnake Gang Jazzler Bonespike NewTeeth PowerJaw Stinger BigRipp NovelTech Spitfire Flamer Mandibles Cyberjaw Cyberjaw with RealSkinn IMPLANTED BODY WEAPONS N Hands. 1D6/3* damage. Near Impossible to spot N Mouth. 1D6/3* to 1D6/2* damage N Mouth. 1D6/3* plus poison/drug MA+ Mouth. 1D6/3* to 1D6* bite damage M/MA Vampires that spit chemicals 6ft M Hands. 1D6+3* damage. Difficult to spot M Hands. 3D6* damage M Hands. 1D6+2 damage M Hands. 2D6# damage MA Self controlling cyberweapon. 1D6* damage M 3 surges, immobilise for 1D10+1 mins MA Pop up bone spike. 1D6+4* damage M Ceramic teeth: MEL -1 NA C 1-2pts NA 1 VR MA Myomer jaw muscles, +2 to bite damage M Finger mounted Hypodermic needle (3 doses) MA 2D6* damage (break on 1 or 1-3 on a parry) MA EX +0 - P Varies 4 1 ST 4m MA 2D6 damage bite, look normal except for eating MA SP 6 metal jaw. 1D6* to 3D6* bite damage. MA RealSkinn covered Cyberjaw 100 200 400 500+ 400/700 400 600 500 700 1,200 600 1,000 200 100 400 1200 1000 1,200 2,650+ 2,750+ 2D6 3D6 3D6 2D6+2+ 4D6 3D6 3D6+1 3D6 3D6 4D6 2D6+3 2D6 1D6/2 1-2 1D6+3 3D6+1 4D6 5D6 3D6+2 2D6+2 CP20 CP20 CP20 Chr2 Chr3 CP20 CP20 CP20 CP20 CP20 Chr1 Chr3 Chr4 Chr4 Chr4 Chr4 ER I2.2 P2 P2 CYBEROPTIC Remote Eye Optical Interface Bug Eye Third Eye Revelation Cyberoptic Soviet Cyberoptic Kiroshi MonoVision Quick Change Optic MA MA MA MA CR MA MA MA MA Basic eye module (4 option spaces per eye) 1 space left, 100m transmission Interface plug behind the optic Can hold 6 Options -1 ATTR/eye, max 2 extra Early model. +1 Notice, ATTR -1,-2 1 option space per eye, 50% chance of -1 ATTR 6 option spaces, +1 Notice, +Initiative vs Ambush Removable, but only 3 options 500 1,500 600 750 750 700 100 650 1,000 2D6 3D6 2D6+2 3D6 3D6+ 3D6-1 2-3D6 3D6 2D6+3 CP20 Chr2 Chr3 Chr3 Chr3 Chr3 Chr4 Chr4 P1 CYBEROPTIC OPTIONS Color Shift Image Enhancement Targeting Scope Times Square Marquee Teleoptics Micro-optics Anti Dazzle Low Lite Thermograph Sensor N N N N N N N N N Take 1 space unless noted otherwise Allows color changes, special fashion effects +2 Awareness when using visual search +1 on all Smartgun attacks LED Screen in vision field for messages Telescope ability to 20x Microscope Immune to flash, laser blinding See in dim light, almost total darkness See heat patterns, temperature readings 300 300 400 300 150 150 200 200 200 .5 1 2 1 .5 .5 .5 .5 1 CP20 CP20 CP20 CP20 CP20 CP20 CP20 CP20 CP20 Information © R.Talsorian Games Inc. All rights reserved. Collated by Andrew James 25/11/98. node16@ajames.force9.net 5.5 CYBERPUNK 2020 CYBERWARE LISTING Cyberware Surg. Description Cost H.L Book Infrared Ultraviolet MicroVideo Optic Digital Camera Dartgun Dodgeball Tear Gas Sprayer Times Square Plus Video Cam/Transmitter Video Imager Time/Day Display Cyberoptic Compass Interferometry System Laser-Comm Optic Verbal Eyes (Basic) Verbal Eyes (Vid Image) Verbal Eyes (Cust. image) Double-Slit Pupils Hydrosubsidium Aquagoggs Live Feed Optic Optical Capacitor Laser Cyberoptic Eyepatch N N N N N N N N N N N N M M M M M N N M N M See in total darkness, using heat emissions See in darkness, using UV flash Video record uo to 20 min (2 spaces) Shoots up to 20 images (2 spaces) Holds 1 poison dart. Range 1m (3 spaces) +1 to Hand to Hand skill after 30 secs 1m range (2 spaces) Allows visual information retrieval (3 spaces) Live feed 1m range (4 spaces) Receives vid images (2 spaces) Time and date, no spaces 1 space, 2 for logocompass 10x vision all the time 50m range, and can blind. Code chips are 175eb Displays images, -1 space 3 spaces, + Video Imager 4 spaces, Times2 + Allows clear vision through air-water boundary (1) Synthetic nictitating membranes, good to 200m 2 mile range 2D6 damage (3 spaces) 2 options. Diff. Awareness to spot what it is 200 200 300 300 200 440 200 500 330 350 100 300 400 425 750 1,000 1,200 200 200 1,000 800 330 1 1 .5 .5 2 1 2 2 1 2 1 1 1 1 3 5 5 .5 1 1 3 2D6/3 CP20 CP20 CP20 CP20 CP20 Chr1 Chr1 Chr1 Chr1 Chr1 Chr2 Chr3 Chr3 Chr3 Chr3 Chr3 Chr3 Chr4 SF I2.1 P1 P3 CYBERAUDIO Spectrum Cyberaudio Soviet Cyberaudio M MA M Basic hearing module (6 option spaces) Early model. -1 balance, +1/+2 Awareness Only 2 option spaces, 50% chance of -1 ATTR 500 650+ 100 2D6 3D6-2+ 2-3D6 CP20 Chr3 Chr4 CYBERAUDIO OPTIONS Amplified Hearing Radio Link Phone Splice Scrambler Bug Detector Voice Stress Analyser Sound Editing Enhanced Hearing Range Wearman Radar Detector Homing Tracer Tight Beam Radio Link Wide Band Radio Scanner Micro-recorder Link Digital Recording Link Level Damper Fax+ 1000 Alert N N N N N N N N N N N N N N N N N Take 1 space unless otherwise noted +1 Awareness when using auditory cues Radio communication up to 1 mile Full cellular communication (large city only) Cannot understand with out a descrambler Detects taps, bugs up to 3m. 60% effective +2 to Human Perception, Interrogation skills +2 Awareness to overhear specific conversation Ability to hear supersonic, subsonic ranges Stereo music system Beeps if radar encountered, fixes source (40%) Can follow tracer up to 1Km distant Allows untappable radio com within line of sight Picks up transmissions on all bands Transmits to recorder in body or via plugs Transmits sounds to a digital recorder Automatic noise compensation Alerts user to incoming faxes 200 100 150 100 200 200 150 150 100 150 200 200 100 100 100 300 100 1 1 1 .5 .5 1 .5 2 .5 .5 .5 1 2 .5 .5 .5 0 CP20 CP20 CP20 CP20 CP20 CP20 CP20 CP20 CP20 CP20 CP20 CP20 CP20 CP20 CP20 CP20 Chr3 CYBERLIMBS Standard Cyberarm Standard Cyberleg Artificial Shoulder Mount Orbital Crystal Cyberarm CR CR CR CR 20/30 SDP, 4 option spaces, 1D6 punch 20/30 SDP, 3 option spaces, 2D6 kick Mount up to 2 extra arms. 25 SDP 50/60 SDP, 4 option spaces, 1D6 punch 3,000 2,000 1,500 7,000 2D6 2D6 2D6 2D6 CP20 CP20 CP20 Chr1 Information © R.Talsorian Games Inc. All rights reserved. Collated by Andrew James 25/11/98. node16@ajames.force9.net 5.6 CYBERPUNK 2020 CYBERWARE LISTING Cyberware Surg. Description Orbital Crystal Cyberleg Independent Cyberhand Romanova Cyberlegs SuperSized Arm Enable Cyberarm Enable Cyberleg Soviet Cyberleg Soviet Cyberarm Corvette Cyberlegs (basic) Corvette Cyberlegs (advan) Speeding Bullet Legs SovWear Cyberarm SovWear Cyberleg Cyber Bar Leg Tentacle Arm Extendable Tentacle Arm CR MA CRx2 CR CR CR CR CR CR CR/M CRx2 CR CR CR CR CR 50/60 SDP, 3 option spaces, 2D6 kick 1D10 crush, 7/10 SDP, 1 option space +1 to Wardrobe & Style SDP 30/40, -2 REF, +1EV, 2D10/3D6, SP 20 Early model. 23/33 SDP, REF -1 Early model. 28/35 SDP, REF -1, MA -2 SDP 30/40, 3D10 kick, 5% failure, 2 spaces SDP 30/40, 3D6 punch, 2D10 crush, 5% failure +3 MA, +1 on movement rolls +8 MA, +2 on movement rolls MA 16, leap 10m, 1 option space left per leg 30/40 SDP, 3D6/6D6 damage, 3 spaces, UR 30/40 SDP, 6D6 kick, 2 spaces, UR Built in wet bar 8x70 cm tentacles, SDP 5 ea. SDP20 shoulder Same as above plus can extend to 150 cm CYBERLIMB OPTIONS Quick Change Mount Hydraulic Rams Thickened Myomar Reinforced Joints Microwave/EMP shielding Plastic Covering RealSkinn Superchrome Armor Leg Boosters Fleshweave Extra Twist Joint Addition Double-Jointed Locking Joints 360 Rotating Joints Extending Leg Units Spiked Limb Cover Tentacle Arm Sheath N N N N N N N N N N M N N N N N N N HANDS & FEET Standard Hand Ripper Hand HammerHand BuzzHand Tool Hand Grapple Hand Extension Hand Spike Hand Modular Hand Mace Hand Cyberhand Coverings Custom Cyberhand Web Hand N N N N N N N N N N N N N Cost H.L Book 6,000 750 5,000 4,000+ 500 700 875 669 4500 5000/500 4,500 1,000 1,500 3,000 4000 6000 2D6 1D6 4D6 2D6 2D6+2 3D6+3 2-3D6 2-3D6 3D6 3D6+4 4D6 2D6 2D6 2D6 5D6 5D6 Chr1 Chr1 Chr3 Chr3 Chr3 Chr3 Chr4 Chr4 Chr4 Chr4 SOF SOF SOF I1.3 I2.2 I2.2 Allows 1 turn changing of cyberlimb SDP 30/40, 3x normal damage (1 space) SDP 25/35, 2x normal damage (1 space) SDP +5 Limb not as susceptible to EMP, Microwaves In colors, transparent, etc Limb looks real. 70% effective (Diff Awareness) Highgloss metallic covering Armors cyberlimb to SP 20 +3m leaps (2 spaces) Takes 1 option space. +50% repair costs +2 Athletic type rolls, MArt Grapples & Escapes +1 Grapple, Holds, Chokes, Escapes (.5 spaces) 25+ Strength Feat to move (.5 spaces) +1 to Escaping, some TECH repairs (.5 spaces) Alters height -1 to +3 ft. +1MA (2 spaces) +1D6 grapple/holding damage Hides tentacles, resembles cyberarm, 2 openings 200 200 250 200 300 1-200 200 200 200 500 200+20% 30%,+10% 1000 100 120 400 200 800 2 3 2 1 1 1 -1D6/2 3 2 1D6 0 1 1D6/2 .5 2 4 2 0 CP20 CP20 CP20 CP20 CP20 CP20 CP20 CP20 CP20 Chr3 Chr3 Chr4 Chr4 Chr4 Chr4 Chr4 I1.4 I2.2 ATTACH TO CYBERLIMBS (Use 1 space) Resembles normal hand Standard hand with Rippers. 1D6+3* damage Hydraulic Ram fist does 1D10 damage Electric chainsaw. 2D6+2* damage Fingers contain screwdriver, wrench, drill, etc Extends rocket-propelled grapple, 30m line Hand extends up to 1m Palm spike. 1D6+3AP damage Choose any 4 modular tools 2D6+1/1D10-2 damage, 1m range Same range as listed in for cyberlimbs Varies +2 swim, +1-2m/turn, 1D6* damage 150 600 600 600 200 350 350 500 600 300 100 900 250 0 2D6 2D6 2D6 2 3 2 2D6 2 3 1/2 usual Varies 2 CP20 CP20 CP20 CP20 CP20 CP20 CP20 CP20 CP20 Chr1 Chr1 Chr2 Chr3 Information © R.Talsorian Games Inc. All rights reserved. Collated by Andrew James 25/11/98. node16@ajames.force9.net 5.7 CYBERPUNK 2020 CYBERWARE LISTING Cyberware Surg. Description Cost H.L Book IEC Venom Hand Medical Modular Cyberhand Dainamax Grapplefist Surveillance Hand Drill Hand Travel Hand Gouge Master Lightning Fist N N/MA N N N N N N 4 needles, slash for 1d6-1 damage Mono scalpel, air-hypo, stapler, probe ,etc 50m cable, 2 spaces, 2D6+2 crush Remote cyberhand 3D6 damage 4 options in fingers 2D6+3AP, 2D6*, 2 spaces, 20m cable and reel Electricity. Stun -1, or 2D6+1 damage 600 975 1,050 1,500 700 500 550 900 2D6 1D6/2 2D6 1D6 3 2 2D6 2D6 Chr3 Chr4 PAC I2.1 P1 P1 P3 RPI Standard Foot Talon Foot Tool Foot Web Foot Grip Foot Spike Heel Foot Skate Foot Anchoring Cyberfeet Catspaw Stealth Foot Mini-Camera in Palm N N N N N N N N N N Resembles normal foot Extends toe blades. 1D6* damage Toes contain screwdriver, wrench, drill, etc Doubles swimming speed, +3 to Swim skill For better gripping strength. +2 to Climb Heel spike for lethal kicks. 2D6AP damage Allows an MA 20. Use Athletics or skate skill Anchors use to ground. 4 uses (2 spaces each) +1 to Stealth skill It's a camera 200 600 300 500 500 500 440 400 150 1000 0 2D6 2 2 2 2D6 1D6 3 1 1D6 CP20 CP20 CP20 CP20 CP20 CP20 Chr1 Chr2 Chr4 I1.1 FINGERS Dartgun Lockpick Mini Light Finger Bomb Wirecutters/Scissors Mace Sprayer Quick Change Mount VidCam (+ 1 option) Self-Propelled Grenade Aip Hypo Tracking Device Lighter Probe Link Parabolic Microphone Flasher IR/UV Flashlight Flare Storage Compartment Laser Pointer Flesh Mount One-Shot Special Ballpoint Finger Cyberfinger Oxygen Tank Screwdriver Wrench Drill Soldering Iron Socket Wrench Tentacle Finger Extendable Tentacle N N N N N N N N N N N N N N N N N N N M N N N N N N N N N N ATTACH TO CYBERHANDS 3m range Pick for mechanical locks 25m beam, batteries 1eb 2D6+3, 3m radius 1D6/3 damage 2 bursts, -4 REF & Notice for 1D6 turns Click and turn mount, mod =20eb IR - 200eb, Teleoptic - 225eb, or Lowlite - 100eb 7m range, 2D6 over 2m (25eb) 4 doses, air containers 3eb 3m range, 2 bugs, 3 km transmitter 2 hours of fuel, 1 eb/refill Interface link 20x Microphone, for full arms Diff REF to blind target for 1 min (25eb) 10m range 150m altitude, 25m diameter (15eb) Small space 20m Allows cyberfingers to be mounted on meat hand P -2 P E 1D6 (5mm) 1 1 ST 20m Leakproof pen 30sec of oxygen Powered screwdriver finger Adjustable wrench finger Adjustable drill finger Electric Soldering Iron finger Adjustable powered socket wrench finger 10 cm long tentacle 30 cm long tentacle, requires cyberhand 100 50 25 150 50 150 150 400+ 200 200 300 25 150 350 250 200 200 75 150 100 250 25 250 50 50 50 50 50 500 750 2 .5 .5 2 1 2 1 2 2 1 .5 2 .5 2 1 1 2 .5 .5 1 2 .5 .5 .5 .5 .5 .5 .5 1 1 Chr1 Chr1 Chr1 Chr1 Chr1 Chr1 Chr2 Chr2 Chr2 Chr2 Chr2 Chr2 Chr3 Chr3 Chr3 Chr3 Chr3 Chr3 Chr3 Chr4 Chr4 Chr4 SA I1.1 I1.1 I1.1 I1.1 I1.1 I2.2 I2.2 Information © R.Talsorian Games Inc. All rights reserved. Collated by Andrew James 25/11/98. node16@ajames.force9.net 5.8 CYBERPUNK 2020 CYBERWARE LISTING Cyberware Surg. Description Cost H.L Book BUILT INS Cybermodem Cellular Cybermodem Digital Recorder Storage Space MiniCam MiniVid Hidden Holster LCD Screen Readout Techscanner Cutting Torch Icer Limb Link Magnetic Hands/Feet Watch-Man Winch Quickdraw Holster Radio-Phone Station ECM Laser Mike CyberPillow Smartplate Link Microwaldo Bracer "D-Tek" Targeting Network ULF Antenna Cyberlimb Light N N N N N N N N N N N N N N N N N N N M N N M N N BUILT INTO CYBERLIMBS (Use 1 space) Built in cyberdeck Built in cellular deck Digital chip recorder. Download or erase chip 2"x6" storage space. Can be locked Pop up Digital Camera (20 shots) Pop up Mini video (30 minutes) Weapon size based on Body Type Can be linked to any output device 60% effective, -3 to repair difficulty Can cut through SP20 2m range Turns pop-up gun into smartgun +1 For easier Zero-Gee movement Miniature TV 15m cable, pulls upto 1 ton P class conc. +2 Initiative to fastdraw Runs for 160 hours on a charge (2 spaces) ECM (2 spaces) 60m range, Human Perception -5 A pillow in an arm Smartgun= 3x cost +1 to TECH rolls Negates movement firing modifiers 100m reel antenna for transceiver Light built into palm, 3m range (0 spaces) 3000 5000 300 50 200 400 100 200 400 100 200 100 60 180 500 200 2,950 2,650 400 80 300 800 1300 90 1 1 1 .5 2 2 1 1 3 1D6/2+1 1D6/2 1 0 1 1D6+3 0 2 2 1D6+2 0.5 2 3 1D6+3 1 .5 CP20 CP20 CP20 CP20 CP20 CP20 CP20 CP20 CP20 Chr1 Chr1 Chr1 Chr1 Chr1 Chr2 Chr2 Chr2 Chr2 Chr2 Chr3 Chr3 Chr3 SOF2 SF I1.4 N N N N N N N N N N N N N N N N M M N N N BUILT INTO CYBERLIMB (Use 1 space) Carries 2 grenades of any type Contains 4 mini-missiles, 4D6 damage each Gun size based on Body Type Range 1m, 4 shots, Damage is 2D6, then 1D6/2 Mounting plate plus neural link for 1 weapon Shoulder mounted. +3 - - 3D6 2 1 10m Pistol -1 1D6 (5mm) 2 2 ST 50m 4m x 6m 6 shots, range 2m Effects equal to tazer, Stun -2 1D6/2 or choke P +0 - - 2D6x1D6/2* 7 2 UR 40m 3 darts, 1D6/2 damage, 1/3 SP 2D6+3# damage 1D6+3* damage 3D6AP EX 0 - R 3D6 (1/2 R 1/2 S) 4 1 ST 10m Carbo-glass blade. 2D6, 1/2SP (break 1-3) 20-30 to detect. .477 or 12ga round, 1 shot -2 J E 1D6+2 6 2 VR 25m, 3 spaces Underwater version of mini-missiles 500 900 2-800 600 100 800 220 250 275 180 475 550 300 800 500 1,250 1050 850 355 300 900 2D6 2D6 2D6 2D6 3 2D6 1D6 1D6/2 1D6+3 2D6-2 2D6 1D6+2 1D6/2 1D6+2 1D6 2D6+4 2D6 3D6+1 1D6+3 2D6 2D6 CP20 CP20 CP20 CP20 CP20 CP20 Chr1 Chr1 Chr1 Chr1 Chr1 Chr1 Chr2 Chr2 Chr2 Chr3 Chr4 Chr4 Chr4 SOF2 SA CYBERWEAPONS Grenade Launcher Micro-Missile Launcher Popup Gun Flame Thrower Weapon Mount & Link 2 Shot Capacitor Laser Derringer Flashbulb Gas Jet Tazer Grip Whip Popup Sliver Gun Tri-Dart Launcher Retractable Monoblade Survival Blade ChainRipp Blitzkrieg Arc-Thrower BigRipp High Five/The Palm Bomb Pop-Up Hand Crossbow Micro-torpedo Launcher Information © R.Talsorian Games Inc. All rights reserved. Collated by Andrew James 25/11/98. node16@ajames.force9.net 5.9 CYBERPUNK 2020 CYBERWARE LISTING Cyberware Surg. Description LINEAR FRAMES Sigma Beta Omega GP Exoskeleton (A) GP Exoskeleton (B) Underwater Gamma Underwater Delta Underwater Pi MA MA MA MA MA MA MA MA IMPLANTED EXOSKELETON STR 12, +4 Damage mod STR 14, +6 Damage mod STR 16, +8 Damage mod STR 18, SDP 15, SP 6, MA 4, REF 5 STR 21, SDP 20, SP 8, MA 4, REF 5 STR 12/10 STR 14/12 STR 16/14 BODY PLATING Cowl Faceplate Torso Plate Front Optic Mount Sense ext. ("Rabbit Ears") Total Body Plating CyberFacial Remounts Spyke! Furniture MA CR MA MA M CRx2 MA/CR N FULL 'BORGS Alpha Class Aquarius (Sub-Marine) Copernicus (Space-Use) Eclipse (Covert Ops) Enforcer (Security) Brimstone (Fire-Fighter) Gemini (Humanoid) Wingman (Pilot) Samson (Industrial) Dragoon (Military) 'Sheol' Hazardous Ops MD Tech 'kildare' Medical Adrek 'Burroughs' Mars Ops Militech 'Spyder' Recon 'Wiseman' Cyberspace Com Arasaka 'Daioni' PA Convert FULL 'BORG OPTIONS Stylization Increased SP Increased SDP Increased REF Increased MA Increased BODY Shielding Quick Change Mounts Interchangeable Bipod Longevity Module Eelskin Cyber Steriods Cost H.L Book 6,000 8,000 10,000 12,000 15,000 10,000 12,000 14,000 2D6 2D6 3D6 4D6 6D6 2D6 2D6 3D6 CP20 CP20 CP20 Chr3 Chr3 SA SA SA EXOARMOR Skullcap, covers head in SP 25 Protective facemask. SP 25 Torso protection. SP 25. -3 REF Allows up to 5 optics to be mounted. -1 ATTR Head mounted extensors for audio, optics, etc SP20, REF-3, ATTR/2, -1 Stealth SP 6-18, ATTR -1,-2, 15%-50% protect 10SP, +10SDP, 1D3+1 to 1D6+1AP 200 400 2000 1000 500 6,800 150-350 400-600 1D6 4D6 3D6 4D6 3D6 8D6 1D6-3D6 1-3 CP20 CP20 CP20 CP20 CP20 Chr2 Chr3 Chr3 CRx2 CRx2 CRx2 CRx2 CRx2 CRx2 CRx2 CRx2 CRx2 CRx2 CRx2 CRx2 CRx2 CRx2 CRx2 CRx2 FULL BODY REPLACEMENTS REF 10, MA 10, BOD 12, SP 25, SDP 20/30/40 REF 10, MA 10, BOD 15, SP 25, SDP 20/30/40 REF 11, MA 10, BOD 12, SP 25, SDP 20/30/40 REF 13, MA 13, BOD 12, SP 25, SDP 20/30/40 REF 12, MA 15, BOD 12, SP 30, SDP 25/35/45 REF 11, MA 10, BOD 14, SP 30, SDP 20/30/40 REF 10, MA 10, BOD 12, SP 25, SDP 20/30/40 REF 15, MA 10, BOD 12, SP 25, SDP 20/30/40 REF 10, MA 10, BOD 18, SP 25, SDP 20/30/40 REF 15, MA 25, BOD 20, SP 40, SDP 40/50/60 REF 10, MA 10, BOD 18, SP 30, SDP 20/30/40 REF 10, MA 10, BOD 12, SP 25, SDP 20/30/40 REF 10, MA 10, BOD 12, SP 35, SDP 20/30/40 REF 12, MA 20, BOD 12, SP 30, SDP 20/30/40 REF 14, MA 10, BOD 12, SP 25, SDP 20/30/40 REF 17, MA 20, BOD 52, SP 80, +6 Initiative 40,000 50,000 60,000 65,000 55,000 47,000 55,000 54,000 50,000 120,000 50,000 46,000 42,000 118,105 91,381 810,000 16D6 18D6+2 19D6 21D6+3 21D6-2 19D6 16D6+2 20D6 20D6+1 42D6+3 18D6+8 19D6 16D6+4 39D6 23D6+3* 16D6+30 Chr2 Chr2 Chr2 Chr2 Chr2 Chr2 Chr2 Chr2 Chr2 Chr2 Chr3 Chr3 Chr3 Chr3 Chr3 SW N N N M M M MA N CR MA MA 2xCR OPTIONS FOR FULL CONVERSIONS Customization, bonuses to some skills Max 40 SP, 10-50lbs weight increase Max +20 SDP, +55lbs/+5 SDP Max 15 Max 25 Max 20 Electronic shielding Rifles (2), Hvy.Weapons (3) can be mounted Organs can be moved to different FBRs Theoretically triples 'borg's lifespan 1D6 to 2D6+3 Damage BODx3, +3kg/+1 BOD, runs off power unit below Varies 2,000/+5 1,500/+5 2,000/+1 1,500/+1 1,000/+1 2,000 200 20,000 15,000 14,000 1500/+1 0 0 0 2/+1 2/+1 2/+1 6 2 18D6 1 1D6 6D6 Chr2 Chr2 Chr2 Chr2 Chr2 Chr2 Chr2 Chr2 Chr2 Chr2 Chr3 Chr3 Information © R.Talsorian Games Inc. All rights reserved. Collated by Andrew James 25/11/98. node16@ajames.force9.net 5.10 CYBERPUNK 2020 CYBERWARE LISTING Cyberware Surg. Description Back Mounted Power-unit Variable Spectrum Light Enhanced Thermograph Blood/IV Supply Reactive Body Plating Dummy Facemasks N N N N MA N +5% weight, 10hrs, 20eb/recharge No spaces Advanced thermograph. 1 space 4 x 1/4 liter containers. 1 space Detects laser & smart sights, REF>10 dodge Detachable faceplates EXOTIC MODIFICATIONS Minor Facial Modification Major Facial Modification Muzzle, Short Muzzle, Long Mandibles, Extended Natural Fangs Natural Claws Retractable Claws Scratchers Rippers Short Tail Tail Combat Tail Stinger Tail Digitgrade Legs Fur/Scales/Skinchange Heavy Scales ExoSkeleton Frame Alteration Muscle Pouch EXOTICS PACKAGES KatNip - Feline Rodent Rabbit Reptile Elf Dwarf/Halfling Ork/Goblin Troll/Ogre Fishman Zark Nartanq Graftable Bear Package The Superman BigKatt Slight Buggy Franz Kafka Bughouse Merman Sharkman LupaForm Minor Package LupaForm Major Package Humanisaurus Rex - Dragon Playbeing Addition Cost H.L Book 200 200 200 300 6,000 25-500 0 .5 1 1 1D6 0 Chr3 Chr3 Chr3 Chr3 SOF2 SOF2 M M M MA MA N N M N M M MA MA M CR N N CR CR MA EXOTIC BODY MODIFICATIONS Alterations to eyes, ears, nose, etc Major alterations to features Like a bear's or tiger's muzzle Like a dog's or horse's muzzle Semi-prehensile grasping "jaws". 1D6* damage 1D6* bite damage -3 to manipulation rolls. 1D6* damage 1D6* damage Low HL due to implantation in hospital Low HL due to implantation in hospital Bunny tail, etc Mobile but weak, exerts about 3lbs of force Heavily muscled. 1D6+Damage Mod. Poison injecting stinger. 1D6*+Mod+drug/toxin 3 joint legs. +1 MA with tail. -2 MA without tail 10% chance of cancer SP 12. 10% chance of cancer SP 18, MA & REF-2. 10% chance of cancer 25% size change from actual body size Muscles on lower back for tails or tentacles 1,000 2,000 2,000 2,500 4,000 500 1,000 1,000 500 750 250 1,500 2,500 3,000 4,000 10,000 12,000 20,000 8,000 1,500 1D6/2 1D6 1D6 2D6 3D6 2D6 1D6+1 2D6 1D6 2D6 2 2D6 3D6 3D6 6D6 3D6 3D6 4D6 2D6 1D6 Chr2 Chr2 Chr2 Chr2 Chr2 Chr2 Chr2 Chr2 Chr2 Chr2 Chr2 Chr2 Chr2 Chr2 Chr2 Chr2 Chr2 Chr2 Chr2 SA MA+ M+ Mx2 M+ M CR+ CR+ CR+ MA+ MA+ CR+ CR+ CR+ MA+ CR+ CR+ MA+ M+ CR+ MA+ MA+ EXOTIC PACKAGE DEALS Slit-eyes, pointed ears, tail, synthskin, scratchers Enlarged ears and eyes, button nose, synthskin Bunny ears & tail, button nose, whiskers No ears, long tongue, olfactory, fangs, synthskin Pointed ears, thin face, upturned eyebrows Shorter & stockier frame(MA-2), broader features Broad features, longer arms, fangs, synthskin Broad features, fangs, taller, grafted muscle, MBL Gills, synthskin, webbing, custom contacts Fangs, wolvers, tail, skinweave, MBL, etc Muzzle, fangs, claws, fur, taller, grafted muscle The future of humanity via nano and bioware Muzzle, fangs, claws, tail, digitigrade legs, fur Bug-eyes, attennae, scaly synthskin, cyberoptics as above, + mandibles, exoskeleton, scratchers Gills, skinchange, fishtail, cust. contacts, sonar Gills, sonar, skinweave & change, muzzle, etc Pointed ears, dog-nose & eyes, fangs, synthskin as above, + muzzle, tail, digitgrade legs, fur Short muzzle, fangs, tail, scales Increased ATT, tactile boost, behavior chip, etc 3,400 1,400 1,250 2,000 1,000 9,000 10,900 12,000 2,000 12,350 24,500 19,735 21,000 3,400 35,500 18,900 17,700 1,900 20,000 16,000 +3,000 4½D6 1½D6 1D6 4D6 1D6/2 2½D6 6D6 7D6 4½D6 12½D6+1 13D6 13D6 19D6 6D6 15D6 10½D6 12D6 3½D6 15D6 9D6 3½D6 Chr2 Chr2 Chr2 Chr2 Chr2 Chr2 Chr2 Chr2 Chr2 Chr2 Chr2 Chr2 Chr2 Chr2 Chr2 Chr2 Chr2 Chr2 Chr2 Chr2 Chr2 Information © R.Talsorian Games Inc. All rights reserved. Collated by Andrew James 25/11/98. node16@ajames.force9.net 5.11 CYBERPUNK 2020 CYBERWARE LISTING Cyberware Surg. Description Cost H.L Book CHIPWARE APTR Reflex Chips MRAM Memory Chips M.O. Chips Courier Chip Security Chips Digi-Tone ID Special Operative Chip Poser Impersonation Chip PhotoMemory RAM Chip Memory Compression Programmable Chipware Mind Games Business Trip Chip Tourism Chip Space Chip Maximum Lover Chip Stress Chip Adrenaline/Endorphin Surge Increased Neural Feedback Ambidexterity Chip Independent Action Chip DeathTrance Redundancy Loop "Fish N' Chips" Visual Recognition Chips Police Visual Rec Chip "SomaWare" Sleep Chip Navigation/Orientation Chip Major City Map Crypto Chips Stutter Chipping Weaponmasters MArt Chip Auditory Recognition Chips N N N N N N N N N N N N N N N N N N N N N N N N N N N N N N N Chips reflex and tech based skills Chips INT and other cognitive skills One yes/no answer for INT 15+ roll Imprints data on users brain Eraseable/destroyable chips Used with cyberaudio to recognise phone no. +1 Language, Geography, and one other skill Specific Know [subject] +2, Perform +1 INT roll +2 [15+] to get a specific memory 3 skills, skill level +3 total Provides basic knowledge of a procedure Over 300 games available +1 Language, Culture, W/S or Business Law +1 Language, Culture, General Knowledge Space Survival +2, Highrider Culture +1 +2 Seduction +1 COOL for morale, +1 EMP interaction Ignore Pain/Exhaustion, +1 BOD 3 times in 24hrs 1/2 time to "chip in", burns out in 24 hours Makes user ambidextrous Independent action for each arm. Amb+2 optics 1-3 minutes to enter. Medtech 25+ to detect life Will screw up at a crucial moment Appetite control device INT+chip+1D10+Skill. Tech, Corp, Rocker, etc Visual ID's on criminals and licenses Normal sleep (after 15 uses COOL 15+ to sleep) Requires Phone Splice/Radio Link, accurate to 5m Contour map, needs Video Imager/Subd Screen Randomly generated substitution word code Won't shoot designated (1 turn) friendlies Arasaka Te, and Thamoc available (max +3) Require Amp Hearing and Sound Edit (max +2) varies varies 1,200 bm 600 +50/75 70 900 900-1100 1600 +200-400 50 40 800 750 900 1300 350 800 +400 800 250 1000 50-75% 85 100/level 200/level 400 250 110 600 per 2 310 270/level 150/level - CP20 CP20 Chr1 Chr1 Chr1 Chr1 Chr1 Chr1 Chr1 Chr1 Chr1 Chr1 Chr1 Chr1 Chr1 Chr1 Chr1 Chr1 Chr1 Chr1 Chr1 Chr1 Chr1 Chr1 Chr1 Chr1 Chr3 Chr3 Chr3 Chr3 Chr3 Chr3 Chr3 BEHAVIOUR CHIPS James Bond Xarghis Khan Perfect Soldier Kick Ass Sunny Day N N N N N N PERSONALITY MODIFIERS Cool +1 Emp 1, Cool 10 Cool +3 (max 11), Emp -2 (min 1) Cool +2, Emp-2, enhances aggression. Makes you feel happy, +4 vs Intimidation. 1,000+ 1,000 2,000 1,500 1,500 1,000 1D6/2 1D6/2 1D6/2 1D6/2 1D6/2 1D6/2 Chr2 WGF WGF WGF WGF WGF Information © R.Talsorian Games Inc. All rights reserved. Collated by Andrew James 25/11/98. node16@ajames.force9.net 5.12